How to deck yourself out (or kill FG's) [Fast-draw FG killer] Hover over cards for details, click for permalink
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This was first posted on this topic:
http://elementscommunity.org/forum/index.php/topic,27783.0.html (
http://elementscommunity.org/forum/index.php/topic,27783.0.html)
It's a good enough deck so I've decided to make a separate thread and try to get it archived. What do you think?
Strategy!1. Play pillars & pends A.S.A.P
2. Draw FAST
3. Chain phase shields when on low health. (They are targeted below hour-glasses so won't get blown up unless they have ALOT of PC)
4. Fractal GotP for the win
5. Don't deck-out! You can use eternity for this or just stop drawing when low on cards (preferable though not always possible)
Skip Guide:Incarnate (3-1) You can lose with an unlucky start.
Miracle (2-1) Has miracle's so you have to suddenly fractal for the kill. Otherwise miracle comes out and you have to take out all that hp again. You can lose by miscalculating when to sudden-fractal or a unlucky start.
Paradox (4-1) You can lose with an unlucky start.
Lionheart (1-1) Deck him out. It's really hard to do that 200 damage, so simply stall untill you win. You can lose from the AI having a clogged hand (virtually impossible) and rewinding a creature repetively. (unlikely, AI normally quints everything) You could also lose from being rushed.
Seism (1-4) He has sooo many quick-sands. Try not to let your pendulums get blown up. Quit if you lose many pendulums.
Chaos Lord (0-6) Lucky mutations, early discords, unstoppables before you get an eternity or a bad draw can kill you. I've been really unlucky against him in not winning any but don't expect to win all of them.
Destiny (0-1) Only played one game
Probably quite similar to Chaos Lord in the luck-based-ness.
Neptune (0-2) Neptune is really tricky. If you get an early eternity then you can reverse dragons to keep them low on quanta, then squids once you fractal to stop them freezing you and to keep them from drawing most of their shockwaves. Late eternity, or pretty much anything they do can, and will, kill you.
Everyone Else- Skip instantly; this makes you fast money as you only play matches you can win.
Spoiler for Hidden:
Deck Helper comment: This deck below no longer works correctly after the 1.32 game update.
Hover over cards for details, click for permalink
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deck | Fast-Draw God-killer (original) |
players | Djhopper |
Statmasta™4000 *assumed card-spin/win: 35%
" score/h | FGei(c) | Statmasta™4000 | wins | losses | skips | EM/Wins |
-72000 -763 -48000 -46286 -2700 -48000 -46286 -43200 -24923 -43200 -48000 -54000 -48000 -27000 -57176 644 ~ -1831 -230 420 ~ -48000 -54000 -36000 -54000 -43200 638 ~ -30857 -36000 -240 ~ -39273 | -72000 -763 -48000 -46286 -2700 -48000 -46286 -43200 -24923 -43200 -48000 -54000 -48000 -27000 -57176 4257 -1831 -230 2967 -48000 -54000 -36000 -54000 -43200 4091 -30857 -36000 1861 -39273 | Akebono Chaos Lord Dark Matter Decay Destiny Divine Glory Dream Catcher Elidnis Eternal Phoenix Ferox Fire Queen Gemini Graviton Hecate Hermes Incarnate Jezebel Lionheart Miracle Morte Neptune Obliterator Octane Osiris Paradox Rainbow Scorpio Seism Serket | 3 2 4 1 | 6 1 1 1 1 1 1 4 | 2 4 3 4 6 2 3 2 4 3 4 2 9 4 2 5 3 4 2 2 4 | |
"
100 game stats. Still feeling quite unlucky looking at other Phase-Shield Stall Decks...
http://elementscommunity.org/forum/index.php/topic,25609.0.html
Other decks that stall with phase shields:
Fire lance sudden-killer: 17.02% win-rate
Flay 'em!: 32.65% win-rate (how much difference can a miracle make?)
Produced Total Quanta
1. 3+1 4
2. 0+1 5
3. 3+1 9-6(=3)
4. 0+1 4
5. 3+1 8
6. 0+1 9-6(=3)
Produced Total Quanta
1. 2+1 3
2. 0+1 4
3. 2+1 7-6(=1)
4. 0+1 2
5. 2+1 5
6. 0+1 6-6(=0)