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Retribution

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Scythe Of Souls | Scythe of Souls (upgraded) https://elementscommunity.org/forum/index.php?topic=21306.msg272366#msg272366
« on: February 17, 2011, 03:03:01 am »
NAME:
Scythe Of Souls
ELEMENT:
:darkness
COST:
5
TYPE:
Permanent
ATK|HP:
3/5, when flying.
TEXT:
Weapon: Deal 3 + X damage at the end of every turn. X is the amount of creatures killed since Scythe was played.
NAME:
Scythe Of Souls
ELEMENT:
:darkness
COST:
5
TYPE:
Permanent
ATK|HP:
4/5, when flying
TEXT:
Weapon: Deal 4 + X damage at the end of every turn. X is the amount of creatures killed since Scythe was played.
ART:
In need of art - looking for an artist to draw one! (or edit one)
Karma might be good motivation...
IDEA:
Retribution
NOTES:
If this card is too overpowered, I might set a cap so that X cannot go above 10. 13 seems relevant since it's unlucky, too.
SERIES:
---
Feedback please!
Look at ART and NOTES section for more details.

Wonder

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Re: Scythe Of Souls | Scythe of Souls (upgraded) https://elementscommunity.org/forum/index.php?topic=21306.msg272367#msg272367
« Reply #1 on: February 17, 2011, 03:04:23 am »
I think this would be better under  :death
A cool idea though~

Retribution

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Re: Scythe Of Souls | Scythe of Souls (upgraded) https://elementscommunity.org/forum/index.php?topic=21306.msg272371#msg272371
« Reply #2 on: February 17, 2011, 03:09:14 am »
I think this would be better under  :death
A cool idea though~
Bleah, I don't know why I didn't put it under death  :o -brainfreeze-

But would it be good if dark gained something like this as well to help dark/death duos or simply not keep this kind of effect only for the death element? idk.

Offline OldTrees

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Re: Scythe Of Souls | Scythe of Souls (upgraded) https://elementscommunity.org/forum/index.php?topic=21306.msg272395#msg272395
« Reply #3 on: February 17, 2011, 03:59:02 am »
I think this would be better under  :death
A cool idea though~
Bleah, I don't know why I didn't put it under death  :o -brainfreeze-

But would it be good if dark gained something like this as well to help dark/death duos or simply not keep this kind of effect only for the death element? idk.
No. Elements should only gain cards that fit in their element. This is a uniquely Death effect and not close to a Dark effect.
It looks in the ballpark as a Death card. Might deserve a +2 attack increase though.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

QuantumT

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Re: Scythe Of Souls | Scythe of Souls (upgraded) https://elementscommunity.org/forum/index.php?topic=21306.msg272401#msg272401
« Reply #4 on: February 17, 2011, 04:22:00 am »
The attack is fine. If anything it could stand to go down. Death is capable of triggering a ridiculous number of death effects in a very short time. See DoSA for an example.

Offline OldTrees

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  • I was available for questions.
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Re: Scythe Of Souls | Scythe of Souls (upgraded) https://elementscommunity.org/forum/index.php?topic=21306.msg272409#msg272409
« Reply #5 on: February 17, 2011, 04:35:23 am »
The attack is fine. If anything it could stand to go down. Death is capable of triggering a ridiculous number of death effects in a very short time. See DoSA for an example.
See Vulture for an example.

+1|0 per death should be valued at +2 :death - +4 :death (-1 :death - +1 :death after the -3 weapon cost reduction is accounted for)

Also remember this has to compete with Arsenic which automatically grows by +1|0 per turn.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Agroagro

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Re: Scythe Of Souls | Scythe of Souls (upgraded) https://elementscommunity.org/forum/index.php?topic=21306.msg272495#msg272495
« Reply #6 on: February 17, 2011, 08:29:06 am »
I like!

clean simple concept! those are the best ones. I agree it does seem suiting to death but darkness is fine to.

QuantumT

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Re: Scythe Of Souls | Scythe of Souls (upgraded) https://elementscommunity.org/forum/index.php?topic=21306.msg272516#msg272516
« Reply #7 on: February 17, 2011, 09:43:13 am »
The attack is fine. If anything it could stand to go down. Death is capable of triggering a ridiculous number of death effects in a very short time. See DoSA for an example.
See Vulture for an example.

+1|0 per death should be valued at +2 :death - +4 :death (-1 :death - +1 :death after the -3 weapon cost reduction is accounted for)

Also remember this has to compete with Arsenic which automatically grows by +1|0 per turn.
The initial 0|1 vulture is much more fragile then a weapon. It's a good point though.

Offline OldTrees

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  • I was available for questions.
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Re: Scythe Of Souls | Scythe of Souls (upgraded) https://elementscommunity.org/forum/index.php?topic=21306.msg272518#msg272518
« Reply #8 on: February 17, 2011, 09:45:54 am »
The attack is fine. If anything it could stand to go down. Death is capable of triggering a ridiculous number of death effects in a very short time. See DoSA for an example.
See Vulture for an example.

+1|0 per death should be valued at +2 :death - +4 :death (-1 :death - +1 :death after the -3 weapon cost reduction is accounted for)

Also remember this has to compete with Arsenic which automatically grows by +1|0 per turn.
The initial 0|1 vulture is much more fragile then a weapon. It's a good point though.
Yeah the additional fragility is acounted in the atk+0 and atk+1 :death versions. If it were a creature with +1|0 per death I would have that cost less than vulture by 1 :death.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

QuantumT

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Re: Scythe Of Souls | Scythe of Souls (upgraded) https://elementscommunity.org/forum/index.php?topic=21306.msg272527#msg272527
« Reply #9 on: February 17, 2011, 10:27:28 am »
The attack is fine. If anything it could stand to go down. Death is capable of triggering a ridiculous number of death effects in a very short time. See DoSA for an example.
See Vulture for an example.

+1|0 per death should be valued at +2 :death - +4 :death (-1 :death - +1 :death after the -3 weapon cost reduction is accounted for)

Also remember this has to compete with Arsenic which automatically grows by +1|0 per turn.
But a weapon is naturally more resilient than a creature. I wouldn't give it any reduction for that.

The initial 0|1 vulture is much more fragile then a weapon. It's a good point though.
Yeah the additional fragility is acounted in the atk+0 and atk+1 :death versions. If it were a creature with +1|0 per death I would have that cost less than vulture by 1 :death.

QuantumT

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Re: Scythe Of Souls | Scythe of Souls (upgraded) https://elementscommunity.org/forum/index.php?topic=21306.msg272528#msg272528
« Reply #10 on: February 17, 2011, 10:28:12 am »
*snip*
Yeah the additional fragility is acounted in the atk+0 and atk+1 :death versions. If it were a creature with +1|0 per death I would have that cost less than vulture by 1 :death.
But a weapon is naturally more resilient than a creature. I wouldn't give it any reduction for that.

Offline OldTrees

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  • I was available for questions.
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Re: Scythe Of Souls | Scythe of Souls (upgraded) https://elementscommunity.org/forum/index.php?topic=21306.msg272534#msg272534
« Reply #11 on: February 17, 2011, 10:40:25 am »
*snip*
Yeah the additional fragility is acounted in the atk+0 and atk+1 :death versions. If it were a creature with +1|0 per death I would have that cost less than vulture by 1 :death.
But a weapon is naturally more resilient than a creature. I wouldn't give it any reduction for that.
Which is why I suggested the cost=atk+0 version which is a 50% increase from the balanced creature cost for the equivalent skill. (+50% derived from venom/Arsenic)
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

 

anything
blarg: