First off - I wish I read this thread earlier. ^^; Secondly; I support Malduk's idea of bonus items that allow for dynamic deck-building and Kami's idea of improving items.
Thirdly, here's a few of my ideas...
Name | Level | Ability | Special | Cost |
[Element] Coupon | 1-2 | Reduces the purchase of your next [Element] card by X electrum. | Destroyed upon use. | --- |
Sacrificial Kris | 2-4 | Sacrifice (Discard) X cards to generate a Relic. | Can be used repeatedly, but each time, it requires an additional amount of discarded cards to generate the relic. | --- |
Scrying Orb | 2-5 | Name a card - if the opponent has this card in their deck during a duel, you will automatically gain it win or lose. | Higher chance of breaking upon each use/breaks after X uses. | --- |
[Element] Wardrobe | 1-3 | You embody the spirit of [Element], allowing you to make trades easier and enter cities of that element without being attacked. | Effect breaks upon attacking or after you leave said city. | --- |
Explosive Mine | 4-5 | Increase the damage of your basic Siege ability by X for one turn. | Destroyed upon use. | --- |
Hefty Toolbox | 2-4 | Summons a helper to/allows you to repair a wall for X HP over 3 turns. | Can be used X times before the toolbox becomes dulled. | --- |
Crazy Potion | ??? | Drink this to have a special bonus or something weird happen to you... | One use. Can affect AP, your skills that you can use, dueling, reputation, or even your other items! | --- |
Vial of Intensity | 5-6 | Grants 3 additional AP the turn it's used. Cannot be used multiple times. | One use. Rare to find. | --- |
Dragon Egg | 4-5 | After 3 rounds, hatches into an upgraded dragon creature of your last-used Elemental mark. | Rare to find. One use. | --- |
Telescope | 1-2 | Allows you to scope out a person up to 3 hexes away in one of the 6 hexagonal directions, allowing you to learn any special abilities, items, or possessions they have. | Usable repeatedly. Increased range for players. | --- |
Transparent Blossom | 2-3 | Increases your reputation with the element when you finish a quest from a quest giver. | Wilts after X turns. | --- |
Rune of Winter | 3-6 | All enemy players that attack you have their attacks (including Aggressive Attacks) fail. | One use. Two uses if you're a Water Elemental. | --- |
Transmutation Ring | 3-4 | Converts up to 3 cards in your current vault to another card of your choosing. | 5 round recharge. This item breaks if you lose in a battle. | --- |
Painted Junk | 2-3 | Discard 1 card less and instead give this item to your opponent upon losing a battle instead. | Stackable. (you can discard multiples of these and give them to your opponent upon losing) | --- |
Diamond Fishing Pole | 2 | Allows a player to fish in any Lava or Water hex. May find treasures if they're of the corresponding element. | Can be used multiple times. | --- |