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4th Trials - Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=29691.msg377658#msg377658
« on: August 09, 2011, 02:33:04 am »
Phase 3 - Community Vote

Phase 3 has ended

 

It's time to vote for your favorite Master candidate.

 

Every community member has one vote. You can change your vote at any time as long as there is still time on the clock.

 

Vote based on who you think would make the best Master of that element. Do not vote based on who is the best player or who you know personally. Try to pick someone who you think would help the community the most.

 

Feel free to ask the candidates difficult questions to help you make your decision.

Offline MatrimKK

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Re: 4th Trials - Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=29691.msg377687#msg377687
« Reply #1 on: August 09, 2011, 03:17:50 am »
First off I'd like to say what fun it has been to compete in trials!  This being said I'd like to highlight so far what qualifies me to be a Master.  Standings (http://elementscommunity.org/forum/index.php/topic,28891.0.html)

Phase 1 (http://elementscommunity.org/forum/index.php/topic,29106.msg397689#msg397689) I put forth the time and effort to prove my worthiness.  Nothing less would be put forth into my position as :entropy Master.  Also I have to say deck help was the most fun part :D 

Phase 2 (http://elementscommunity.org/forum/index.php/topic,29368.0.html) I paid homage to :entropy by not preparing any decks until just before the duels began.  If you look over not only my deck building but my dueling as well, I think you will be pleased.  vs Jen (http://elementscommunity.org/forum/index.php/topic,29371.0.html) and vs TStar (http://elementscommunity.org/forum/index.php/topic,29402.0.html)

I will have to guess that many of you reading this haven't had the chance to meet me yet.  I shall take this chance to introduce myself as a player and a person. 

I've been playing a bit over 3 months now, so where to start... Ah yes the beginning.  What brought me to elements?  Luckily I had recently divulged this information  :-X
[19:27:01] MatrimKK: you like stories?
[19:27:16] Jocko: I do.
[19:27:30] Jocko: "Once upon a time, i grinded AI3"?
[19:27:45] MatrimKK: no it doesn't quite start that way ;)
[19:27:57] MatrimKK: once upon a time 3 months ago actually
[19:28:08] MatrimKK: I was playing some kong games
[19:28:14] Jocko: xD
[19:28:24] MatrimKK: and oversaw some people talking in chat about a game
[19:28:36] MatrimKK: so I read for a bit while they talked and talked
[19:28:54] MatrimKK: and it became apparent they were talking of a card game :O
[19:29:13] Jocko: Clearly.
[19:29:23] MatrimKK: one card in particular interested me in their conversation
[19:29:33] MatrimKK: Discord ^^~
[19:29:56] MatrimKK: so I watch then talk for a while then ask what game this is they are playing...
[19:30:17] MatrimKK: Elements they say, like I'd heard of it before :P
[19:30:24] Jocko: Didn't you know you could just hover your mouse over they nick to see what they are playing? :P
[19:30:27] MatrimKK: so I search kong for elements
[19:30:38] MatrimKK: no xD
[19:30:39] MatrimKK: shhh ;)
[19:31:06] Jocko: :3
[19:31:12] MatrimKK: so I make an account
[19:31:17] MatrimKK: MatrimKK infact
[19:31:55] MatrimKK: and with my Mtg background I begin to read about the elements
[19:32:30] MatrimKK: clearly I pick time for it's card drawing ability
[19:32:41] MatrimKK: and begin on level 0 xD
[19:33:13] MatrimKK: so I'm doing my quests etc etc, read up the wiki and the forum, I'm slightly an overachiever ;)
[19:33:42] MatrimKK: by now I've figured out I can smear ai2 almost all the time ;)
[19:33:53] MatrimKK: but it's just way too slow
[19:34:05] Jocko: When i started elements at kong, i was the only one in the room that knew of the wiki, so i pwned everyone in pvp with a SGbow xD
[19:34:19] MatrimKK: so I look at my cards and ask myself what's working here, I'll buy more of that
[19:34:29] MatrimKK: lol
[19:34:36] MatrimKK: fate egg I say
[19:34:44] Jocko: Lol! xD
[19:34:50] MatrimKK: so began my fate egg pwnage of pvp1
[19:39:34] MatrimKK: and finally I finished my glorious 500 quest
[19:39:35] Jocko: Why?
[19:39:39] Jocko: Oh
[19:39:47] MatrimKK: I knew which card I wanted immediately!
[19:39:55] MatrimKK: DISCORD!!!
[19:40:08] Jocko: The mighty jade staff!
[19:40:12] Jocko: Oh no, discord, yeah, that.
[19:40:18] MatrimKK: lulz no ;)So after being off to a shaky start I finally built up enough cards that I feel I can be competitive in an unupped environment.  I have to say entering BL during the extension and weekly tournaments really helped me develop as a player (and would encourage all to be active in community events.)  Since then I have placed well in several tournaments and found joy in draft.  My experience in these two specific venues have made me excel at restrictive deck building.  I  particularly enjoy chat, whether commenting, offering advice, or having a friendly duel.  You can almost always find me there ;)

Hi I'm Matt! *waves enthusiastically*  I'm 31 years old and live in good old Indiana of the US.  I'm the father of three lively boys (11, 7, and 5.)  In my youth I played a lot of Magic: the Gathering.  I have a thing for role playing games (usually the kind with dice :P)  During school my studies were focused on mathematics and science.  I shortly attended college for electrical engineering before the birth of my first son.  After this I took a slightly less academic approach at life and became a chef (never trust a skinny chef!)  During this time I served as a manager at many fine (and a few not so) restaurants.  As far as music goes I prefer punk and alternative, but anything with a decent tempo I will enjoy.  I'm an Aries, lucky # 13, favorite colors black and red.  I enjoy short walks on the beach.  I love learning new things, but always find math exciting for some strange reason :P  If you'd like to know anything a bit more specific feel free to ask :)

If you are still in doubt whether I have what it takes to be Master, you can be sure I will take this post seriously.  For those of you who think my lack of war experience devalues me, everyone has a first war.  One man can win a battle alone, but not a war.  I would of course take time to evaluate those to be on team :entropy.  My skills at restrictive deck building will no doubt shine at an event like war (if you have any doubt feel free to ask my teammates, many of whom are participating in trials, ddevans, mith, terro, pika.)  I won't claim Delta's success lies solely on me (as this would be untrue, we have many talented players,) but I have made many contributions towards prediction (as to what decks teams might field, and specifically when they field them) and innovative counters.  Some of these decks have ranged from absurd to hard counters as a testament to my unpredictability and innovative deck building.  As seen in phase 2 not only can I build effectively and quickly, but play skillfully in anticipation of my opponents possible moves.  While rng can never be ruled out in a game such as elements, I demand statistics (http://elementscommunity.org/forum/index.php/topic,25462.msg400046#msg400046) and numerous tests to ensure I am on the favorable side of rng. 

As to why did I choose :entropy:entropy was what inspired me to play.  Whether I go to the final battle or not, I will be back for next trials.  I didn't sign up for a random element (haha pun) and I have no doubt in my mind I can win the final battle.  Why would you want me to beat Zeru you ask?  Obviously he has had success in war, but I know I too can bring victory to :entropy.  During my time in Elements, I simply have not seen Zeru active within the community besides showing up to chat for war/trial duels.  I will actively represent my element not only in war but to the community. 

Offline Jen-i

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Re: 4th Trials - Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=29691.msg377723#msg377723
« Reply #2 on: August 09, 2011, 04:34:56 am »
Introduction of Jen-i
Hi I'm Jen-i

     I have no idea why I have a girls name either - while you may have been surprised to discover that I was male - I was surprised to discover that my name was Jenni - I always pronounced it "Gen-Eye". So the girly moniker was a little unintentional - it only really causes me problems in random PvP however where I pretty consistently have players try to pick me up. And while that might be awkward for some - I just find it hilarious.

     The other important thing to notice - I am a firm believer in the inferiority of the 'dash' - you'll find me abusing it throughout my posts, if that's really a problem for you - if you are a dashophile,  I'm sorry - get over it - they aren't worth your time - your effort - or your money - stop trying to protect the poor little dash from my abuse - its just getting what it deserves.

Why Vote for Me
     In all honesty, I do have to say I trials has been everything I hoped it would be. I choose entropy not because I love it above all elements, I honestly don't have a favorite element at all, instead I chose entropy because I was excited about the competition I would be facing. TStar is well known for his tourney wins, his BL victories and his role with :gravity in the last war. MatrimKK is less well known, but has two tourney wins under his belt and I knew him to be a mature, responsible and active member of this community. I did not expect that T and I would be playing catch up with you Mat, so congratulations on how well you've done so far. The choice before you is simple, who among the four of us will make the best master of :entropy for the next war?

A Comparison of your Choices
Choice #1: An Expected Choice
     TStar is an excellent tourney and BL player, amazingly active on both chat and the forums. His ability to predict and better to manipulate his opponent's deck choices in BL is outstanding. TStar would make an excellent face for the element of change. With his shard he attempted to bring a new face of entropy to light and with his deck help he proved his work ethic and value as a tutor to newer players. As a general I believe T would do a good job, just not a great one. The war metagame requires a different skill set then league play does, predicting your opponent's deck is good in league play, manipulating their deck choice is far superior (and I believe that is where TStar excells) the problem is that this skill has no equivalent in War. War is about deck prediction and building well rounded powerful decks from the detritus left in your vault.

Choice #2: An Unexpected Lead
     MatrimKK has demonstrated his unupped PvP skill in tournies, events and the last piece of the BL season. War experience is not essential for a master, however historically master's without war experience have suffered as a result. Mat may be an exception to this trend, but it is a gamble with the fate of Entropy in the next war.

@Jen
I noticed my section of your post was a bit lacking in walls of text.  If your only argument as to my qualifications is that I'm too high a gamble to trust with war, I counter this point with the success of Higs and Naps. Both of whom led their teams to great levels of success in their first term as Master.  I plan to make up for my lack of experience in war not only with my talents, but with the collective experience and talent of Team :entropy
To further answer your question Mattrim let me provide a wall of text:

The role of General begins before secret sections are opened - it starts with the recruitment of talent to help you in war - and while you certainly know people, it is difficult without prior war experience to know exactly what skill set of people you need to be recruiting to assist you. More importantly your leadership is untried - I know that the only way to reveal your leadership skill is to put it into practice but their are smaller venues to prove that. I do believe from the little I know you that you have the ability to lead - but I have yet to see that proven, a vote for you is a gamble because that leadership is unproven.

Beyond just team selection and leadership, it is true that you can recruit war vets to your cause, however the recruitment of war veterans can prove to be costly, which can significantly limit your initial vault, putting you behind even before the war begins.

As to my comment about War Experience - I was talking about war experience not experience as a General - although that is certainly something to consider. Between the last 2 wars only 4 Masters/Generals have ever been trusted with the responsibility of leading an element without prior war experience. And while Higs certainly excelled in her first experience in war I believe she is an exception to the rule as opposed to the norm.

Beyond your lack of experience it is hard for me to pick out negatives, mainly because I don't know you well enough to point them out. From what I have seen you are an excellent PvP player, one that has the makings of a good master, but even if I weren't in trials I would be hard pressed to vote for you because of your lack of war experience.

But good luck, and may the best candidate go on to crush Zeru.

Choice #3: The Status Quo
     Zeru has proven his skills as a master and a general in 3 wars now and is a formidable opponent, but if his efforts in these trials are any indication he has lost the drive to keep this role. Further in my estimation he is becoming less and less active in chat and on the forums, the places where a Master, the face of their element, needs to be seen to promote their side. And finally entropy is about change, it is time for entropy to have a new face; to renew itself under another master.

Choice #4: The Right Choice
     Three tourney wins and 2 3rd place finishes in Champion's League play, while not exceptional, prove the consistency of my PvP skills. The finish to this last league should prove my integrity as well. With less than 24 hours remaining I was in second place (possibly first I can't remember exactly), all I had to do to remain there was to refuse matches, but I had been championing the cause of never refusing matches. I stuck to my cause and lost the place, the RNG can be a hateful mistress at times. I too am active in chat and on the forums, I have read nearly every on-topic thread and some days feel like I live in chat; as master that would only grow.
But more important than PvP skills or activity however is the experience I bring to the table as a general. I was general of :time for the conclusion of this last war. Simply looking at the standings does not tell the whole story, we rank higher than we might due to a fortuitous bye that allowed us to pass :darkness, but when I took over leadership of the element we were on the verge of following :gravity into the abyss, instead of 11th we ended up in 7th.

Conclusion:
     Each of the 4 of us has proven our PvP skill, each of the three challengers is active in chat and on the forums. Only two of us have the war leadership experience that entropy needs. And one of those is the current master, who by his lack of participation in these trials, is proving unable or unwilling to continue as leader of this great element.

Regardless of the outcome of this vote - Thank you all for your involvement. Zeru, thank you for setting Entropy on such a great footing, my challengers for the respect and enjoyment of these trials, and my voters for your support. Until next time everyone just smile for me! :):):)

Your Questions Are Answered

Q. (Fill in the blank)Entropy, while random, is not RNG-based for me because… __________.”
...because RNG (Random Number God) should be your buddy, not your enemy, as a being of :entropy.

Hi Kuro thanks for the question.
It is essential to me that Entropy is RNG based, my luck at this game is streaky, long periods of horrid luck followed by short bursts of accomplishing the impossible. The only way to overcome this cycle is with huge sample sets, entropy provides a way of allowing the RNG to do both within the space of a match. A truly awful draw can be made up for by an unbelievable pandemonium that wipes the enemy field entirely. An inability to draw a solid attacker can be covered by a wonderful mutation. And an opponent's perfect draw can be decimated by a lucky discord. The RNG nature of entropy is key to allowing the RNG enough control over each match to let things balance out.

Hey :time Teammate!
Q: did you ever consider that Nova gives an unfair advantage to entropy in war? and why? Do you think that Nova and Supernova are balanced cards? and why?

Great question - Yes I've though about this a lot, specifically every time we faced entropy during the last war. And more I thought about the fact that no one wanted to play nova's against :time, because nova decks are so vulnerable to reverse time. It was frustrating to consistently be looking for another nova from salvage for the entire course of the war and to almost never find one.

To answer the question does nova give entropy an unfair advantage, no I don't think so. It may give some teams a disadvantage because it can be harder to salvage for them, but beginning with 24 as opposed to 12 should be no great advantage. You asked about Supernova as well, I love the card, I truly do, but my experience in almost 250 league matches is that any deck built around SN is at the mercy of the RNG, it excells with a good draw and falls on its face with a bad one. And those bad draws are certainly statistically significant.

Entropy, the element of chaos, owns the card Nova. Why does that make sense? Explain.
It is actually really very simple - Mutants. Mutants are piles and piles of fun to play with, the old SG FG deck proved that beyond a shadow of a doubt. But they are just pretty colours without the quanta to use them, QP's force you into more of a rainbow deck and add additional problems with quanta production. Nova's feed our lovely mutants allowing them to dive and destroy and devourer their way to victory.

So Entropy is full of CC and discord - here's a deck that tries to use neither of them. Sure it has weaknesses but vampiric werewolves should drive the Twilight crowd to distraction. And the deck works, is capable of EM's and is fun to play. In fact I'm going to go play it in PvP2 right now and probably get picked up again lol.
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Great question Bhlewos - it says something about the power of a card when it's the only :entropy card for which I don't have a single copy - and one of only 2 for which I don't have 6. The cat is a fantastic idea and I loved it the moment I first saw it. I think it captures the scientific part of :entropy very well and makes me laugh. However the card is certainly underpowered - not due to the nature of the effect itself but due to the lack of cards that it can power. Bonewall, Boneyard, Soul Catcher & Condor are all interesting cards in their own right, but either they are too slow for the rush nature of the current open meta-game or they don't help you win. You could easily build a deck that uses cats to power Bonewalls, but unless you plan to win by deck out you struggle to fit damage into the deck, or you could build a deck that uses cats to power Condors, but then you lack defense and get overwhelmed by rush cards. I've tried to balance it - and I think it is near impossible to get this fast enough to be competitive.

There remains a niche that the cat can fill, it becomes in element - mutation or immolation fodder, which is important in PvP events such as war, trials and some tournies that have certain deck restrictions. It also makes for a fun deck - check out these threads:
a) Super Condors (http://elementscommunity.org/forum/index.php/topic,28205.0.html)
b) Schrodinger's Pet Vulture (http://elementscommunity.org/forum/index.php/topic,27732.0.html)

However as a general card I don't think we'll see it in a competitive build.

Hey dictator,
I don't really have a favorite deck - I like playing lots of different things - I may be a little ADHD in the fact that I change what I'm playing so often. Truth is my favorite deck is the one I'm currently winning with (i.e. whatever deck I loaded that is winning that day) the deck could be a lucky piece of garbage I built myself, a personal CL deck of which I'm proud or a popular deck off the forums (not too many of those ones as I don't actually look at forum decks all that often). The opposite is also true of me - my least favorite deck is the one I'm currently losing with. The deck I used in phase 1 of the trials goes through hot and cold streaks I love it when its on and curse it when its losing.

I merged the deck requests guys - I liked it better this way. It seems I'm on a pestal kick right now.
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1st turn Discord just makes Pestal soo much nastier

Hmm - it appears as if my card commentary has vanished into the void.

I love the card idea Jenkar - I'm not entirely sure it could be implemented as is, I'm not sure how the passive ability layering works. But the concept is really cool - the reason I put it in the above deck is that allowing the opponent to control what creature enters play is a dangerous idea - buy using it in a creature based denial deck you gain control over what the creature becomes. I suppose the other possibility is to use either Mitosis or Fractal to generate a continuous stream of creatures to maintain the attackers that you want. All in all it a great idea - it might be overpowered in a discord gravy nymph combo - but that's dangerous enough already - you could potentially lock the entire field. At its heart any card that you want to fractal is worth copying with this - and many more powerful creatures as well. In an upped mono it might even be fast enough to deter an immorush from swarming you if you can get a could in play on the first turn.

Q: what element would you consider to work with entropy the best ?
That depends - entropy is completely lacking in non-creature damage sources and has some of the best mass CC in the game in pandemonium - that combination makes :death a natural partner of :entropy - Death thrives on the fuel that CC creates. At a less competitive level Maxwell's Demon, Schrodinger's Cat, Chaos Seed, Fallen Elf & Mutation are all potential causes of CC - again supporting the :entropy :death connection.

However entropy also has a solid connection thru its denial cards to both :earth and :darkness - Discord EQ and Discord Devourer decks can be crippling against many opponents, in the case of :earth nova also supports the use of Graboids - and while nova Grabby decks are overused it's because of their general effectiveness that this is the case. With Darkness you see a natural connection again with lycans - which can easily be partnered with CP and Liquid Shadow to make a fast damage and healing creature.

In truth the use of nova opens :entropy up to partner with any and every element - you see this quite often in organized PvP play - that's why nova gets banned so often from tournies. Outside of nova I'd say the strongest 2 connections are :death and :darkness. While the BH combo with Discord is often played it is really the only solid connection between the two elements and while Fallen Elf/Druid uses :life quanta that doesn't form the basis for a deeper connection (although mutation decks sure are fun when they work).

What does entropy mean to you, and how does this meaning relate to some of entropy's cards?
Entropy is the element of chaos - that means both random and transformative; Entropy is about sudden unexpected change. You see this in almost every card in entropy's collection.
Fallen Elf/Druid & MutationThe transformation is explicitly seen in the creation of mutants from otherwise standard cards
Lycan/WerewolfThe transformation is implied in the creature itself; man becomes wolf
Abomination/ MicroabominationThe transformation is not seen in the individual cards - but in the surprising transformation that takes place with the upgraded form
Dissipation Shield/FieldThe shield transforms your quanta production into hit points
Antimatter/ Purple NymphThese cards transform a threat into a help; a dangerous enemy creature becomes an ally
Butterfly EffectThe spells transforms a creature - giving it one of the most dangerous mutant abilities in the game
Nova/SupernovaNova creates quanta from nothing and SN converts 2 :entropy into 2 of everything - in addition these cards transform entropy itself, allowing for many more options that most mono or duo decks could ever consider
Maxwell's DemonLike antimatter this card transforms a creatures great strength into a weakness - while antimatter uses that weakness to your benefit Maxwell's Demon uses it to the destruction of itself
Chaos Seed/ Power, Pandemonium, Discord, Fallen Elf/Druid, MutationEach of these cards exhibits both the random nature and transformative power of entropy
Schrodinger's CatWhile the card is explicitly neither random nor transformative the scientific principle for which its named fits nicely into entropy's theme
Purple DragonOther than the purple colour there is no connection to :entropy - that's too bad, I wish it had a little piece of flavour. Perhaps giving one of your creatures at random a small stat bonus - or generating random quanta when it enters play
How important is community (both keeping existing players and attracting new ones) to you?  How much influence do you think Masters have in effecting community and how do you think you could contribute if you were to be Master?
Numbers are nice Bootza - but I'd rather have quality over quantity any day of the week. The best option of course is how to get both - how do you attract lots of quality players, not just in PvP skill but also good, contributing members to join this community. In large part we have only some small control over Elements itself which is the primary draw for people to the community - however I can't tell you how many times I've heard player say, I came for the game, I stayed for the community. I think this is completely true - how do I contribute to the community, I can't tell you I do it through posting on the forums, but I can certainly say I do it in chat. I am consistently welcoming new players to chat, attempting to smooth any ruffled feathers when a new member bumps into one of our local porcupines, and helping them get acclimated to both the game, PvP, farming and the forums. I've made an effort the last month - and will continue to try to improve on it to welcome new members in the new members threads.

Design 3 new cards to keep entropy competitive without having access to Nova, Discord and Antimatter.
Alchemy Set - A combo breaker
Anti-matter is an exceptional card despite its high cost - it works as both CC and as healing. I needed to choose one place to focus my attention, Entropy has lots of other CC available to it, but no other form of healing, and I liked the feel of Anti-matter - a card that serves two purposes. I'm opening up a new form of denial with the card and still maintaining the ability to heal. It may feel like the cost is too cheap when you get multiples in play, however the healing will distrupt your deck quiet quickly.

     

Arbitrary Payment - And thus dies rainbow: Deal with it!
Nova serves so many purposes in decks - I decided to let the rainbow nature of nova die - I would assume the pusher great lawnmower in the sky aimed his machine in its direction because of it. The two problems that now present themselves are: a) the ability to pay for mutant abilities (I will assume for now that QT and SoR can handle those duties) b) the acceleration that nova provides a deck. I decided to focus this card on acceleration.

     

Amnesia - The new face of denial
Discord is the one form of quanta denial available to entropy - losing it removes an entire deck type. This weapon allows a similar feel with an entirely new mechanic. It retains synergy with Black Hole, Earthquake and Devourer, as well as opening synergy with Rewind, and GotP+Nightmare.

   
Q1 - If you had to fight against someone that could use any card, from any element, upped or unupped, and you are allowed only to use mono entropy (unupped or upped), what would you bring?

Q2 - What atributes would you consider the most important when selecting team members for war?
A1 - Really simply a mutation deck - life marked nova powered and hope to get some lucky mutants. At least if I know my opponent is competent - it is too simple to counter most other decks - its really hard to know what you're getting with a mutation deck.
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4vj 4vj 4vj 4vj 4vj 6ts 6ts 6ts 6ts 6ts 6tu 6tu 6tu 6u1 6u1 6u1 6u1 6u1 6u2 6u2 6u2 6u4 6u4 6u4 6u4 6u4 6u6 6u6 6u6 6u8 8pj

A2 - Activity - Activity - Activity - Personable - Activity - Deck Building Skill - Activity - Organized - Googledocs Skillz - Activity - PvP Skillz - Activity - Activity

And I probably underrated activity and overrated personality and deck building skill
This is a favourite among my card ideas, and has reached the Armory.

NAME: Prismatic Field
ELEMENT: Entropy
COST: 5 :entropy
TYPE: Permanent (Shield)
ATK|HP:
TEXT: Shield: Attacking creatures
take the effects of a random
shield.
NAME: Prismatic Wall
ELEMENT: Entropy
COST: 4 :entropy
TYPE: Permanent (Shield)
ATK|HP:
TEXT: Shield: Attacking creatures
take the effects of a random
improved shield.
ART: http://www.sxc.hu/photo/753065
IDEA: EvaRia
NOTES: Each attack gets a different random effect.
The effects don't happen automatically, chance effects still have their respective chances of working.
For example, an attacking creature gets the Permafrost Shield effect, 2 damage is reduced, but the freeze chance doesn't occur and the creature isn't frozen, while another creature takes Turtle Shield and gets delayed, etc. etc.
It might be a bit difficult to code, but would be a VERY fun shield to play =D
SERIES:
How would this card affect Entropy?
How would this card affect the other elements?
I'm intrigued by the card - and you're right Eva it does look like a VERY fun shield to play. Unfortunately looks can be deceiving - the usefulness of this shield depends on the shields in its effect list - with the full list of shields its effects are as follows:

Effect on Damage:
  • 30% Will Block the Damage Entirely
  • 30% Will Reduce the Damage by 1 or 2
  • 40% Will Not change the Damage at all
Secondary Effects:
  • 20% Some form of CC
  • 6% Lose some random quanta
  • 6% Gain 1 :light quanta
  • 6% Destroy the shield
Using all the shield effects - the shield is an interesting addition to entropy - but is less effective than many other shields - Many shields gain their power through repeated use (look at the CC shields or Solar Buckler) while others have their primary effect outside of the attack phase (Reflective, Emerald, Bonewall). As a result, as the card is written, I don't see it having a significant impact on either entropy or the other elements. With a shorted list of possible shield effects that could change - although it would depend greatly on the shields chosen.

1)Dissipation Shield100% BlockLose Quanta
2)Bonewall100% BlockDestroy Shield
3)Skull ShieldDR 1~45% CC
4)Duck Mantle50% Block
5)Fire Shield0% Block100% CC (-1HP)
6)Gravy Shield40% Block
7)Tit ShieldDR 2
8 )Thorn Carapace0% Block75% CC
9)Emerald ShieldDR 1
10)Solar BucklerDR 1Gain 1 :light quanta
11)Reflective Shield0% Block
12)Hope0% Block
13)Fog40% Block
14)Wings70% Block
15)Ice ShieldDR 130% CC
16)Procrastination0% Block100% CC
17)Dimensional Shield100% Block

Lux Kyrie

Offline Kuroaitou

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Re: 4th Trials - Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=29691.msg377740#msg377740
« Reply #3 on: August 09, 2011, 04:58:42 am »
Q (to all Entropy participants): “Fill in the blank (anything in parenthesis can be added or removed): Entropy, while random, is (not) RNG-based for me because… __________.”

...because RNG (Random Number God) should be your buddy, not your enemy, as a being of :entropy. ;)

Offline Jen-i

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Re: 4th Trials - Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=29691.msg377770#msg377770
« Reply #4 on: August 09, 2011, 05:39:15 am »
Thanks for the smiley Kuro - it made my day! I'll answer questions and speechify later - its bed time now
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Offline SnoWeb

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Re: 4th Trials - Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=29691.msg377805#msg377805
« Reply #5 on: August 09, 2011, 07:15:10 am »
Q: did you ever consider that Nova gives an unfair advantage to entropy in war? and why? Do you think that Nova and Supernova are balanced cards? and why?

Offline MatrimKK

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Re: 4th Trials - Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=29691.msg377853#msg377853
« Reply #6 on: August 09, 2011, 09:37:34 am »
@Kurororo
Entropy, while random, is not RNG-based for me because of the steps I take through statistically analysis and testing to ensure that any RNG is on my side.  When I use mutation, pandemonium, or discord it will not fail my specific purpose.  That is to say while I can't take the randomness out, I bring it to my favor. 

@SnoWeb
Perhaps in the beginning but as vaults progress no, many teams take advantage of nova's versatility in later rounds. 
Of course nova and supernova give advantages in certain archetypes and match ups.  But as to the point of unbalanced?  I'd have to say no.  Most nova decks are shut down by reverse time, or a well timed black hole.  Most SN decks have the same weakness.  These types of decks often run on key cards, which when countered are rendered helpless.  Other decks that utilize SN do so to supplement or even out their quanta production.  I would say they definitely have their niche and therefore give us more deck variety, but in themselves don't unbalance the game.  I can't think of anytime when someone played a nova/supernova and I rage quit :P

Offline PlayerOa

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Re: 4th Trials - Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=29691.msg377859#msg377859
« Reply #7 on: August 09, 2011, 09:46:23 am »
Entropy, the element of chaos, owns the card Nova.
Why does that make sense?
Explain.
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Re: 4th Trials - Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=29691.msg377873#msg377873
« Reply #8 on: August 09, 2011, 10:12:57 am »
Zeru, it's just you and me now as the longest reigning master. It seems like you have lost your drive and are going through the motions as Xinef did last trials. Am i incorrect? Either way i have great respect for your skills and your bluntness (although it does rub people the wrong way) and although i wanted to vote against you last trials i just couldn't because i truly believed you were the best candidate after your responses.

I basically just want to know if your heart is in this because if it is I can't vote against you.

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Re: 4th Trials - Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=29691.msg377912#msg377912
« Reply #9 on: August 09, 2011, 12:39:00 pm »
Entropy is itself a troll element, haves a lot of CC and Discord denial.For my vote:Make an upped PvP deck, based 50% on entropy that can make me laugh and the opponent cry.
You know, a long time ago being crazy meant something. Nowadays everybody's crazy.
War

Offline majofa

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Re: 4th Trials - Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=29691.msg377966#msg377966
« Reply #10 on: August 09, 2011, 02:46:20 pm »
@Zeru - Do you want to be Master? Or do you just like the challenge of winning with so many less upped cards?

@TStar - You've been known to throw fits when things don't go as planned. You are an exceptional player, but do you think you are ready to lead a team?

(As of right now, I'm voting for Jen-i.. Great duelist and has shown the ability to lead)

Offline MatrimKK

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Re: 4th Trials - Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=29691.msg378035#msg378035
« Reply #11 on: August 09, 2011, 04:49:21 pm »
@PlayerOa
Nova in latin means new, which implies change here.  A nova in reference to a star is the observed change in luminosity which is brought about by a cataclysmic nuclear explosion.  To say the least this is highly chaotic.  A supernova have the observed change of extreme luminosity as well, but also causes a huge burst of radiation.  New, change, and radiation are themes of entropy. 

@MrBlonde
Unfortunately I feel this way as well, or I likely would have waited till after my first war to trial for master. 

@calin
What can make a player cry? Is it controlling and denying them out of the gate?  I think not, this is more likely to lead to rage.  Is turning the game around when victory seems all but assured?  This is much more likely.  I will focus on the turn around for this deck :D
Hover over cards for details, click for permalink
Deck import code : [Select]
6ts 6ts 6ts 6ts 6ts 6ts 6u2 6u2 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 6u7 6u7 6u7 74a 7q5 7te 7te 80b 80b 80b 8pu

While I originally planned to just use :entropy :aether I found it was alot more fun to use their creatures abilities also so I added supernovas in :D   With this utility I added liquid shadow for an added kill condition also momentum and hourglass for funzies.  Main idea is to stall annoyingly with antimatter and pull off a big finish with multiple CPs LS TU and to add insult to injury drop another AM.  This may not be a highly effective deck, but I can guarantee when it works they are at the least left with a single tear in the corner of their eye.  A tear for a victory that seemed all but set in stone. 

 

anything
blarg: MatrimKK