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Offline Djhopper :)Topic starter

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Djhoppers "decks-in-progress" https://elementscommunity.org/forum/index.php?topic=27783.msg354080#msg354080
« on: June 20, 2011, 04:08:59 pm »


Firstly, here are my darkness duo's from this (http://elementscommunity.org/forum/index.php/topic,33559.0.html) thread:




Randomly Killing Things!   by Djhopper :)
Hover over cards for details, click for permalink
Deck import code : [Select]
4vd 4vd 4vh 4vh 4vh 4vh 4vh 4vh 4vl 4vl 5um 5um 5um 5um 5um 5um 5uo 5uo 5up 5up 606 606 606 606 606 606 606 606 606 606 8pj

 (http://elementscommunity.org/forum/index.php/topic,33559.0.html)
A domination style deck, that has a good chance to overcome almost any deck.
It can rush, suck and destroy anything the opponent can throw at you.


The Shadow Death Casts   by Djhopper :)
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Deck import code : [Select]
52r 52r 52r 52r 52u 52u 52u 52u 52u 52u 5un 5un 5un 5un 5un 5un 5up 5up 5up 5uq 5uq 5uq 606 606 606 606 606 606 606 606 606 606 606 8pk

 (http://elementscommunity.org/forum/index.php/topic,33559.0.html)
Once you have a wall up with some parasites protecting it, nothing can stop you.

Accelerating Irritation   by Djhopper :)
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Deck import code : [Select]
55v 562 562 562 562 562 562 5uk 5uk 5uk 5uk 5uo 5uo 5up 5up 5v0 5v0 5v0 5v0 5v0 5v0 5v1 5v1 5v1 606 606 606 606 606 606 8pl

 (http://elementscommunity.org/forum/index.php/topic,33559.0.html)
Annoy your opponent with steals, hax shields, black holes and nightmares whilst whitling away their health with acceleration/voo-doo.

Little Devils   by Djhopper :)
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Deck import code : [Select]
58u 58u 58u 58u 58u 58u 593 593 593 593 593 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5um 5um 5um 5um 5um 5um 5uv 5uv 5uv 5uv 5uv 5uv 8pm

 (http://elementscommunity.org/forum/index.php/topic,33559.0.html)
Use lots of little creatures to genarate enough quanta to get rolling, then get rid of all enemy quanta.

Adrenavamps   by Djhopper :)
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Deck import code : [Select]
5c7 5c7 5c7 5c7 5c7 5c7 5um 5um 5um 5um 5um 5um 5ut 5ut 5ut 5ut 5ut 5ut 5v2 5v2 5v2 606 606 606 606 606 606 606 606 606 8pn

 (http://elementscommunity.org/forum/index.php/topic,33559.0.html)
This version of adrenavamps brings you: Evil quanta ninja's, cloaks and that authentic adrenavamps feel

The Stall-Bolter   by Djhopper :)
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Deck import code : [Select]
5f4 5f4 5f4 5f4 5f4 5f4 5us 5us 5us 5us 5us 5us 606 606 606 606 606 606 606 606 606 606 606 606 606 606 606 606 606 606 8po

 (http://elementscommunity.org/forum/index.php/topic,33559.0.html)
Expecting a stall or something else slooooow? Use this.
Smashing through those shields like their not there is fun, but facing rushes with this isn't.


Cold and Calculated   by Djhopper :)
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Deck import code : [Select]
5i7 5i7 5i7 5i7 5i7 5i7 5ib 5ib 5ib 5uk 5uk 5uk 5uk 5um 5um 5um 5um 5um 5um 5uo 5uo 5up 5up 5us 5us 5us 606 606 606 606 606 606 8pp

 (http://elementscommunity.org/forum/index.php/topic,33559.0.html)
This should function a lot like a fire-stall, but needs a bit of work.

Vader Sader (un-upped)   by Djhopper :)
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Deck import code : [Select]
5l8 5l8 5ll 5ll 5ll 5ll 5ll 5ll 5mq 5mq 5um 5um 5um 5um 5um 5um 5uo 5uo 5ur 5ur 5ur 5ur 606 606 606 606 606 606 606 606 8pq

 (http://elementscommunity.org/forum/index.php/topic,33559.0.html)
Pretty standard. It has vader-saders, devourers and dusk mantles. It is simple, yet effective.

The Vampire-Bat   by Djhopper :)
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Deck import code : [Select]
5oo 5oo 5oo 5oo 5oo 5oo 5uk 5uk 5uk 5um 5um 5um 5um 5um 5um 5uq 5uq 5uq 5ut 5ut 5ut 5ut 5ut 5ut 606 606 606 606 606 606 8pr

 (http://elementscommunity.org/forum/index.php/topic,33559.0.html)
Use wings to stop most of the enemies' damage, heal anything that gets through, then win.

Hourglass One and Only is a Frickin' Nightmare   by Djhopper :)
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Deck import code : [Select]
5rg 5rg 5rk 5rk 5rk 5rk 5rl 5ru 5ru 5ru 5ru 5ru 5ru 5t2 5t2 5up 5up 5v1 5v1 5v1 5v1 5v1 5v1 606 606 606 606 606 606 606 8ps

 (http://elementscommunity.org/forum/index.php/topic,33559.0.html)
Just a simple ghost of the past nightmare deck; only with a punchline :P

Double Healz   by Djhopper :)
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Deck import code : [Select]
5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5uu 5uu 5uu 5uu 5uu 606 606 606 606 606 606 606 606 61r 61r 61r 61r 61r 61r 8pu

 (http://elementscommunity.org/forum/index.php/topic,33559.0.html)
The ultimate PvP experience. Use insane healing to oversome enemy damage... Whilst hitting them!



Here are my False God farmers:




Liquid Anti-Mania!   by Djhopper :)
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Deck import code : [Select]
6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 7h0 7h0 7h0 7h0 7h0 7um 7um 7um 80h 80h 80h 80h 8pp

 (http://elementscommunity.org/forum/index.php/topic,35083.msg472415.html#msg472415)
Antimatter everything; then liquid shadow it for healing and damage.

Da Supa Fast Voodoo   by Djhopper :)
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Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 74d 74d 74d 74d 77l 77l 77l 77l 77l 77l 7tg 7tg 7tg 7tg 808 808 80b 80b 80b 80b 80b 80b 81q 81q 8pu

 (http://elementscommunity.org/forum/index.php/topic,34323.msg462753.html#msg462753)
Voodoo like never before. This is as fast as it gets, with reasonable chances to get a BB'd, GP'd Voodoo doll on turn one (!)

Fast-Draw God-Killer   by Djhopper :)
Hover over cards for details, click for permalink
Deck import code : [Select]
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rl 5rl 5rl 5rl 5rl 5rl 5ro 5ro 5ru 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 61t 61t 61t 61t 61t 61t 622 622 8pu
(http://elementscommunity.org/forum/index.php/topic,29973.0.html)

A competitive un-upped God-killer, that reigned the God-killing table (upped) for a while :)


Here are my PvP decks:




Voodoo Shield   by Djhopper :)
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Deck import code : [Select]
52g 52g 542 542 542 542 5uk 5uk 5uk 5un 5un 5un 5un 5un 5un 5v0 5v0 5v0 5v0 5v0 5v0 606 606 606 61t 61t 61t 61t 61t 61t 8pu

 (http://elementscommunity.org/forum/index.php/topic,34871.msg469738.html#msg469738)
Hide behind shields whilst poisoning voodoo dolls for the double poison/damage effect.

Tankin'   by Djhopper :)
Hover over cards for details, click for permalink
Deck import code : [Select]
58s 58s 58u 58u 58u 58u 58u 58u 591 591 594 594 594 594 594 594 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 622 622 622 622 622 622 8pm

 (http://elementscommunity.org/forum/index.php/topic,33559.0.html)
I can haz moar hps?



Here are my Halfblood decks:




Hope of the Firefly   by Djhopper :)
Hover over cards for details, click for permalink
Deck import code : [Select]
5la 5la 5lk 5lk 5lk 5lk 5ok 5ok 5ok 5ok 5ok 5ok 61u 61u 622 622 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 8pr

 (http://elementscommunity.org/forum/index.php/topic,34573.msg467481.html#msg467481)
Like ROL/Hope, only with fireflies.



Well, that's all for now. I'm currently going through looking for all my non-outdated decks to fancy up this thread :)


Offline TheCrazyMango

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Re: Djhoppers "decks-in-progress" https://elementscommunity.org/forum/index.php?topic=27783.msg354088#msg354088
« Reply #1 on: June 20, 2011, 04:38:45 pm »
i would run pendulums instead of two seperate pillars in the fat man, but thats just me
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Offline Pineapple

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Re: Djhoppers "decks-in-progress" https://elementscommunity.org/forum/index.php?topic=27783.msg354112#msg354112
« Reply #2 on: June 20, 2011, 06:03:11 pm »
invisible fat-man:
1. Yeah, I'd run with only darkness pends so that it's easier to get a devourer out second turn.
2. Add two Obsidians?

Offline Djhopper :)Topic starter

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Re: Djhoppers "decks-in-progress" https://elementscommunity.org/forum/index.php?topic=27783.msg354486#msg354486
« Reply #3 on: June 21, 2011, 03:16:42 pm »
i would run pendulums instead of two seperate pillars in the fat man, but thats just me
Ok, you're probably right. I'll change the mark so I can get second turn devourer and coz shields+lobo are only needed once you start to stall (ie. not immediatelly)

Code: [Select]
5um 5um 5um 5um 5um 5um 5uq 5uq 5v2 5v2 5v2 5v2 5v2 5v2 606 606 606 606 606 606 606 606 606 606 606 606 61t 61t 61t 61t 61t 61t 61u 61u

Offline Calindu

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Re: Djhoppers "decks-in-progress" https://elementscommunity.org/forum/index.php?topic=27783.msg354508#msg354508
« Reply #4 on: June 21, 2011, 04:51:24 pm »
Little question:How you win?You have no change to deal damage against block shield and you will die at damage dealers.I may add a Eternity+PA powered by time pendulums and a nova to prevent decking out if that you want.
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Re: Djhoppers "decks-in-progress" https://elementscommunity.org/forum/index.php?topic=27783.msg354554#msg354554
« Reply #5 on: June 21, 2011, 06:27:34 pm »
Wait until they have 18 or less cards then Dim-shield+cloak stall for the win.
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Offline Djhopper :)Topic starter

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Re: Djhoppers "decks-in-progress" https://elementscommunity.org/forum/index.php?topic=27783.msg354966#msg354966
« Reply #6 on: June 22, 2011, 04:38:10 pm »
Little question:How you win?You have no change to deal damage against block shield and you will die at damage dealers.I may add a Eternity+PA powered by time pendulums and a nova to prevent decking out if that you want.
Most player-made decks are less than 33 cards- I deck them out

(The nightfalls mean that sometimes I can win even if I have to start stalling early)

EDIT: I added a new deck to the first post

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Re: Djhoppers "decks-in-progress" https://elementscommunity.org/forum/index.php?topic=27783.msg354970#msg354970
« Reply #7 on: June 22, 2011, 04:55:16 pm »
The dark deck needs a dragon or two.
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Re: Djhoppers "decks-in-progress" https://elementscommunity.org/forum/index.php?topic=27783.msg355366#msg355366
« Reply #8 on: June 23, 2011, 03:26:01 pm »
The dark deck needs a dragon or two.
You could change the nightfalls to dragons. Probably better to do that because after the switch to pendulums you have much more darkness quanta.

Offline Calindu

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Re: Djhoppers "decks-in-progress" https://elementscommunity.org/forum/index.php?topic=27783.msg355368#msg355368
« Reply #9 on: June 23, 2011, 03:30:31 pm »
I really like that fire deck,but change 2 pends and glory for 2 Arsenics and 1 phase spider(recluse if you have money)
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Offline Djhopper :)Topic starter

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Re: Djhoppers "decks-in-progress" https://elementscommunity.org/forum/index.php?topic=27783.msg355374#msg355374
« Reply #10 on: June 23, 2011, 03:35:00 pm »
I really like that fire deck,but change 2 pends and glory for 2 Arsenics and 1 phase spider(recluse if you have money)
Arsenic is much better than glory, but I never farmed t50 so have very few rares. :(

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Re: Djhoppers "decks-in-progress" https://elementscommunity.org/forum/index.php?topic=27783.msg355392#msg355392
« Reply #11 on: June 23, 2011, 03:56:30 pm »
Rainbows fuelled by the Entropy Pendulum + Supernova (known as "PSN" for short) mechanic generally only manage to support 20 quanta of the mark element and 4 quanta of the off-elements. The quanta base for these types of decks is usually 6 Supernova + 5 Entropy Pendulum (automulligan helps achieve consistency here).

Chaos Power is a useful addition for spending those excess Entropy quanta you'll accumulate after the initial launch of Supernovas.
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