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atomiton

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Unwinding Angel | Unwinding Angel https://elementscommunity.org/forum/index.php?topic=31628.msg400104#msg400104
« on: September 27, 2011, 01:14:09 pm »
NAME:
Unwinding Angel
ELEMENT:
Gravity
COST:
:gravity
TYPE:
Creature
ATK|HP:
0|4
TEXT:
When Unwinding Angel has been in play for 3 turns. Acceleration is cast on all creatures in play.
NAME:
Unwinding Angel
ELEMENT:
Gravity
COST:
:gravity
TYPE:
Creature
ATK|HP:
0|7
TEXT:
When Unwinding Angel has been in play for 3 turns. Overdrive is cast on all creatures in play.
ART:
http://www.sxc.hu/photo/921952
IDEA:
atomiton
NOTES:
SERIES:

Offline Nepycros

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  • My creativity was OP, so I had to nerf it.
Re: Unwinding Angel | Unwinding Angel https://elementscommunity.org/forum/index.php?topic=31628.msg400108#msg400108
« Reply #1 on: September 27, 2011, 01:17:40 pm »
This is Gravity, because...?
Perception is the source of misunderstanding.

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Offline TheManuz

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Re: Unwinding Angel | Unwinding Angel https://elementscommunity.org/forum/index.php?topic=31628.msg400110#msg400110
« Reply #2 on: September 27, 2011, 01:25:32 pm »
This is Gravity, because...?
I thought the same thing.
Also, i think this mechanic is a little complicated on interface level. Try to think: everytime you play a permanent, a "choose target" popup should appear. This would slow down the game so much. I think the mechanic should be modified to avoid this continuous targeting pop-up.

Offline Nepycros

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Re: Unwinding Angel | Unwinding Angel https://elementscommunity.org/forum/index.php?topic=31628.msg400112#msg400112
« Reply #3 on: September 27, 2011, 01:30:07 pm »
Still OP, nevertheless. Rewinding any creature by playing a pillar? For free?
Perception is the source of misunderstanding.

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Offline dragonsdemesne

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Re: Unwinding Angel | Unwinding Angel https://elementscommunity.org/forum/index.php?topic=31628.msg400129#msg400129
« Reply #4 on: September 27, 2011, 02:17:24 pm »
This is powerful.  Really, really, REALLY powerful.  Especially in multiples.  Or fractalled.  Fractal this, play them, then play one permanent and boom, no more creatures for your opponent.  If it was a 0/1 and cost like 9 gravity to play, it would still be overpowered :p  It turns every permanent you draw into an almost-Rewind.  (except the card goes to hand instead of deck)

I have absolutely no idea how to balance this without ruining the concept.  Maybe you could make a spell that returned a creature or permanent to its owner's hand.  That way, it would have the 'return permanent to hand' that Rewind does not, but it would put the card in the opponent's hand, which is less harmful than putting it on top of their deck.  Thus, it would be more versatile, but less powerful, than rewind.  If you did something like that, I'd probably cost it at 4 unupped, 3 upped.

atomiton

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Re: Unwinding Angel | Unwinding Angel https://elementscommunity.org/forum/index.php?topic=31628.msg400496#msg400496
« Reply #5 on: September 28, 2011, 05:17:01 am »
Had some cut and paste issues apparently. Here is the Gravity Angel I had originally planned to post. Comments?

Contrary

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Re: Unwinding Angel | Unwinding Angel https://elementscommunity.org/forum/index.php?topic=31628.msg400534#msg400534
« Reply #6 on: September 28, 2011, 08:38:27 am »
I think it would be more interesting if were a shorter time and acceleration was also cast on enemy monsters. It'd be cool because acceleration has got the CC/Buff duality going on, and gravity tends to have high health monster so its a buff for you, but not for the opponent. Maybe like a 4 cost, but then only a 1 or 2 turn delay?

Either way, Fractal Voodoo Dolls + this FTW :p.

Offline TheManuz

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Re: Unwinding Angel | Unwinding Angel https://elementscommunity.org/forum/index.php?topic=31628.msg400555#msg400555
« Reply #7 on: September 28, 2011, 10:09:47 am »
I like this new version. I'm not very good with gravity, so i don't know if it's balance or not.

Offline Chapuz

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Re: Unwinding Angel | Unwinding Angel https://elementscommunity.org/forum/index.php?topic=31628.msg400561#msg400561
« Reply #8 on: September 28, 2011, 10:43:43 am »
I think it would be more interesting if were a shorter time and acceleration was also cast on enemy monsters. It'd be cool because acceleration has got the CC/Buff duality going on, and gravity tends to have high health monster so its a buff for you, but not for the opponent. Maybe like a 4 cost, but then only a 1 or 2 turn delay?

Either way, Fractal Voodoo Dolls + this FTW :p.
+ quintesence + devourier + grav shield
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Offline mildlyfrightenedboy

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Re: Unwinding Angel | Unwinding Angel https://elementscommunity.org/forum/index.php?topic=31628.msg400732#msg400732
« Reply #9 on: September 28, 2011, 05:24:05 pm »
In the card text, you misspelled "Angel" as "Agnel" and put a period before "Acceleration"/"Overdrive" where there should be a comma.
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

 

blarg: