Ambush + AdrenalineAdrenaline'd creatures endure multiple turns as well as attacks at the end of each turn/attack the Ambush bonus is removed.Example3 1|1 Adrenaline'd Ambushers1,1,1,15,1,1,19,1,1,1Adrenaline'd creatures recheck the number of attacks after each turn (see Steam Machine)Since Adrenaline'd Ambushers drop to full attack after the first attack they have a normal adrenaline routine based off their full attack with the ambush bonus only applied to the first attack. However this only matters if the ambushing attack is 15 or less allowing a second attack.So for a 1|1 Adrenaline'd Ambusher1615|1|1|1N|1|1|1(N<15)for a 4|3 Adrenaline'd Ambusher16|15|3|2N|3|2(N<15)
Quote from: EmeraldTiger on January 14, 2011, 06:35:25 pmhow does this sound?Dartfin | Swordfin 0: Wedge Formation: Gains (+n|+0 n = number of creatures in the formation) or (+2|+0 when in formation)umm. Here is wedge formation for referenceWedge Formation is a new mechanics that represents the coordinated push through the opponent's defenses. MechanicType: Active/ActivatedCard Text: Creatures in Wedge Formation attack as one.Creatures in Wedge Formation attack as one.Effect: When activated, the creature that previously activated Wedge Formation this turn will not attack. This creature's current attack increases by the current attack of the creature that previously activated Wedge Formation this turn.
how does this sound?Dartfin | Swordfin 0: Wedge Formation: Gains (+n|+0 n = number of creatures in the formation) or (+2|+0 when in formation)