Replies to few questions..
I think that we should use the Bank system used in most MMO's, where you deposit cash and items in one city, and easily withdraw them in another. It doesn't make any sense whatsoever, but sometimes fun is more important than making sense. If we forced players to either pay or wait for their stuff, I think it would just be an unnecessary evil.
If you want to it make sense, you could think of it as very efficient
Dragon Mail system that the Banks use.
As for discarding after a loss.. Daxx is correct, we will be using the War system for card discarding. This is because of simplicity. Discarding items.. well, that's a different topic with some problems.
I like things that happen automatically without players needing to communicate. This makes the event run faster and it's less hassle for players.
I was thinking that maybe we could have a system where you have to give
one of your items to your opponent
if you lose 2-0. Kind of makes sense to me, but the problem is, which item?
If we make it random, someone has to randomize it. If we let the player choose, he will always choose the worst item. If we let the other player choose, he will always pick the best one, plus there's lots of communication going back and forth.
I don't know how we could make this process automatic, but if someone has any ideas, please let me know.
And by "automatic", I mean a system where the losing player will know after the duel..
A) How much money he lost
B) What item he lost (if any)
This way the player can post this salvage in the battle results topic without any extra steps in communication.