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Offline bored_ninja777

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Re: quadruple machinegun -- little things get dangerous https://elementscommunity.org/forum/index.php?topic=11894.msg146991#msg146991
« Reply #12 on: August 26, 2010, 08:23:36 pm »
i like it too
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4vj 4vj 4vj 4vj 4vj 4vj 74a 74a 74a 7an 7an 7an 7an 7an 7an 7bu 7bu 7bu 7bu 7bu 7bu 7q1 7q1 7q1 7q1 7q1 7q1 7qb 7qb 7qb 7qb 7qbi think it works better with life pendulums instead of time ones.. so far its worked just fine.
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Offline EvaRia

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Re: quadruple machinegun -- little things get dangerous https://elementscommunity.org/forum/index.php?topic=11894.msg147047#msg147047
« Reply #13 on: August 26, 2010, 10:28:35 pm »
I tried this too, awesome deck, but I like this version the best:
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74a 74a 74a 74a 74a 74a 75m 75m 75m 75m 75m 75m 7an 7an 7an 7an 7an 7an 7q1 7q1 7q1 7q1 7q1 7q1 7ri 7ri 7ri 7ri 7ri 7ri
6 Gravity Pendulums, 6 Time pendulums.

You could probably swap out 1 or 2 pendulums for precogs, not sure.

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Re: quadruple machinegun -- little things get dangerous https://elementscommunity.org/forum/index.php?topic=11894.msg147083#msg147083
« Reply #14 on: August 26, 2010, 11:56:53 pm »
I tried this too, awesome deck, but I like this version the best:
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74a 74a 74a 74a 74a 74a 75m 75m 75m 75m 75m 75m 7an 7an 7an 7an 7an 7an 7q1 7q1 7q1 7q1 7q1 7q1 7ri 7ri 7ri 7ri 7ri 7ri
6 Gravity Pendulums, 6 Time pendulums.

You could probably swap out 1 or 2 pendulums for precogs, not sure.
Probably too slow, plus you get a bunch of absolutely useless Gravity quanta. (after Unstoppables are used, of course) Hrmmm's been testing versions of these types of decks for a long time - there's a reason he's not using your version.

Offline bored_ninja777

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Re: quadruple machinegun -- little things get dangerous https://elementscommunity.org/forum/index.php?topic=11894.msg147087#msg147087
« Reply #15 on: August 26, 2010, 11:59:39 pm »
if u do 6 novas, and life pendulums instead it seemed to work probably just as well as your version. im trying an unupped version with life pendulums/gravity pendulums and time mark.. with 3 :life scorps. and 3 :time scorps
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Re: quadruple machinegun -- little things get dangerous https://elementscommunity.org/forum/index.php?topic=11894.msg147100#msg147100
« Reply #16 on: August 27, 2010, 12:27:33 am »
if u do 6 novas, and life pendulums instead it seemed to work probably just as well as your version. im trying an unupped version with life pendulums/gravity pendulums and time mark.. with 3 :life scorps. and 3 :time scorps
6 novas can work here (if you bulk up to 32 cards)

life pendulums: you want to play deja-vus/precogs before you play epidephrine
quantum usage :time: 6 x 1(d-v) + 5 x 1(prec.) + 6 x 1(skill) = 17
quantum usage  :life: 6 x 3 =18

so for the quantum usage it doesnt matter that much if you use life or time pendulums.
but you need more  :time in the beginning of a game.

feel free to test some versions with this deck, but i dont see it faster with scorps ;)
when you think you need more creatures i suggest to add some scarabs (to the cost of speed maybe).


Offline bored_ninja777

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Re: quadruple machinegun -- little things get dangerous https://elementscommunity.org/forum/index.php?topic=11894.msg147103#msg147103
« Reply #17 on: August 27, 2010, 12:30:48 am »
if u do 6 novas, and life pendulums instead it seemed to work probably just as well as your version. im trying an unupped version with life pendulums/gravity pendulums and time mark.. with 3 :life scorps. and 3 :time scorps
6 novas can work here (if you bulk up to 32 cards)

life pendulums: you want to play deja-vus/precogs before you play epidephrine
quantum usage :time: 6 x 1(d-v) + 5 x 1(prec.) + 6 x 1(skill) = 17
quantum usage  :life: 6 x 3 =18

so for the quantum usage it doesnt matter that much if you use life or time pendulums.
but you need more  :time in the beginning of a game.

feel free to test some versions with this deck, but i dont see it faster with scorps ;)
when you think you need more creatures i suggest to add some scarabs (to the cost of speed maybe).
yea.. .. my version with the 6 novas and life pend. is for the scrops.. to play the quicker and to get them with epinephrine sooner. i sat there with them in my hand a lot. im trying a new version with the time scorps. no precogs, and 2 forest ones to keep the deck at 30. no novas. just pendulums for life, and gravity with time mark.
its for the tourny this weekend. so hoping to find something that works well on the AI3 since  its all unupped.
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Offline jmdt

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Re: quadruple machinegun -- little things get dangerous https://elementscommunity.org/forum/index.php?topic=11894.msg147104#msg147104
« Reply #18 on: August 27, 2010, 12:32:52 am »
yea.. .. my version with the 6 novas and life pend. is for the scrops.. to play the quicker and to get them with epinephrine sooner. i sat there with them in my hand a lot. im trying a new version with the time scorps. no precogs, and 2 forest ones to keep the deck at 30. no novas. just pendulums for life, and gravity with time mark.
its for the tourny this weekend. so hoping to find something that works well on the AI3 since  its all unupped.
You'll find very quickly that dune scorpions are not that great in a rush deck.  Forest scorpions are FAR superior.

Offline bored_ninja777

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Re: quadruple machinegun -- little things get dangerous https://elementscommunity.org/forum/index.php?topic=11894.msg147105#msg147105
« Reply #19 on: August 27, 2010, 12:33:45 am »
yea.. .. my version with the 6 novas and life pend. is for the scrops.. to play the quicker and to get them with epinephrine sooner. i sat there with them in my hand a lot. im trying a new version with the time scorps. no precogs, and 2 forest ones to keep the deck at 30. no novas. just pendulums for life, and gravity with time mark.
its for the tourny this weekend. so hoping to find something that works well on the AI3 since  its all unupped.
You'll find very quickly that dune scorpions are not that great in a rush deck.  Forest scorpions are FAR superior.
yes im finding that out.. neurotoxin would be only good in stall it seems. :D
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Offline jmdt

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Re: quadruple machinegun -- little things get dangerous https://elementscommunity.org/forum/index.php?topic=11894.msg147108#msg147108
« Reply #20 on: August 27, 2010, 12:36:11 am »
yea.. .. my version with the 6 novas and life pend. is for the scrops.. to play the quicker and to get them with epinephrine sooner. i sat there with them in my hand a lot. im trying a new version with the time scorps. no precogs, and 2 forest ones to keep the deck at 30. no novas. just pendulums for life, and gravity with time mark.
its for the tourny this weekend. so hoping to find something that works well on the AI3 since  its all unupped.
You'll find very quickly that dune scorpions are not that great in a rush deck.  Forest scorpions are FAR superior.
yes im finding that out.. neurotoxin would be only good in stall it seems. :D
Yeah neurotoxin takes a serious stall to be effective.

Offline bored_ninja777

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Re: quadruple machinegun -- little things get dangerous https://elementscommunity.org/forum/index.php?topic=11894.msg147110#msg147110
« Reply #21 on: August 27, 2010, 12:37:24 am »
yea.. .. my version with the 6 novas and life pend. is for the scrops.. to play the quicker and to get them with epinephrine sooner. i sat there with them in my hand a lot. im trying a new version with the time scorps. no precogs, and 2 forest ones to keep the deck at 30. no novas. just pendulums for life, and gravity with time mark.
its for the tourny this weekend. so hoping to find something that works well on the AI3 since  its all unupped.
You'll find very quickly that dune scorpions are not that great in a rush deck.  Forest scorpions are FAR superior.
yes im finding that out.. neurotoxin would be only good in stall it seems. :D
Yeah neurotoxin takes a serious stall to be effective.
death + time + gravity  would be lot to do. :\ stupid unstoppable being outside of the other two.
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Offline ~Napalm

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Re: quadruple machinegun -- little things get dangerous https://elementscommunity.org/forum/index.php?topic=11894.msg149337#msg149337
« Reply #22 on: August 31, 2010, 03:24:34 am »
Nice deck. I'd love to have fun with this one.  :P

Also, Lolz at Jmdt "Any deck in the 6 or less ttw range is stupid fast." ;D
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Offline jmdt

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Re: quadruple machinegun -- little things get dangerous https://elementscommunity.org/forum/index.php?topic=11894.msg149574#msg149574
« Reply #23 on: August 31, 2010, 05:53:55 pm »
Also, Lolz at Jmdt "Any deck in the 6 or less ttw range is stupid fast." ;D
I see you sig'd it.  Good times.

 

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