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Offline jmdtTopic starter

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SCEM: SuperCharg'EM https://elementscommunity.org/forum/index.php?topic=18665.msg237819#msg237819
« on: January 01, 2011, 09:13:46 am »
So xdude looked at my healbow and said 'why don't you make a PSN version'.  At first I thought this was a terrible idea, but as I thought about it I came up with a plan inspired by ...... And EM for all! (http://elementscommunity.org/forum/index.php/topic,12852.0.html) and Charged up da Rainbow...Where's mah Pot o' Gold? (http://elementscommunity.org/forum/index.php/topic,13441.0.html).  I take the EM guts from DEMA (3 heal, 2 Vampire dagger), and add with the guts of a PSN bow (6 Supernova and 5-6 Entropy Pendulum), then I need a critter that can resist an onslaught of CC and also defeat the nasty phase shield and wings that harm other decks (enter Elite charger), make a way to buff the chargers for survivability (chaos power to use extra entropy quanta) and finally fill the deck out with an array of cheap critters to push up the speed.

The deck has potentially for 4 turn EM wins.  On good draws, its fast; I've came within 7 hp of a 3 turn win before.  This may be the new and improved DEMA, lol.

Please offer any suggestions or feedback.

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Deck import code : [Select]
6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 6ve 713 745 745 745 745 77g 7ai 7ai 7ai 7ds 7gm 7jr 7tb 7tb 80g 8pl
« Last Edit: June 14, 2012, 06:10:27 pm by willng3 »

VenomPhoenix

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Re: Version 1.26 Approved PSN EM Factory https://elementscommunity.org/forum/index.php?topic=18665.msg237821#msg237821
« Reply #1 on: January 01, 2011, 09:28:01 am »
nice work jmtd.

might i suggest an elite deja vu or 2?

they are cheap, and become, in essence, a 4/4 for 2 time quanta, which you dont seem to be using (except the graboid).

reason being is that they can at least survive some CC. lightning bolts etc. can only take one out at a time, not both.

love the deck though.

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Re: Version 1.26 Approved PSN EM Factory https://elementscommunity.org/forum/index.php?topic=18665.msg237833#msg237833
« Reply #2 on: January 01, 2011, 10:38:21 am »
I tested the deck some and it works great! I like the EM rate, but it has the usual psnbow weakness rewind.

Offline jmdtTopic starter

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Re: Version 1.26 Approved PSN EM Factory https://elementscommunity.org/forum/index.php?topic=18665.msg237838#msg237838
« Reply #3 on: January 01, 2011, 10:58:33 am »
I tested the deck some and it works great! I like the EM rate, but it has the usual psnbow weakness rewind.
Awesome

I'll definately have to collect some stats for this deck to see how it stacks up.


lukce

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Re: Version 1.26 Approved PSN EM Factory https://elementscommunity.org/forum/index.php?topic=18665.msg237860#msg237860
« Reply #4 on: January 01, 2011, 12:22:58 pm »
I think this deck would make a great Top50 farmer. This is like a healbow without QTs :)

Offline godofdeath500

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Re: Version 1.26 Approved PSN EM Factory https://elementscommunity.org/forum/index.php?topic=18665.msg237867#msg237867
« Reply #5 on: January 01, 2011, 01:11:14 pm »
I may be too hung over to tell, but what is this used for (AI3, HB, FG)?

Other than that, nice deck. Might want to add a Quint instead of a Phase Recluse, as an upped quint costs 3  :aether. But thats probably just personal preference. :)
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Lluis83

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Re: Version 1.26 Approved PSN EM Factory https://elementscommunity.org/forum/index.php?topic=18665.msg237871#msg237871
« Reply #6 on: January 01, 2011, 01:24:15 pm »
I may be too hung over to tell, but what is this used for (AI3, HB, FG)?

Other than that, nice deck. Might want to add a Quint instead of a Phase Recluse, as an upped quint costs 3  :aether. But thats probably just personal preference. :)
For level 3, top 50 and also should work in pvp2. Maybe also works on HB I am not sure.

Offline Jen-i

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Re: Version 1.26 Approved PSN EM Factory https://elementscommunity.org/forum/index.php?topic=18665.msg237924#msg237924
« Reply #7 on: January 01, 2011, 03:23:40 pm »
I really like the deck - it struggles until it draws a 2nd SN  but if you get 2 in the opening hand you're uberfast
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Offline thatnewguy

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Re: Version 1.26 Approved PSN EM Factory https://elementscommunity.org/forum/index.php?topic=18665.msg237929#msg237929
« Reply #8 on: January 01, 2011, 03:44:41 pm »
Hmmmm I see that you have 2 daggers in order to draw one soon, but wouldn't one of them be better replaced with a different card? Perhaps a 5th charger, with the psnbow i've been running (somewhat similar to this) I use 5 chargers, which seems to kill a bit faster, and on the off chance you draw both daggers against a non PC AI your stuck with a dead card. Perhaps I just don't like having two weapons in one deck :P. Or you could even replace with for an unstoppable to buff another card for a killing blow.

Good deck either way jmdt.
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Offline GG

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Re: Version 1.26 Approved PSN EM Factory https://elementscommunity.org/forum/index.php?topic=18665.msg238141#msg238141
« Reply #9 on: January 01, 2011, 08:14:27 pm »
I <3 this deck with my Chargers :D
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Offline jmdtTopic starter

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Re: Version 1.26 Approved PSN EM Factory https://elementscommunity.org/forum/index.php?topic=18665.msg238152#msg238152
« Reply #10 on: January 01, 2011, 08:35:20 pm »
Hmmmm I see that you have 2 daggers in order to draw one soon, but wouldn't one of them be better replaced with a different card? Perhaps a 5th charger, with the psnbow i've been running (somewhat similar to this) I use 5 chargers, which seems to kill a bit faster, and on the off chance you draw both daggers against a non PC AI your stuck with a dead card. Perhaps I just don't like having two weapons in one deck :P. Or you could even replace with for an unstoppable to buff another card for a killing blow.

Good deck either way jmdt.
With the speed of this deck, you never really have the quanta to get a 5th out.

In testing for DEMA, a 2nd dagger increases EM chances by like 20%.  While it may sit in your hand sometimes, 2 means you generally always have one pretty early and you can replace it if lost.

Tea is good

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Re: Version 1.26 Approved PSN EM Factory https://elementscommunity.org/forum/index.php?topic=18665.msg238263#msg238263
« Reply #11 on: January 01, 2011, 11:03:52 pm »
Silence instead of Phase Recluse?>

2 aether so u can play it with 1 supernova, and in a 4 turn game it could make ems a lot easier.

 

anything
blarg: