The project that I have been working on shall be forthcoming soon, I'm putting the finishing touches on it as I write this, but I did just want to mention some things that have been bouncing around in my head and I wanted to make sure we were all keeping in mind when building decks/counters.
There have (obviously) been several new cards introduced. Some are quite powerful, others, not so much. These cards are Shield, Soul Catcher, Shrodinger's Cat, Acceleration, Catapult, Iridium Warden, Mitosis, Crusader, Sanctuary, Sky Blitz, Ghost of the Past, and Cloak. The way I rank these as far as how often we will see them/how strong they are go:
SanctuaryCrusaderAccelerationIridium WardenMitosisGhost of the PastSky BlitzCatapultCloakSchrodinger's CatShieldSoul Catcher
Please, feel free to discuss these and disagree with my rankings, I would be more than happy to explain my thought processes behind why I ranked them the way I did.
As a corollary to this thought process, several existing cards received new wrinkles that either make them viable where they weren't before, or give them synergies where none were present before. Some of these include, but are not limited to, Skull Shield, Gnome Gemfinder, Dragonfly, Solar Shield, Arctic Squid, Luciferin, and Nightmare.
I bring all of these up because these are some significant changes since the last war. A deck containing both Skull Shield and Sanctuary has the ability to stop any Graboid or Phoenix rush in its tracks. As such, we need to be sure that we have appropriate measures available to us in our vault to account for strategies that are new in this war, rather than looking only at the previous wars for reference.
War 2 Card Usage (https://spreadsheets.google.com/pub?hl=en&hl=en&key=0AprBQuUifY8mdGtablFjZ0t1Tzl1SlhuaFU5TE1xYnc&output=html)Ok, here it is! This comes a little later than I was hoping, as the actual data entry took me longer than I anticipated (big thanks to suxerz for his help there). First off, if anyone has any questions about anything they see in this,
please do not hesitate to ask me. Now, for the nuts and bolts of what exactly you're looking at.
This breaks down, round by round, how many times a team used a card in that round, and what percentage of the known non-pillar cards in a team's vault that card constitutes. Yeah, you're right, that was a helluva sentence, but I'll break it down for you. Let's say Entropy has 400 cards in their vault in round 1. Of these 400 cards, they use 100 pillars/pendulums and 12 Antimatters in that round. I subtract 100 from 400 (300), then take the number of cards (12) and divide it by that total to get the percentage (4%).
What this basically shows are trends in what cards teams liked to use during the last War. During each round I highlighted values that were significantly above the average. I skipped this for the last couple of rounds due to the fact that there were so few cards used by all the teams (except for Entropy), and it really wouldn't have shown anything useful. I invite everyone to comment on anything that they see in this table (or any others, for that matter). Enjoy!
Vault Intel (
https://spreadsheets.google.com/ccc?key=0ApI-50p2LmlcdHpGb3V2cG00elpRT3VCT21rS3JEemc&hl=en&authkey=CPO4wqoF#gid=2)
This is suxerz's baby, based of of Dragoon's very helpful topic. What this will do is help us to track our opponent's vaults to the best of our abilities. I would ask that only suxerz and I do any editing to this page in order to keep the errors to a minimum, but please feel free to point out any and all discrepancies that you see. Also, since we never know exactly what the other teams will be salvaging, we will have to do the best we can until we "know" what they have.