As a Master, how do you think the concept of could be expanded on in Elements the Game?
(Note - This does not necessarily have to be about new cards.)
"Aether is the domain of the immaterial things; it is where the stars reside and the media where all the energy waves move. Aether elementals excel in manipulating the dimensions and electricity; most of the creatures they generate are immaterial." -- Zanzarino
As it stands, Aether has three main defining abilities: manipulation of space (Dimensional Shield, Phase Dragon, Immortal), electricity (Thunderbolt, Ball Lightning), and the mind (Mindgate, Silence). Exploration of some ideas that can tie these concepts together, such as cards like Luminiferous Aether (
http://elementscommunity.org/forum/index.php/topic,7231.0.html) and its ability to generate light and electricity, will give Aether a way to tie in those specialties and create an even more coherent image of what its elemental philosophies are.
More pragmatically, Aether would like a more cost-effective mid-range attacker than Immortal, preferably one that's less fragile than Phase Recluse. However, the existence of Parallel Universe and Fractal prevent Aether from having cost-effective creatures from both ends of the spectrum (Fractal creates problems with cheaper creatures, while Parallel Universe complicates more expensive creatures) and cause Aether to turn to other elements for its firepower. Some simple, yet elegant ideas such as Psionist (
http://elementscommunity.org/forum/index.php/topic,28117.0.html) and Dimensional Wolf (
http://elementscommunity.org/forum/index.php/topic,26219.msg356372#msg356372) may be able to mitigate this problem.
This ability only works with damage reduction shields.
If this card was introduced into the game: What impact would it have? How would you utilize it? What decks would you build? How would it change ? (You don't have to answer each question individually)
This card is begging to be used with Fractal, since one of the biggest weaknesses of Fractalling low-cost creatures is that damage reduction shields greatly reduce their damage output. Aetheric Swirl counters that weakness almost perfectly, and if added to the metagame, it would send Fractal over the top in terms of OPness, and we'll probably see full-blocking shields like Dissipation, Dimensional, and Wings enjoy a surge in popularity.
As fellow team members most of you, I believe you should be able to answer this correctly.
It's something very crucial to understand to have success in War.
Simply:
Aether is a particularly unique element, for one main reason.
What is it that makes Aether so unique inside the War metagame?
Aether's specialty in the War environment is versatility, which stems from three key cards: Lightning, Fractal, and Parallel Universe.
Lightning is a cost-effective and powerful piece of creature control (2
for 5 damage) that wipes out most creatures, and can also be used as a finisher on the opponent. The combination of Fractal and Parallel Universe allows Aether to effectively use almost any off-element creature as its win condition -- Fractal is used for spamming low-cost creatures, while Parallel Universe works well with high-cost creatures.
Aether's card pool is high in utility, and requiring only 50% Aether cards in War decks means that it's entirely possible to make duos with every element by taking the 10-15 off-element cards and adding some appropriate utility cards and Aether Pends to it.
What is your favourite deck, and why?
I like Bonebolt (
http://elementscommunity.org/forum/index.php/topic,28445.0.html) :>
Hover over cards for details, click for permalink
52o 52o 52o 52o 52o 52o 52q 52q 52r 52r 52r 52r 61q 61q 61q 61q 61q 61q 61v 61v 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 8pk
Bonebolt is one of those decks that possesses cards that have deep synergy with each other, while still being highly customizable in terms of what its objective is -- from crushing creature rushes to breaking stalls, there's a variant of Bonebolt that does it.
Question Time!
After current master Higurashi almost lead aether to its first war victory, what would you do to prepare for next war to ensure that this does not happen again and that aether does win its first war?
Ban event cards that add more cards to Vaults, prevent other teams from turtling up at the 60-71 card sweet spot, and bribe the RNG so that we don't lose because of a cointoss / the opponent drawing their lone Deflag in a best-of-one round?
In all seriousness, Team Aether did almost everything it legally could to ensure its success. The only thing that I would have changed in hindsight was to suicide at least once in Round 12, so that we could have saved some more cards for Higs and me to use in the endgame.
Please link a song which you think represents / feel like Aether.
Here's something a little bit on the weird and interesting side: The Legend of Mario (
)
The seamless meshing of music from two completely different game franchises creates the feel of duality that is embodied by Aether.