Firstly I'd like to start off by saying that everyone's vote is important. Each person's voice must be heard. Hold your vote until you know the candidate that is right for you and when you are ready, make the decision.
I can humbly say I've come a long way on the path of Elements. I am not as far as some, and I'm not moving as fast as others, but I've progressed consistently and always have tried to have fun above all else.
This community is welcoming and friendly, and always has unique individuals with surprising and at times plain odd characteristics, but the community wouldn't be the same without each and everyone. I'm at all times honoured to be a part of this community and I always try to have it grow and prosper. It is my dedication and love for this community which allows me to go further, to participate more and help out as much as I can and therefore combine my passion for Air with it's search for its Master.
I was with
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Air
in the 1st War (
http://elementscommunity.org/forum/index.php/topic,6913.0.html), never considering it a burden, or a last choice. When no one could be there for Air, I was there, ready to show what it could do. In the 2nd War a new system was put in place, the bidding system and I was ready to join any team, though I wanted to join Air, having
made most of their propaganda page (
http://elementscommunity.org/forum/index.php/topic,13282.0.html). I think I showed Team Fire exactly what I'm capable of however, by being a part of their team.
I know I'm ready to take Air to the next level, almost constantly testing various decks, trying innovative and surprising combinations. I do not have the experience other candidates may have, but what I can guarantee I have is dedication. I've been with Air from the start and I will be with it to the end.
And much like an aerial V formation, I'm ready to work with my team and lead it to victory. Let me show you what I can do.
Let your dreams soar. Let the air guide them.
ANSWERS TO SUBMITTED QUESTIONS- Question #1 by The Mormegil:
Q: How do you mean to improve people's opinion on the Air element, spread its influence on both community respect and decks and get it to be one of the most respected Elements in the game?
A: I can finally let it known that I've been working on extensive
Air deck testing. Viewing myself as a potential Master of Air, I've put it on myself to bring Air out on top in future wars, if I'm on their team. It is because of this I've been testing multiple decks, creative decks to boring ones, amazing decks to terrible decks all in the name of Air.
The decks that will come out of this testing, should I become Master of Air, will show the brutality of Air and it will have a respectable reputation along with admirable Air followers.
This will put Air a little more out there.
Aside, part of elemental respect comes from the respect that is held towards its Master. Most of the Masters that have been and will be respect the community, as well as themselves. They work hard and are dedicated, and I can guarantee that as long as I'm around this forum, Air will have a strong candidate who would be honoured to not only hold the title of Master of Air, but would show to the community that it's in the right hands.
- Question #2 by OldTrees:
Q: What does the Element Air symbolize? (Be precise, concise and complete)
What types of cards does Air need in game to finish covering the Element Air?
A: To me Air is about liberty, the freedom to be who you want to be, letting go, and accepting who you are. Dreaming to infinity and back and letting the wind blow through your hair as you visualize that dream becoming a reality.
Air in game has focused on the "airborne" passive skill ever since patch 1.24. It feels like Air could use some mass-airborne permanent buff card similar to
Darkness' Nightfall | Eclipse. Aside, I feel Air should also play around a little more with its audio aspect, perhaps including some very unique permanents that play music (which overrides FG music of course). I feel Air could possibly head in this direction to show off its feathers.
- Question #3 by Higurashi:
Q: What does Air symbolise for you?
What will you do for this element as a Master? What is your vision?
A: [See Answer for Question #2]
As a Master I would work on restoring Air to its rightful glory with a dedicated Master that will show the community its worth. It will be respected and possibly even feared. I see Air rising out of the dismal state it once was in and shining along with the other elements.
The path its currently on is one that makes me happy. Regardless of who becomes Master of Air it is gradually becoming an element with the respect it has always deserved, and I intend on keeping it on this path.
- Question #4 by 918273645:
Q: To many players, air is the worst element. What would you say to prove them wrong?
A: I would probably redirect them to multiple Air decks that are very strong. These are possible candidates:
- Question #5 by girlsgeneration:
Q: Air did not have a clear Master since War #1, and it clearly needs a leader to save it from this ambiguous state. Why, if you do, do you think you have the capabilities to do that?
A: In all honesty, it would not take much to be better than the previous Masters of Air, who were very inconsistent. No, I do not seek to be better than them, I will be the best Master of Air that I am capable of being. I challenge myself.
I've shown dedication to the forums, I respect myself and those around me and I always try to help those in need. I try to help in all the ways I can as a Council Member and have been faithful to my element,
Air.
- Question #6 by DrunkDestroyer:
Q: How is Air better than all the other elements?
A: To say that
Air is better than all the other elements is to say that one bee out of the entire hive is better than the rest. This is not true. Each bee has their own tasks to accomplish and they are designated to the task that they can best accomplish. I would not ask
Fire to swim, I would not ask
Earth to fly.
Air currently shines when it comes to Creature Control and not so much in healing for example, an area where
Life rules.
If it were not for cooperation this forum would be a disaster. Each element is a yin to the opposing yang, there must be harmony, balance.
It is in being able to see the strong points in each individual and letting them shine that the world, and on a smaller scale, the Elements, move forward.
- Question #7 by Kuroaitou:
Q: It’s pretty obvious that Air has lacked a clear leader for the master title. If you were to obtain the title, what is one thing that will clearly make you distinct (personality wise, achievements, etc.) from all the other elemental Masters that are currently active or that have been previously known?
A: It saddens me to know that such a great element has had such a poor history of leadership and as I've said before it will not be difficult to surpass the quality of the previous Masters of Air.
But what would make me stand out you say?
Well for one, I'm very accepting of the LGBTQ community, also being a part of it myself. I know what living with your mom, aunt and grandmother feels like. I know what it's like to be far away from the one you love. I would consider being a part of Council quite a personal achievement. I would say my Karma is quite an achievement as well. I've been a part of both Wars and seen it all.
Is there someone similar to me? Probably. Exactly like me? Clearly not.
- Question #8 by OldTrees:
Q: It is one thing to know thyself. It is another to know thy enemy.
What is Earth?
A: How it was interpreted that
Earth is "my enemy" I have no idea. I actually happen to very much like the current Master of Earth who actually taught me how to find the Chat Tab (Thanks Terro once again!!), but regardless, I'll interpret this question as "Describe the other half of your duality," if you should allow me to.
Earth to me is tranquility, serenity and a center of focus. It's what braces us for the challenges ahead and allows room for growth. It is the element of maturity and experience after many rough internal and external battles. It is home.
- Question #9 by thenewguy:
Q: I know that your love for this element soars above the rest, but as a master will you continue this passion will honor and valor? (no pun intended) Also, pervepic seems to be the face of
after this war was done, what can you do to surpass him in all glory?
A: It will actually be hard for my passion to burn out for
Air, and even if I wouldn't become the next Master of
Air let it be known I'll always do my best to be there for it. As a Master I actually think the passion would only grow.
Pervepic did an amazing job with Air in War #2 it's true, however where is Pervepic now? Had he wanted to be the true face of Air he probably should've stuck around for Trials. Though this is not the case. I admire Pervepic and hope to learn some tricks from him, however Pervepic will no longer be the face of
Air, simply due to the fact that dedication to your element is part of what being a Master is and in this, all current Trial of Air candidates have surpassed him already.
- Question #10 by einherjar145:
Q: 1. Which of these qualities should a Master have and why?(Pls choose one from the list.)
Honesty,Compassion,Passion, Diligence,Integrity,Patience,Respectful,Attitude or Others.(if any)
2. Which of these qualities should a Master NOT have and why?(Pls choose one from the list.)
Boastfulness,Proud,Laziness,Disrespectful towards others,Dishonesty,Ill-Tempered, or Others.(if any)
A: - 1.
Respect above all is what I believe a Master should be the epitome of. Through having respect for yourself and those around you a lot of the other of those qualities will follow. For the Community Votes of other Masters I'm actually selecting the candidates based on how much they respect themselves, the community and also by analyzing their mentality regarding a variety of aspects. - 2.
I think boastfulness is one of the worst qualities you could have as a leader. A leader is one that leads with their acts, not with their words. A leader leaves a legacy quietly, not with a powerful voice. The acts will speak for themselves and leave the loud mute.
- Question #11 by einherjar145:
Q: Hey guys!. I got a deckbuliding question for u guys too.(Have Fun!)
What kind of deck(s) would You use to counter the decks below.
The decks should be all unupped and preferably having no nymphs as you wont know who would have to face the decks.
You would have to use your own element and another element to make the deck. Try and make a deck which ppl would understand how to use it easily.
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vg 4vg 4vi 4vi 4vj 4vj 4vj 4vj 4vj 4vj 4vk 4vk 4vl 4vl 4vn 4vn 4vp 4vp 55v 55v 55v 55v 55v 55v
55q 55q 55q 55q 55q 55q 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rk 5rk 5rk 5ro 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 5rt 5rt 5rt
A: - For the
/
duo something like this might be nice:
5f6 5f6 5f6 5fb 5fb 5fb 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5of 5of 5of 5of 5om 5om 5om 5om 5om 5om
For the
/
duo, this would be effective, even with the Neurotoxin bug:
5ia 5ia 5ia 5ia 5ia 5ia 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oe 5oe 5oe 5oe 5of 5of 5of 5of 5of 5ol 5ol 5ol
- Question #12 by doublecross:
Q: To the candidates:
Tell your best 2
related jokes.
One should make sense only to people who play this game, and one shouldn't relate to the game at all.
A: I can tell you this much doublecross, I'm not the funniest guy on the planet, which is why I took some time to find some of the funniest Air related things I could find on the internet.
Elements-related: What do you call a bird's pet that kills?
An Owl's Aye-aye (http://en.wikipedia.org/wiki/Aye-aye).
Non-Elements: - If God wanted us to fly, He would have given us tickets.
**Bonus points if you can tell me who said it. c:
- Question #14 by DesertKnight:
Q: Question 1: At this current moment in time,below your avatar you have one trophy icon; "a pvp weekly tournament".
Can you recall that event? Look back at it and tell me how you felt about that tournament in contrast to your current status as an
trial combatant.
Question 2: A relatively new player (let's say .. a week or two) is very interested in
. In fact this player wants to become an
master someday. In following his own footsteps , (and possibly training in your own)...
What would you have them look at to being their training? What would you suggest for decks and progression to lead up to the trials?
Question 3: Consider this scenario:You are the master for
in the next war.
You are in a crucial part of the war. This can very well decide the outcome of the eventual winner of war (you and your team agrees with this; along with many of the general consensus of the chat room/forums)
Your team members and you, are working hard to come up with a winning deck strategy. But there is a heated conflict. You and your team mates are not seeing eye to eye.
Both sides have confidence in their own strategy, but you completely see the fallibility of your team mate. In similar view, this team mate thinks their own strategy will be best, but thinks your strategy is completely fallible.
How do you resolve this conflict?
A: - 1.
I do recall that event quite fondly. You maybe check it out HERE (http://elementscommunity.org/forum/index.php/topic,7267.0.html). It was really up to fate that time, but I believed and let my dreams soar c: Also if I may mention, note that my support for
Air was present even then. It's not just recently that it appears.
Aside, in all honesty it's hard to compare then and now in terms of PvP skills seeing as that particular tournament everyone was to use the same deck. However I do believe I've come a long way and I feel I'm ready for this.
2.
Firstly I'd be ecstatic to gain a fan of
Air. I'd make sure to take them under my wings as best as possible.
I'd let them in on some of my best
Air decks and train them in the ways of Air. Everyone needs a successor and hypothetically, were I the Master of Air, I too would need one and therefore would try to train all those excited to follow
Air with the unwritten rules, tricks and hints.
It is not always the student that learns a thing or two.
3.
I am a strong proponent of listening to the voice of the people as some may know already. As a Council Member listening to what the people want and deciding what would be best for the collective whole is what we do best, and as such being a team player comes naturally.
Yes I might imagine that situation coming into play, and naturally the most democratic way to solve it would be a time-constricted vote. If there's one thing I have learned after participating in 2 consecutive wars it's that time is always ticking. With not much time to decide whether people want Plan A or B I would make sure not only that the poll is up with an explaining topic, but that it be set up as early as possible and asking that they respond as quickly as possible. There is never really time to be lollygagging around as you can be deck-testing, deck making, discussing strategy, working on deck archives.
With such little "free time", solving this issue must be done as quickly and as efficiently as possible, and I think a team vote is ideal for the situation.
- Question #15 by RavingRabbid:
Q:
What is air?
Also, would you give Air a PC/PP card?
A: Air is freedom.
Air is transportation.
Air is energy.
Air is a realm.
Air is a mix of elements.
Love can be in it.
Air is recyclable.
Air is grace.
Air is brutality.
Air is a gift.
And yes, I would give
Air some PC. This card HERE (http://elementscommunity.org/forum/index.php/topic,7206.0.html) is something along the lines of PC that would be neat for
Air. Perhaps not the card itself, but the idea of "short circuiting" the permanents of the enemy makes me feel all fuzzy and warm inside c: