Aw, my speech got ninja-ed, some impression that must make, but eh, ninjas need sleep too :
p
Either way, I hate spamming so all answers will show up here, most questions I have probably answered before here (
http://elementscommunity.org/forum/index.php/topic,20043.0.html), but feel free to ask regardless.
But first, let me tell something about myself:
I've already been master for one term now, and I kind of OCD-ed the Darkness (
http://elementscommunity.org/forum/index.php/board,66.0.html) section which should look really neat now, aside from that I was, of course, the general of team Darkness. I thought up a lot of decks, put in a lot of effort and we got no penalties and ended up with a winning record. In the end me thinking up a lot of decks might've proven fatal since a lot of the decks used last round were more of the same, which is bad (for as far as other, decent decks could've been created at all).
Either way, here I am again, and this time as a Master instead of a challenger, I do not expect any speech to persuade anyone into voting for me, but I hope past experiences with me or my answers to your questions will. I learned more creative Darkness decks during my Mastership, or simply their effective builds. But there is so much more to learn, and with new cards coming continuously new decks will be available before you've discovered all the old ones.
tl;dr: I'm not less enthusiastic in being a Darkness Master than I was before.
But before I answer questions I have a question for the challengers: "What would make you a better Darkness Master than me?"
Personality interview/question time #4! ^^;
Q: “Although the images aren’t as scary, the creatures and overall theme of Darkness can inspire a thematic fear in several people (Devourer = maggots or slimy critters for example). That said; do you have something you’re scared of? Be honest. <=)”
[Semi-sarcasm]I'm scared of questions.[/Semi-sarcasm]
Seriously though, big, fast bugs creep the hell out of me.
Alright now, for my darkness questions:
You have won the last trials , and you have just been a master. What have you done more than other masters to prove you were worth the position you were given? And do you have any plans for the future?
I stuck around for one, that already makes me more worthy than half of the masters :
P
Aside from that there's what I said in the speech and how much I did in war. My goal was to end higher than last war and it succeeded, next war I'd have the same goal again and have at it, who knows...
Are you evil IRL? Why do you like darkness?
Explain.
Darkness isn't evil and neither am I. Well some of my thoughts are but harnessing power is all about resisting corruption. I like Darkness for being (imo) the most versatile element and because I like hiding.
Darkness is one of my top 3 favorite elements, if not my favorite, but it was sad to see them finish 8th this last war, a big improvement but still in the bottom half. What are some possible things that went wrong last war? what are some things you would stray away from as a result of last war?
Darkness became predictable by having several decks of the same type, it doesn't matter how good your decks are, if they're more of the same you can counter them all with a single deck. That on top of Darkness' strategist leaving halfway lead to our downward spiral. Oh, and don't forget the crappy byes >_>
The solution seems simple: have your weaknesses covered and your usual counters countered. To actually build decks for that and be able to fit them in your vault, that is the challenge of vaultbuilding.
My task is...Make an deck featuring buffed vampires.
Upgraded, or unupgraded? Unupgraded you won't have to look further than the adrenavamps I made for war
5c7 5c7 5c7 5c7 5c7 5c7 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uq 5uq 5ut 5ut 5ut 5ut 5ut 5ut 5v2 5v2 5v2 5v2 606 606 606 606 606 606 606
Upgraded CP Vamps would have my preference, lemme see... :
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This creature is airborne. This can target any creature or permanent in play that has an Activated Ability - yours or your opponents. That may not seem that great, but there's a little more to it. If you use one of your opponent's abilities, they won't be able to use it, because it will still be in 'cooldown' during their turn. For creatures that have any kind of growth ability, the spirit gets the stat increase. In addition to using your opponent's ability, it also uses their quanta for the ability. So it can be a form of pseudo-denial.
You can use your opponent's Hourglass to draw cards for yourself.
You can use a Lava Golem to grow your own creature.
Does your opponent have an Otyugh? Have it eat your opponent's creatures and you get the stat gain. (yes evil)
I'm sure there are many more uses for this ability.
If this card was introduced into the game: What impact would it have? How would you utilize it? What decks would you build? How would it change ? (You don't have to answer each question individually)
It seems as though even the description can't be elaborate enough, as it's not a simple mechanic, a kind of card that I'd rather playtest before evaluating :
P
Regardless, the creature seems extremely vulnerable to cc with high cost and only works when you have plentiful quanta available, hence I would think it to best fit in either a denial deck, where you can take your time after your opponent is denied anyway, or, more likely, a rainbow. Possibly introducing a viability for a Darknessbow rather than being just another creatrue in an Entropy/Time-bow. Being quinted and having Permafrost and SoGs keep you alive will let this creature plenty of room to wreak havoc with it's ability.
So:
- Impact: new rainbows.
- Utilize: in a rainbow.
- Build deck: good ol' Timebow with this thrown into it instead of Druids+FFQ.
- Change Darkness: more viable to be the core of a Rainbow deck, unlikely to seriously affect Darkness monos, though denial duos might be able to use it (if the stuff to use it on isn't denied before it appears to be corrupted).
What is your favourite deck, and why?
As I already stated here (
http://elementscommunity.org/forum/index.php/topic,20440.msg284367#msg284367): Pestal (with -which is obvious for me- vampires)
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It's one of the most consistent denial decks that also utilizes Vampires' healing like no other deck. First locking down the opponent and then quickly healing what little damage comes through. It even has a chance to beat Cremation rushes due to the sheer amount of quanta drained, combined with Siphons to eliminate early threats. In other words, it has a chance against almost any deck, at least until Sanctuary came out.
Please link/post a piece of writing (no restrictions) that you feel represents most.
What better to choose than the Darkness propaganda from last war? (
http://elementscommunity.org/forum/index.php/topic,22502.0.html)
Break the night with colour, and show me the brightest side of darkness.
Brightness within the Darkness? I present to you the moon!
Blue skies lit with eerie moonlight. Who hasn't ever stared at this sight?
Darkness as an element right now focuses extensively on 2 main themes.
"Using your opponent's strength against him."
and
"Stealth"
If you were to bring in another theme to Darkness that makes sense in context to the element, what would it be?
What might be a card that could use this theme effectively?
I personally think a third theme is already in Darkness, but strengthening that theme might be good: "Crippling your opponent."
Not just to use the strength drained against your opponent as your own, but cripple for the sake of crippling. Currently Darkness needs to combine with other elements to do this best (Earthquake, Fractal, Mitosis, Adrenaline), so some form of creature multiplication, or pushing creatures to the limits (somewhat like adrenaline, but not for attacks but abilities or something) would be good.