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Offline ZephyrPhantomTopic starter

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Cloud | Stormcloud [Legacy - Armory] https://elementscommunity.org/forum/index.php?topic=24307.msg310319#msg310319
« on: April 12, 2011, 04:30:07 am »
NAME:
Cloud
ELEMENT:
Air
COST:
:air
TYPE:
Creature
ATK|HP:
0 | 5
TEXT:
Generates  :water and  :air each turn.
Everytime electricity is used, this card gains +2 | +0.
NAME:
Stormcloud
ELEMENT:
Air
COST:
:air
TYPE:
Creature
ATK|HP:
0 | 5
TEXT:
Generates  :water and  :air each turn.
Everytime electricity is used, this card gains +2 | +0.

ART:
Zblader
IDEA:
Orginal Idea by Timerclock14
NOTES:
"So... let's see if I can't try a little trick to revive this."
And with a whoosh of air, the cloud reappeared again, good as new.


One of the Sage Famillars , the Cloud is Air Sage's famillar, and can create a subtle growth combo while being a dual-quantum generator.

"Electricty" can be from the following effects:
Lobotomize (Mind Flayer, Lobotomizer)
Thunderstorm (Thunderstorm)
Lightning (Lightning, Pandemonium)
Playing a Spark.
SERIES:
Sage Famillars

Spoiler for Previous Versions:
NAME:
Cloud
ELEMENT:
Air
COST:
:air
TYPE:
Creature
ATK|HP:
0 | 5
TEXT:
Generates  :water and  :air each turn. Generates 3 quantum of your mark when hit with electricity.
NAME:
Stormcloud
ELEMENT:
Air
COST:
:air
TYPE:
Creature
ATK|HP:
0 | 7
TEXT:
Generates  :water and  :air each turn. Generates 3 quantum of your mark when hit with electricity.

ART:
Zblader
IDEA:
Orginal Idea by Timerclock14
NOTES:
"So... let's see if I can't try a little trick to revive this."
And with a whoosh of air, the cloud reappeared again, good as new.


One of the Sage Famillars , the Cloud is Air Sage's famillar, and focuses on cross-quantum generation.

"Electricty" can be from the following effects:
Lobotomize (Mind Flayer, Lobotomizer)
Thunderstorm (Thunderstorm)
Lightning (Lightning, Pandemonium)
Damage from a Spark while Cloud has Gravity Pull.
SERIES:
Sage Famillars

« Last Edit: August 10, 2015, 12:27:23 am by AD Storm Bolt »

dramore

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Re: Cloud | Stormcloud https://elementscommunity.org/forum/index.php?topic=24307.msg310327#msg310327
« Reply #1 on: April 12, 2011, 04:52:35 am »
Yea the cloud is back ;D. Like the twist on the skill. Altho I think the cost is a little low. Maybe 4 :air | 4 :air (only on th upgraded one because it has 6 hp)

Offline TimerClock14

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Re: Cloud | Stormcloud https://elementscommunity.org/forum/index.php?topic=24307.msg310591#msg310591
« Reply #2 on: April 12, 2011, 07:21:28 pm »
:o

I had completely forgotten about Cloud, actually. *doh* I like this rework, I like it a lot; actually. Very nice change to the secondary ability. ^_^
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Manipul8r

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Re: Cloud | Stormcloud https://elementscommunity.org/forum/index.php?topic=24307.msg310618#msg310618
« Reply #3 on: April 12, 2011, 08:31:46 pm »
I like it, fits nicely.  Would be helpful if you listed all the damage that count as electricity.

Offline ZephyrPhantomTopic starter

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Re: Cloud | Stormcloud https://elementscommunity.org/forum/index.php?topic=24307.msg310624#msg310624
« Reply #4 on: April 12, 2011, 08:42:32 pm »
I like it, fits nicely.  Would be helpful if you listed all the damage that count as electricity.
I was short on time when I originally posted the idea, but I've managed to finish that list.

Yea the cloud is back ;D. Like the twist on the skill. Altho I think the cost is a little low. Maybe 4 :air | 4 :air (only on th upgraded one because it has 6 hp)
Not sure why it would be worth 4 :air | 4 :air ,but I didn't think +1 HP as a fair upgrade buff (the only purpose of that is for it to survive Lightning ATM), and lowered the cost by 1 as well. I will probably set the upgraded cost back to 3 :air and make upgraded stats 0 | 7 instead (seeing how well balanced the original version was).

EDIT: Changes made.

Flayne

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Re: Cloud | Stormcloud https://elementscommunity.org/forum/index.php?topic=24307.msg311078#msg311078
« Reply #5 on: April 13, 2011, 03:16:11 pm »
pretty interesting, i would have suggested giving it charges with thunderstorm or lightning as a secondary ability.
static charge: everytime thunderstorm or lightning is cast, gains +1/+0.



Manipul8r

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Re: Cloud | Stormcloud https://elementscommunity.org/forum/index.php?topic=24307.msg311254#msg311254
« Reply #6 on: April 13, 2011, 09:00:46 pm »
pretty interesting, i would have suggested giving it charges with thunderstorm or lightning as a secondary ability.
static charge: everytime thunderstorm or lightning is cast, gains +1/+0.
Nice, I like this idea better than its current one.  It won't be targeted with the current ability except for lethal damage, but Flayne's idea would make it possible to synergize internally since it activates on cast instead of on target.  It could then also activate on cast of stuff such as Spark.

Offline Bieber4Ever98

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Re: Cloud | Stormcloud https://elementscommunity.org/forum/index.php?topic=24307.msg311362#msg311362
« Reply #7 on: April 13, 2011, 11:26:34 pm »
This a creature with no attack and is simply a quanta generator. Overlaps Damselfly and does not fit air.

It feels very underpowered. Electricity based abilities to generate quanta of your own mark quanta seems too situational. Nobody would waste quanta to cast those abilities you mentioned on this creature, because it is not a threat. I think this card needs a remake.
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Offline ZephyrPhantomTopic starter

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Re: Cloud | Stormcloud https://elementscommunity.org/forum/index.php?topic=24307.msg311436#msg311436
« Reply #8 on: April 14, 2011, 12:59:26 am »
I really like the static charge suggestion, so I've switched the ability to that. I made the boost +2 | +0 though seeing as you are paying at least 1 quantum and another card to boost it. unlike cards like Forest/Fire Spirit, Graviton Fire Eater, and Lava Golem which just require quanta.

Offline TimerClock14

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Re: Cloud | Stormcloud https://elementscommunity.org/forum/index.php?topic=24307.msg311563#msg311563
« Reply #9 on: April 14, 2011, 04:04:44 am »
I really like the static charge suggestion, so I've switched the ability to that. I made the boost +2 | +0 though seeing as you are paying at least 1 quantum and another card to boost it. unlike cards like Forest/Fire Spirit, Graviton Fire Eater, and Lava Golem which just require quanta.
This card would make the :aether :air :water trio we've all been waiting for :D
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Flayne

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Re: Cloud | Stormcloud https://elementscommunity.org/forum/index.php?topic=24307.msg311844#msg311844
« Reply #10 on: April 14, 2011, 08:11:06 pm »
I really like the static charge suggestion, so I've switched the ability to that. I made the boost +2 | +0 though seeing as you are paying at least 1 quantum and another card to boost it. unlike cards like Forest/Fire Spirit, Graviton Fire Eater, and Lava Golem which just require quanta.
This card would make the :aether :air :water trio we've all been waiting for :D
BOOYAH!!!  :P , Now this card is ready for crucible!!!

Manipul8r

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Re: Cloud | Stormcloud https://elementscommunity.org/forum/index.php?topic=24307.msg314288#msg314288
« Reply #11 on: April 18, 2011, 01:23:31 am »
Spark+Fractal.  "Yes, you just got beat down by clouds."  ;D

 

anything
blarg: