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Explanation: Versatility is the keyword here. Hephaestus wields an armory of 7 different weapons, allowing him to change his strategy each time. While designing a FG killer for this deck I attempted permanent control... Only to realize he animated them too fast. Next I tried creature control, but most of the weapons are too big for that. The only working strategy I had was gravity shield/electrocutor, and a pulverizer could destroy that deck with ease. (It seemed everytime he dropped a pulverizer he had several un-endowed Crusaders which then proceeded to destroy everything). The damage can be ridiculous, and the Miracle can hurt decks without a late-game plan. It's fun.
The Core:Crusader: Super-awesome utility card. This guy just picks a weapon and starts swinging for damage. Vampire, destoy, poson, momentum, tsunami, sniper, lobotomize... On a body. Dayummm.
Miracle: Adding insult to injury. This deck uses a lot of
![Light :light](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/light18x18.png)
early game, but after everything is endowed it just sits there building up.
Spine Carapace: Best non-:water shield in my opinion. 75% infection rate hurts. Works well with Miracle, healing after all of the opponents creatures are weak or dead.
Animate Weapon: I can't fit 7 weapons in 1 slot.
The Armory:Arsenic: Only 2
![Death :death](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/death18x18.png)
, and the poison can be quite annoying. Efficient, early damage.
Titan: 5
![Gravity :gravity](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/gravity18x18.png)
, but well worth it. When the FG gets this out early and starts swinging with 11/7 crusaders I usually lose. But it is usually might high damage card. Late-game damage.
Pulverizer: For 4
![Earth :earth](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/earth18x18.png)
it is a fantastic utility card that scares a lot of people. Unfortunately between this and Titan the deck can be
![Gravity :gravity](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/gravity18x18.png)
tight. This or Titan may be removed later. Mid-game permanent control.
Poseidon: Fairly cheap at 3
![Water :water](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/water18x18.png)
, but still often times an overlooked weapon. Pillar denial can be tough to face in addition to the rest of this False God's threats. Mid-game denial.
Vampire Dagger: Healing and good damage for only 2
![Darkness :darkness](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/darkness18x18.png)
. Early-game damage and healing.
Eagle's Eye: Repeatable CC and decent damage for only 5
![Air :air](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/air18x18.png)
(and the cost of the ability). Mostly used as CC. Mid-game creature-control.
Electrocutor: Sometimes the difference between life and death, and cheap to play at only 3
![Aether :aether](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/aether18x18.png)
. The Pulverizer destroys permanents, and this disables creatures until the Eagle's Eye finishes them off. Early-game creature-control.