Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Topic started by: Retribution on February 17, 2011, 03:03:01 am

Title: Scythe Of Souls | Scythe of Souls (upgraded)
Post by: Retribution on February 17, 2011, 03:03:01 am
(http://i56.tinypic.com/sn2tdx.png)
(http://i51.tinypic.com/rssyo0.png)
NAME:
Scythe Of Souls
ELEMENT:
:darkness
COST:
5
TYPE:
Permanent
ATK|HP:
3/5, when flying.
TEXT:
Weapon: Deal 3 + X damage at the end of every turn. X is the amount of creatures killed since Scythe was played.
NAME:
Scythe Of Souls
ELEMENT:
:darkness
COST:
5
TYPE:
Permanent
ATK|HP:
4/5, when flying
TEXT:
Weapon: Deal 4 + X damage at the end of every turn. X is the amount of creatures killed since Scythe was played.
ART:
In need of art - looking for an artist to draw one! (or edit one)
Karma might be good motivation...
IDEA:
Retribution
NOTES:
If this card is too overpowered, I might set a cap so that X cannot go above 10. 13 seems relevant since it's unlucky, too.
SERIES:
---
Feedback please!
Look at ART and NOTES section for more details.
Title: Re: Scythe Of Souls | Scythe of Souls (upgraded)
Post by: Wonder on February 17, 2011, 03:04:23 am
I think this would be better under  :death
A cool idea though~
Title: Re: Scythe Of Souls | Scythe of Souls (upgraded)
Post by: Retribution on February 17, 2011, 03:09:14 am
I think this would be better under  :death
A cool idea though~
Bleah, I don't know why I didn't put it under death  :o -brainfreeze-

But would it be good if dark gained something like this as well to help dark/death duos or simply not keep this kind of effect only for the death element? idk.
Title: Re: Scythe Of Souls | Scythe of Souls (upgraded)
Post by: OldTrees on February 17, 2011, 03:59:02 am
I think this would be better under  :death
A cool idea though~
Bleah, I don't know why I didn't put it under death  :o -brainfreeze-

But would it be good if dark gained something like this as well to help dark/death duos or simply not keep this kind of effect only for the death element? idk.
No. Elements should only gain cards that fit in their element. This is a uniquely Death effect and not close to a Dark effect.
It looks in the ballpark as a Death card. Might deserve a +2 attack increase though.
Title: Re: Scythe Of Souls | Scythe of Souls (upgraded)
Post by: QuantumT on February 17, 2011, 04:22:00 am
The attack is fine. If anything it could stand to go down. Death is capable of triggering a ridiculous number of death effects in a very short time. See DoSA for an example.
Title: Re: Scythe Of Souls | Scythe of Souls (upgraded)
Post by: OldTrees on February 17, 2011, 04:35:23 am
The attack is fine. If anything it could stand to go down. Death is capable of triggering a ridiculous number of death effects in a very short time. See DoSA for an example.
See Vulture for an example.

+1|0 per death should be valued at +2 :death - +4 :death (-1 :death - +1 :death after the -3 weapon cost reduction is accounted for)

Also remember this has to compete with Arsenic which automatically grows by +1|0 per turn.
Title: Re: Scythe Of Souls | Scythe of Souls (upgraded)
Post by: Agroagro on February 17, 2011, 08:29:06 am
I like!

clean simple concept! those are the best ones. I agree it does seem suiting to death but darkness is fine to.
Title: Re: Scythe Of Souls | Scythe of Souls (upgraded)
Post by: QuantumT on February 17, 2011, 09:43:13 am
The attack is fine. If anything it could stand to go down. Death is capable of triggering a ridiculous number of death effects in a very short time. See DoSA for an example.
See Vulture for an example.

+1|0 per death should be valued at +2 :death - +4 :death (-1 :death - +1 :death after the -3 weapon cost reduction is accounted for)

Also remember this has to compete with Arsenic which automatically grows by +1|0 per turn.
The initial 0|1 vulture is much more fragile then a weapon. It's a good point though.
Title: Re: Scythe Of Souls | Scythe of Souls (upgraded)
Post by: OldTrees on February 17, 2011, 09:45:54 am
The attack is fine. If anything it could stand to go down. Death is capable of triggering a ridiculous number of death effects in a very short time. See DoSA for an example.
See Vulture for an example.

+1|0 per death should be valued at +2 :death - +4 :death (-1 :death - +1 :death after the -3 weapon cost reduction is accounted for)

Also remember this has to compete with Arsenic which automatically grows by +1|0 per turn.
The initial 0|1 vulture is much more fragile then a weapon. It's a good point though.
Yeah the additional fragility is acounted in the atk+0 and atk+1 :death versions. If it were a creature with +1|0 per death I would have that cost less than vulture by 1 :death.
Title: Re: Scythe Of Souls | Scythe of Souls (upgraded)
Post by: QuantumT on February 17, 2011, 10:27:28 am
The attack is fine. If anything it could stand to go down. Death is capable of triggering a ridiculous number of death effects in a very short time. See DoSA for an example.
See Vulture for an example.

+1|0 per death should be valued at +2 :death - +4 :death (-1 :death - +1 :death after the -3 weapon cost reduction is accounted for)

Also remember this has to compete with Arsenic which automatically grows by +1|0 per turn.
But a weapon is naturally more resilient than a creature. I wouldn't give it any reduction for that.

The initial 0|1 vulture is much more fragile then a weapon. It's a good point though.
Yeah the additional fragility is acounted in the atk+0 and atk+1 :death versions. If it were a creature with +1|0 per death I would have that cost less than vulture by 1 :death.
Title: Re: Scythe Of Souls | Scythe of Souls (upgraded)
Post by: QuantumT on February 17, 2011, 10:28:12 am
*snip*
Yeah the additional fragility is acounted in the atk+0 and atk+1 :death versions. If it were a creature with +1|0 per death I would have that cost less than vulture by 1 :death.
But a weapon is naturally more resilient than a creature. I wouldn't give it any reduction for that.
Title: Re: Scythe Of Souls | Scythe of Souls (upgraded)
Post by: OldTrees on February 17, 2011, 10:40:25 am
*snip*
Yeah the additional fragility is acounted in the atk+0 and atk+1 :death versions. If it were a creature with +1|0 per death I would have that cost less than vulture by 1 :death.
But a weapon is naturally more resilient than a creature. I wouldn't give it any reduction for that.
Which is why I suggested the cost=atk+0 version which is a 50% increase from the balanced creature cost for the equivalent skill. (+50% derived from venom/Arsenic)
Title: Re: Scythe Of Souls | Scythe of Souls (upgraded)
Post by: QuantumT on February 17, 2011, 10:57:26 am
*snip*
Yeah the additional fragility is acounted in the atk+0 and atk+1 :death versions. If it were a creature with +1|0 per death I would have that cost less than vulture by 1 :death.
But a weapon is naturally more resilient than a creature. I wouldn't give it any reduction for that.
Which is why I suggested the cost=atk+0 version which is a 50% increase from the balanced creature cost for the equivalent skill. (+50% derived from venom/Arsenic)
Sorry, I misunderstood your post. It think it's cost will depend on what its base attack stat is as well.
Title: Re: Scythe Of Souls | Scythe of Souls (upgraded)
Post by: Retribution on February 18, 2011, 01:05:20 am
So should I reduce cost by 1  :death, 2  :death or increase base attack by 1/2?
Title: Re: Scythe Of Souls | Scythe of Souls (upgraded)
Post by: icecoldbro on February 18, 2011, 01:40:58 am
Gah...
I sent this same idea to Zblader a couple days ago...
As I dont really have time to make cards, one sec let me look through my messages.
Found:
Z, I know your the guy to talk to when designing cards *Yes I want you to use an idea Ive had recently*, I ask you as I netheir have the time or the experience to get it too work correctly.
Unuped Name: Soul Catcher
Element:  :death
Cost: 5 :death
Weapon
Deal 4 damage at end of turn + X, X= Number of creatures On opponent's side of the field that have died, since this card has been in play,  divided by 2. *Needs text to be shortened*



Uped Name: Soul Crusher
Element: :death
Cost: 5 :death
Weapon
Deal 4 damage at end of turn + X, X= Number of creatures, that have died, since this card has been in play, divided by 2. *Needs the text to be cut down*

Stats while flying for both unuped and uped= 4+X and 5 Health
Also was working on some art for it, but I guess you can use it, still needs work though.
(http://i51.tinypic.com/24g1rtj.jpg)
Some other Art I was making for a different card idea that I had recently, probably will help you more than me anyways
(http://i52.tinypic.com/2i7n52b.jpg)
Asked vrt for help a couple days ago also and got some feedback, anyways, no matter, like Mr.Bell and Mr. Gray over the patent on the telephone, its your project now.
Title: Re: Scythe Of Souls | Scythe of Souls (upgraded)
Post by: The_GrimReaper on February 18, 2011, 06:50:32 pm
First of, I like the idea and don't think it is overpowered if you compare it to vulture or - to have two weapons - fahrenheit.
Kind of confusing to see two threads, but I thought it would be more fitting to post my take on a scythe-image here as your version was the one I had in mind.
I'm not much of an artist, but I figured it wouldn't hurt posting the image, anyway. Maybe you have a use for it as some kind of placeholder.
(http://imageplay.net/img/m7Gbd142431/Scythe.jpg) (http://imageplay.net/)
Title: Re: Scythe Of Souls | Scythe of Souls (upgraded)
Post by: Retribution on February 19, 2011, 02:32:09 am
First of, I like the idea and don't think it is overpowered if you compare it to vulture or - to have two weapons - fahrenheit.
Kind of confusing to see two threads, but I thought it would be more fitting to post my take on a scythe-image here as your version was the one I had in mind.
I'm not much of an artist, but I figured it wouldn't hurt posting the image, anyway. Maybe you have a use for it as some kind of placeholder.
(http://imageplay.net/img/m7Gbd142431/Scythe.jpg) (http://imageplay.net/)
Was this made from scratch, or edited?

Gah...
I sent this same idea to Zblader a couple days ago...
As I dont really have time to make cards, one sec let me look through my messages.
Found:
Z, I know your the guy to talk to when designing cards *Yes I want you to use an idea Ive had recently*, I ask you as I netheir have the time or the experience to get it too work correctly.
Unuped Name: Soul Catcher
Element:  :death
Cost: 5 :death
Weapon
Deal 4 damage at end of turn + X, X= Number of creatures On opponent's side of the field that have died, since this card has been in play,  divided by 2. *Needs text to be shortened*



Uped Name: Soul Crusher
Element: :death
Cost: 5 :death
Weapon
Deal 4 damage at end of turn + X, X= Number of creatures, that have died, since this card has been in play, divided by 2. *Needs the text to be cut down*

Stats while flying for both unuped and uped= 4+X and 5 Health
Also was working on some art for it, but I guess you can use it, still needs work though.
(http://i51.tinypic.com/24g1rtj.jpg)
Some other Art I was making for a different card idea that I had recently, probably will help you more than me anyways
(http://i52.tinypic.com/2i7n52b.jpg)
Asked vrt for help a couple days ago also and got some feedback, anyways, no matter, like Mr.Bell and Mr. Gray over the patent on the telephone, its your project now.

Thanks icecoldbro, but I think that if GrimReaper's image is original, I would probably use his.
I still need some help on the balancing though... :(
Title: Re: Scythe Of Souls | Scythe of Souls (upgraded)
Post by: The_GrimReaper on February 19, 2011, 11:00:15 am
Was this made from scratch, or edited?
From scratch.

Compared to Fahrenheit, it costs 2 quanta more and does one damage less. I'd say the cost is fine, seeing how fractal retroviruses etc. can make the weapon grow extremely fast. Base damage could be increased by one, though. It would make the weapon more useful without any special synergy, but wouldn't make too much of a difference later on.
Title: Re: Scythe Of Souls | Scythe of Souls (upgraded)
Post by: Retribution on February 20, 2011, 12:53:44 am
Was this made from scratch, or edited?
From scratch.

Compared to Fahrenheit, it costs 2 quanta more and does one damage less. I'd say the cost is fine, seeing how fractal retroviruses etc. can make the weapon grow extremely fast. Base damage could be increased by one, though. It would make the weapon more useful without any special synergy, but wouldn't make too much of a difference later on.
Thanks, I'll get around to it when I have time (:

+Karma for the help
blarg: