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Offline pikachufan2164

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Re: New Series: Lucky! https://elementscommunity.org/forum/index.php?topic=19030.msg243482#msg243482
« Reply #48 on: January 08, 2011, 10:16:36 pm »
Some comments on Crystal Ball:

The unupped version is fine; I would place the casting cost at 2 :aether -- maybe even 1 :aether, but that's probably pushing it into OP territory.

The upped version, however, is an absolute nightmare of imbalance. Having multiple Crystal Balls in play and activating the ability until you get both effects is insane. Using Protect Artifact on them makes it completely broken. Silence and Phase Shield on a stick? Definitely OP.

To remedy this situation, it might be better if each upped Crystal Ball has a timer so that it only stays in play for a few turns (perhaps 2 or 3?). Or, better yet, specify that only one Crystal Ball activation is allowed per turn (i.e. if you control more than one Crystal Ball, then you're only allowed to activate one Crystal Ball's ability).

As for the casting cost of the upped version, it's fine as it is. The ability cost might need an increase to :aether :aether instead to keep it in line with the spell (if you use the Sundial-like 3 turn timer fix), or possibly even :aether :aether :aether because it's a reusable ability that you would want to use every turn (assuming that you use the fix of "only one Crystal Ball may be activated each turn").
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Offline doublecross

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Re: New Series: Lucky! https://elementscommunity.org/forum/index.php?topic=19030.msg243487#msg243487
« Reply #49 on: January 08, 2011, 10:25:41 pm »
Yeah, you bring up a point, that I had totally meant to mention.
Here is my fix.

Make the crystal ball a shield. It could have the effect, "If you took physical damage this turn, 50% chance of silencing the opponent next turn, 50% chance of being immaterial next turn. Immaterial"

 Not only does it make it such that only one may be in play at a time (per person), but it also incorporates aether's trademark "Immaterial."
My favorite part about option 5 is that is provides an additional subtle nerf, which is that it, and another shield cannot both be in play at the same time.  I think this would sufficiently balance the card, and would be add a fun, new dynamic to shields, which haven't seen much variation since wings.
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Offline WerdbootyTopic starter

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Re: New Series: Lucky! https://elementscommunity.org/forum/index.php?topic=19030.msg243521#msg243521
« Reply #50 on: January 08, 2011, 11:16:14 pm »
Not a bad shield, but I don't like it for 2 reasons:

(a) It takes away from the series. These are good luck charms, small trinkets one carries in their pocket and use when necessary. Although one can certainly argue that a shield is a good luck charm, I debate the wisdom of blocking a sword with a crystal ball  :P

and

(b) Elements already has a phasing shield. While your idea is definitely more unique, I think if the purpose is to add more variety to the shields, it can be done a better way than a 50% element. This does present opportunity for a Shield series concept tho.

Might I direct your eyes here (http://elementscommunity.org/forum/index.php/topic,18675.0.html)*. You might be interested in what's happening to Phase right now.


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Re: New Series: Lucky! https://elementscommunity.org/forum/index.php?topic=19030.msg243533#msg243533
« Reply #51 on: January 08, 2011, 11:30:23 pm »
Phase has be relocated to a series thread now
http://elementscommunity.org/forum/index.php/topic,18675.0.html
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Re: New Series: Lucky! https://elementscommunity.org/forum/index.php?topic=19030.msg250767#msg250767
« Reply #52 on: January 18, 2011, 02:41:03 am »
 :o :o :o :o :o   NOW THIS IS JUST EPICALLY BEAST!!!!!     oh and i agree!    :o :o :o :o :o
 :aether :air :aether :air :darkness :air :darkness :death :darkness :death :earth :death :earth :entropy :earth :earth :entropy :fire :entropy :fire :fire :gravity :light :life :life :light :fire :death :aether :light :time srry i is excited about this big time!!!!!!!!!

Offline WerdbootyTopic starter

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Re: New Series: Lucky! https://elementscommunity.org/forum/index.php?topic=19030.msg253638#msg253638
« Reply #53 on: January 21, 2011, 10:44:45 pm »
FINALLY making it back 'round to these bad boys. Ugh. Where to start? That'll be where you, John Q. Public, comes in. I've posted a poll, looking for the top 4 cards that the community would like me to look at first. Once the voting is in (I'll leave it up for a week or so) the top 4 cards will be moved to separate threads and - hopefully - make their way into the Crucible. Thanks for the input peoples!
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Offline ZephyrPhantom

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Re: New Series: Lucky! https://elementscommunity.org/forum/index.php?topic=19030.msg253661#msg253661
« Reply #54 on: January 21, 2011, 10:58:55 pm »
:o :o :o :o :o   NOW THIS IS JUST EPICALLY BEAST!!!!!     oh and i agree!    :o :o :o :o :o
 :aether :air :aether :air :darkness :air :darkness :death :darkness :death :earth :death :earth :entropy :earth :earth :entropy :fire :entropy :fire :fire :gravity :light :life :life :light :fire :death :aether :light :time srry i is excited about this big time!!!!!!!!!  
Please calm down and make your text a readable color.  Even if you are excited, post properly so we can read.

I voted for the following:
 :water  New use of flood would be interesting.
 :death New game strats for bone shield, give skelly a purpose.
 :time Thematically very fit, sort of like Precog | Electrum Hourglass, I'm interested in what could be done with this card.
 :aether  Again, new mechanic and therefore interesting.

Offline WerdbootyTopic starter

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Re: New Series: Lucky! https://elementscommunity.org/forum/index.php?topic=19030.msg259580#msg259580
« Reply #55 on: January 29, 2011, 03:48:46 pm »
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Offline Stickmasterluke

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Re: New Series: Lucky! https://elementscommunity.org/forum/index.php?topic=19030.msg263209#msg263209
« Reply #56 on: February 03, 2011, 02:06:36 am »
A very genius idea, but I do not agree with it. :\  I don't like the game being left to chance, and for anyone that does, they should have an Entropy deck. And as people we saying, the cards are way over powered. Especially the Aether Luck card.

Offline ZephyrPhantom

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Re: New Series: Lucky! https://elementscommunity.org/forum/index.php?topic=19030.msg263214#msg263214
« Reply #57 on: February 03, 2011, 02:11:46 am »
A very genius idea, but I do not agree with it. :\  I don't like the game being left to chance, and for anyone that does, they should have an Entropy deck. And as people we saying, the cards are way over powered. Especially the Aether Luck card.
It's called card balancing before submitting it to crucible, man. Also, at some point there will be non- :entropy chance cards, this is just the best time to do so since as Werdbooty stated, the forums is being "Reigned by Entropy".

I agree with Pickachu however - the Crystal Ball's upped version would be more balanced if the ability cost  :aether  :aether .

Re: New Series: Lucky! https://elementscommunity.org/forum/index.php?topic=19030.msg274468#msg274468
« Reply #58 on: February 20, 2011, 07:32:06 am »
My two cents: (1 Well,[cracks fingers]my  :aether lucky card nerf idea is have the card ability STATE that only one can be in play at a time... (2 About the PO problem, I'm not sure about the popularity of  :earth/ :aether decks right now, but that seems to be the only combo that can pull it off, and it would seem unwieldy at times because, I think, mixing a fast and slow element that don't have any connection is asking to kill the user of the deck. Just my two cents.

Offline Captain Scibra

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Re: New Series: Lucky! https://elementscommunity.org/forum/index.php?topic=19030.msg279334#msg279334
« Reply #59 on: February 27, 2011, 01:44:28 am »
I like the Other one as a funny card since i find it rare to be used, but then again it would be ideal when you have low health anyways... but the upgrade needs to be restricted to so many in play at a time, if not 1.
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