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Offline EmeraldTigerTopic starter

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Phase Series - A CCC Team Project https://elementscommunity.org/forum/index.php?topic=18675.msg237958#msg237958
« on: January 01, 2011, 04:33:51 pm »
SERIES NOTES: [/color][/b]
Phased In = targetable
Phased Out = Untargetable (Immaterial, Qunited, Immortal)
NAME:
Aether Well
ELEMENT:
Aether
COST:
3 :aether
TYPE:
Permanent
ATK|HP:
TEXT:
:aether :Minor Phase 3: Target Creature or Permanent phases out for 3 turns.
NAME:
Aether Well
ELEMENT:
Aether
COST:
2 :aether
TYPE:
Permanent
ATK|HP:
TEXT:
:aether :Minor Phase 3: Target Creature or Permanent phases out for 3 turns.
ART:
Art by EmeraldTiger
IDEA:
Communal Card Creation Team http://elementscommunity.org/forum/index.php/topic,17219.0.html
NOTES:
SERIES:
Phase Series

NAME:
Well Keepers
ELEMENT:
Aether
COST:
3 :aether
TYPE:
Creature
ATK|HP:
3|3
TEXT:
Phase Maintenance : Absorb :aether :aether each round. If unable to pay Well Keepers phase in.
NAME:
Well Masters
ELEMENT:
Aether
COST:
3 :aether
TYPE:
Creature
ATK|HP:
4|3
TEXT:
Phase Maintenance : Absorb :aether each round. If unable to pay Well Masters phase in.
ART:
Temporary art by EmeraldTiger
IDEA:
Communal Card Creation Team http://elementscommunity.org/forum/index.php/topic,17219.0.html
NOTES:
SERIES:
Phase Series

NAME:
Dancing Samurai
ELEMENT:
Entropy
COST:
5 :entropy
TYPE:
Creature
ATK|HP:
3|4
TEXT:
Everchanging Dance: Dancing Samurai has a 10% chance per turn in a phase to change phase
NAME:
Dancing Samurai
ELEMENT:
Entropy
COST:
4 :entropy
TYPE:
Creature
ATK|HP:
3|4
TEXT:
Everchanging Dance: Dancing Samurai has a 10% chance per turn in a phase to change phase
ART:
Temporary art by EmeraldTiger
IDEA:
Communal Card Creation Team http://elementscommunity.org/forum/index.php/topic,17219.0.html
NOTES:
SERIES:
Phase Series

NAME:
Stratus Flyer
ELEMENT:
Air
COST:
2 :air
TYPE:
Creature
ATK|HP:
3|2
TEXT:
:air Soar: For 2 turn Stratus Flyer is untargetable and attack is reduced by 2.
NAME:
Stratus Flyer
ELEMENT:
Air
COST:
2 :air
TYPE:
Creature
ATK|HP:
4|3
TEXT:
:air Soar: For 2 turn Stratus Flyer is untargetable and attack is reduced by 2.
ART:
EmeraldTiger
IDEA:
Communal Card Creation Team http://elementscommunity.org/forum/index.php/topic,17219.0.html
NOTES:
http://elementscommunity.org/forum/index.php/topic,18795.0.html
SERIES:
Phase Series



NAME:
Playful Faerie
ELEMENT:
Life
COST:
1 :life
TYPE:
Creature
ATK|HP:
1|1
TEXT:
Phasing Out 3,1. Playful Faerie heals you 5hp when it changes phase
NAME:
Playful Faerie
ELEMENT:
Life
COST:
1 :life
TYPE:
Creature
ATK|HP:
2|2
TEXT:
Phasing Out 3,1. Playful Faerie heals you 5hp when it changes phase
ART:
Temporary art by EmeraldTiger
IDEA:
Communal Card Creation Team http://elementscommunity.org/forum/index.php/topic,17219.0.html
NOTES:
Phasing Out 3,1: Playful Faerie becomes Immaterial for 1 turn every 4th turn.
SERIES:
Phase Series

NAME:
Quickstab Assassin
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Creature
ATK|HP:
4|6
TEXT:
Vampire and minor phases + delays for 1 turn when a successful attack is made.
NAME:
Quickstab Assassin
ELEMENT:
Darkness
COST:
3 :darkness
TYPE:
Creature
ATK|HP:
4|6
TEXT:
Vampire and minor phases + delays for 1 turn when a successful attack is made.
ART:
Temporary art by EmeraldTiger
IDEA:
Communal Card Creation Team http://elementscommunity.org/forum/index.php/topic,17219.0.html
NOTES:
SERIES:
Phase Series
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Offline OldTrees

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Re: Phase Series https://elementscommunity.org/forum/index.php?topic=18675.msg238043#msg238043
« Reply #1 on: January 01, 2011, 06:21:06 pm »
SERIES NOTES: [/color][/b]
Phased In = targetable
Phased Out = Untargetable (Immaterial, Qunited, Immortal)
NAME:
Protected Warrior
ELEMENT:
Light
COST:
4 :light
TYPE:
Creature
ATK|HP:
4|4
TEXT:
Immaterial. loses this ability in 3 turns.
NAME:
Protected Soldier
ELEMENT:
Light
COST:
3 :light
TYPE:
Creature
ATK|HP:
4|4
TEXT:
Immaterial. loses this ability in 4 turns.
ART:
Temporary art by EmeraldTiger
IDEA:
Communal Card Creation Team http://elementscommunity.org/forum/index.php/topic,17219.0.html
NOTES:
SERIES:
Phase Series
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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Offline ArtCrusade

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Re: Phase Series https://elementscommunity.org/forum/index.php?topic=18675.msg238234#msg238234
« Reply #2 on: January 01, 2011, 10:19:10 pm »
Aether Well should come into play untargetable.

Dancing Samurai's wording is misunderstandable, and I don't really get it as well.

What'll happen with an adrenaline'd Assassin?
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Re: Phase Series https://elementscommunity.org/forum/index.php?topic=18675.msg238238#msg238238
« Reply #3 on: January 01, 2011, 10:22:26 pm »
Series "Read This First" Topic (http://elementscommunity.org/forum/index.php/topic,7460.0.html)
Main point is that a series topic goes in the series section and links to the separate cards in their own topics. Each card should have its own topic for ease and clarity of discussion, plus I think the topics get moved to the Crucible and beyond if they make it there.

Quote
What'll happen with an adrenaline'd Assassin?
I'm guessing it's ability would have to be considered on only the last of each set of attacks. Like how poison only counts on the first and last.

Offline OldTrees

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Re: Phase Series https://elementscommunity.org/forum/index.php?topic=18675.msg238255#msg238255
« Reply #4 on: January 01, 2011, 10:42:15 pm »
Aether Well should come into play untargetable.
I disagree, if it comes into play phased out then it would be uncounterable. People tend to prefer counterable cards and counterable cards are cheaper too.
Dancing Samurai's wording is misunderstandable, and I don't really get it as well.
Dancing Samurai does not stay in one phase for long
Starts material
Turn 1: Material. 10% chance to become immaterial (lets pretend it doesn't change)
Turn 2: Material. 20% chance to become immaterial (this time lets pretend it does change)
Turn 3: Immaterial. 10% chance to become material (repeats)

How can we word it better?
What'll happen with an adrenaline'd Assassin?
If you adrenaline'd Assassin it would count the multiple turns that adrenaline give.
So
Turn 1 it would do 4, skip, 2 and end immaterial and delayed.
Turn 2 it would do skip, 3, skip and end targetable.

Series "Read This First" Topic (http://elementscommunity.org/forum/index.php/topic,7460.0.html)
Main point is that a series topic goes in the series section and links to the separate cards in their own topics. Each card should have its own topic for ease and clarity of discussion, plus I think the topics get moved to the Crucible and beyond if they make it there.
The CCC has series thread temporarily reside in the Smithy to get input on the ideas before they become their own threads and the series thread is moved to the series subforum.

Thank you for your concern.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Offline EmeraldTigerTopic starter

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Re: Phase Series https://elementscommunity.org/forum/index.php?topic=18675.msg238344#msg238344
« Reply #5 on: January 02, 2011, 01:08:18 am »
I was told in chat that the Playful Faerie ability is not easy to understand.
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
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Offline OldTrees

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Re: Phase Series https://elementscommunity.org/forum/index.php?topic=18675.msg238366#msg238366
« Reply #6 on: January 02, 2011, 01:40:28 am »
About Playful Faerie

Turn 1: Material
Turn 2: Material
Turn 3: Material, become Immaterial at end of turn and heal player 5hp
Turn 4: Immaterial, become Material at end of turn and heal player 5hp
Repeat turns 1-4
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Offline EmeraldTigerTopic starter

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Re: Phase Series https://elementscommunity.org/forum/index.php?topic=18675.msg238430#msg238430
« Reply #7 on: January 02, 2011, 04:41:05 am »
Does anyone have any additional Ideas or comments to add to this series, before we make separate threads?
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Offline OldTrees

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Re: Phase Series https://elementscommunity.org/forum/index.php?topic=18675.msg238432#msg238432
« Reply #8 on: January 02, 2011, 04:48:43 am »
How about

Protected Soldier
Cost: 4 :light|3 :light
Stats: 4|3
Effect: Comes into play immaterial, becomes material after the 3rd turn.

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Offline AnonymousRevival

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Re: Phase Series https://elementscommunity.org/forum/index.php?topic=18675.msg238547#msg238547
« Reply #9 on: January 02, 2011, 10:18:14 am »
Reckon having a better wording for "material"?

This could be a new passive skill, but "immaterial" and then "material" might have a new wording for it I guess.
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Offline EmeraldTigerTopic starter

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Re: Phase Series https://elementscommunity.org/forum/index.php?topic=18675.msg238913#msg238913
« Reply #10 on: January 02, 2011, 08:03:30 pm »
@OldTrees Please put any additional ideas in the reserved post.
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
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Offline EmeraldTigerTopic starter

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Re: Phase Series https://elementscommunity.org/forum/index.php?topic=18675.msg242112#msg242112
« Reply #11 on: January 07, 2011, 01:51:56 am »
I don't like to double post, but we need more input here.
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
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anything
blarg: