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Offline ZephyrPhantomTopic starter

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Ignia : A Card Design RPG [ROUND 5, SIGNUPS OPEN] https://elementscommunity.org/forum/index.php?topic=49220.msg1070152#msg1070152
« on: May 14, 2013, 04:55:06 am »
Ignia : A Card Design RPG
Inspired by this RP on MTGSalvation Forums.
Round 1
Round 2
Round 3 
Round 4
Round 5 - Current Round - Decision Round : Time's Up.


Spoiler for MAP OF IGNIA : Starting Area "Towe" circled in red:

Welcome to the Ignia, the latest effort in ETG Forum entertainment for all your quest-seeking adventurers out there. If you're interested, feel free to read the rules and sign up here!


The Rules

1. Each player chooses an existing element, and then is given 10 quanta of that element.
You can alternatively choose 2 existing elements and start with 5 quanta in each element pool.

2. Provide a backstory, lore, or at least what kind of ability/skill you'd want to have. The GM then designs a 'player card' for you based on that.

Example :
Quote
Name : Guest101 the Great - A quanta maker
Level/Elements : 1 :earth
ATK/HP 1/1
Ability : 1 Other : Gain 2 random quantum.
Experience : 0/20 EXP
Quanta : 10 :earth
Electrum : 100 :electrum
Items : None
Current Goals: N/A

You are responsible for keeping track of your own player card. To do this, I would post a 'snapshot' of your current player card for every first move you make in a round.

3a. During rounds, players are presented with a card challenge, be it lore, flavor, or randomly designed card. The objective is for players to design a card (in 5 minutes!Note) that counters that card, gets through the DM's challenge, negotiates with the NPC, etc... You must be able to cast your card with your current quanta supply. (Whatever quanta you spend on casting the card/using it's abilities is permanently drained. Don't worry, you'll get more quanta at the end of each round.)

You do not need a full card table or images for your card - just use the format below:
Code: [Select]
Name:
Element:
Cost:
Type:
Atk|HP:
Text:
Notes:
Art: (Optional)

Challenge Examples:
Spoiler for Hidden:
Quote
Lore Challenge : "Make a card based on X legendary hero..."

Possible Answer Card:
Name: Legendary Hero the 1st
Element: Darkness
Cost: 5 | 4
Type: Creature
Atk|HP: 5 | 5
Text:  Legendary - Only one copy of this card can exist on the field at a time.
Notes:
Art:
Rating(s):
Quote
Negotiate Challenge : "Make a card to persuade this shopkeeper."
Quote
Card Challlenge : "You're attacked by a 5/5 Abomination! Design a card to defeat it!"

3b. You may also perform any other actions you want in the round - e.g. if there's a shop, you can visit it to buy stuff. If you don't give any specific order for your actions, your 'out-of-combat/card design' actions will happen before your card idea is 'cast'. In addition to quanta, you may also get electrum that can be used to buy equipment and items if there are shops nearby.

4. Cards are then judged by the GM and given a rating. The GM will judge from three categories:
  • Flavor: Does this card fit the theme/lore/context of the challenge?
  • Balance: Is this card balanced?
  • Meta: Is this card a copy of an existing ingame card? Has this idea been used before in this RP? How does this card work in the current ETG?

All cards will be judged in the unupgraded metagame unless stated otherwise.

Each category is rated out of 10, so you may earn a maximum rating of 30 and a minimum rating of 0 under normal circumstances.  You need a certain rating to pass each challenge. Rating also determines how much quanta/experience you gain at the end of each round - be careful not to overspend and run out of quanta.

5. A player card's 'casting cost' is their level - each level requires 10 more EXP than the last. (L1 0/20 -> L2 0/30 -> L3 0/40 etc...) When you level up, the GM will upgrade your card with some sort of improved ability, stats boost, or other change.

6. Each round, you get either 2 Mono element quanta or 1 of each Duo element quanta you picked at the beginning. (E.g. if you picked :fire only, you get 2 :fire . If you picked :darkness :aether , you get 1 :darkness and 1 :aether .) You may also choose to manually gather quanta as one of your actions for the round - depending on the environment, you might even get quanta out of your chosen elements.

7. Victory condition(s) is/are determined mostly by the player's actions, though usually the GM will give some kind of preset goal like 'kill the evil dragon' etc... You have a lot of free reign here to worldbuild or create backstory, so feel free to explore! (Just make sure you don't derail the plot.)

And that's all there is to it. If you're ready to embark on a quest, sign up here, at the Tavern of Towe!


FAQs:
1. If I'm attacked by a creature only, what happens to my creatures?
Creatures you summon will attack the opposing creatures of your choice.  You could also fight enemy creatures directly, but seeing as you probably will start as a 1/1, I'd advise against it. Each creature you can control can attack one enemy creature at a time, unless they have an ability that states otherwise.

2. Can I create a new card type/make a new element?
Yes, you can create a new card type or gain a new '13th' element through leveling. Be aware that it's slightly harder to design such cards, though.

3. I want some quick profile art for my RPG character, what should I use?
See Free Character Maker(s) - For your RPG Character Needs.

4. Are there any limits to equipment?
Yes - for example, if you have 4 swords and your character only has two hands, you can't wield all four swords at once. Equipment here generally follows how it'd work in most RPGs - you can't put equipment onto a part of your body that's already using equipment. If you have multiple equips for one 'slot', bold which items you have equipped.

5. How will the time limit be controlled?
Time limit will be controlled by a timer for each round, similar to the ones you see in Mafia games, Competitions, or PvP Events. Currently, each round lasts 3-5 days, but that may change depending on how active everyone is. If everyone in the RP posts before the round ends, I'll try to end the round early. If you don't post by the end of the round, you simply do nothing.

6. What happens to creatures/permanents after I summon them for one round?
If you're a battle, creatures and permanents will remain in play until that battle ends. In all other cases, the card vanishes after one round, so spend carefully.

7. If I make a chance-based effect card such as Chaos Seed, what happens?
I'll roll a die for the possible results.

8.  Can we cast already existing cards in addition to the speed created card?
When you start, you don't know any special moves besides A) Your current ability and B) the ability to Design/Recast Card Ideas. Ingame cards in ETG need to be 'learnt' or acquired somehow first.

9. Can we use previous cards we have created in this thread?
Yes, you may recast cards you've already created.

10. May we create two cards(or more) to work in sync to deal with the problem at hand?
Only if I specifically say you can. Otherwise, assume that you can only create one card per challenge.

11. Are there any others ways to gain quanta besides round events?
You can purposely 'gather' quanta from an area, though that takes time. You'll also get quanta when you travel - quanta tends to be more abundant in less-inhabited areas.
« Last Edit: June 05, 2013, 01:04:57 am by Zblader »

Offline UnholyAir

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Re: The 5 Minute CDRPG : A Card Design RPG [SIGNUP PHASE] https://elementscommunity.org/forum/index.php?topic=49220.msg1070156#msg1070156
« Reply #1 on: May 14, 2013, 05:14:43 am »
Name: Taggerung (Redwall anyone? xD )
Element:  :air :water
Ability: Something that has to do with generating quanta for Air or Water c:
« Last Edit: May 16, 2013, 01:46:31 am by UnholyAir »
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Offline Rutarete

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Re: The 5 Minute CDRPG : A Card Design RPG [SIGNUP PHASE] https://elementscommunity.org/forum/index.php?topic=49220.msg1070158#msg1070158
« Reply #2 on: May 14, 2013, 05:19:40 am »
Joining, following. Will likely be ready to start next week.
It is the greatest mystery of all...
Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
My Decks

Offline ZephyrPhantomTopic starter

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Re: The 5 Minute CDRPG : A Card Design RPG [SIGNUP PHASE] https://elementscommunity.org/forum/index.php?topic=49220.msg1070159#msg1070159
« Reply #3 on: May 14, 2013, 05:26:19 am »
Added UnholyAir and Rutarete. Be sure to post/edit in the following as soon as possible:
Quote
your character name, desired element(s), and what ability you'd like your character to have.

Offline Marsu

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Re: The 5 Minute CDRPG : A Card Design RPG [SIGNUP PHASE] https://elementscommunity.org/forum/index.php?topic=49220.msg1070221#msg1070221
« Reply #4 on: May 14, 2013, 12:31:51 pm »
Wow, this sounds great. Probs to Z!
Also, in. Will edit today.

/e:

Element:  :life
Background: A Druid, one with nature. Communes with trees and rivers, guards and shepherds the forest and all that lives in it.
Skill: Maybe summon trees (Pillars/Treants)? Or some kind of heal? Anything goes here.

Offline ZephyrPhantomTopic starter

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Re: The 5 Minute CDRPG : A Card Design RPG [SIGNUP PHASE] https://elementscommunity.org/forum/index.php?topic=49220.msg1070316#msg1070316
« Reply #5 on: May 14, 2013, 07:28:26 pm »
Updated a few things in the rules, most notably electrum, 'out-of-combat' actions, and potential to buy equipment/items.

Once 3 players have complete profiles I'll start, so get your profiles in! If you have any questions, feel free to ask.
« Last Edit: May 14, 2013, 07:36:12 pm by Zblader »

Offline EmeraldTiger

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Re: The 5 Minute CDRPG : A Card Design RPG [SIGNUP PHASE] https://elementscommunity.org/forum/index.php?topic=49220.msg1070394#msg1070394
« Reply #6 on: May 15, 2013, 02:25:48 am »
Element
:aether
Story
I am a young man with a natural gift in magical arts. This skill still needs a fair bit of honing.
Skill
Something a wizard's apprentice could do.


If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
:life :aether

Offline ddevans96

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Re: The 5 Minute CDRPG : A Card Design RPG [SIGNUP PHASE] https://elementscommunity.org/forum/index.php?topic=49220.msg1070395#msg1070395
« Reply #7 on: May 15, 2013, 02:44:13 am »
Name: Shaumasc Anatta [shoh''-mask ah-naht''-uh], or Shau [shoh'']
Elements: :water :darkness
Ability: Shapeshifting, though unhoned with anything except his elemental background.
« Last Edit: May 15, 2013, 02:59:41 am by ddevans96 »
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Offline Zaealix

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Re: The 5 Minute CDRPG : A Card Design RPG [SIGNUP PHASE] https://elementscommunity.org/forum/index.php?topic=49220.msg1070474#msg1070474
« Reply #8 on: May 15, 2013, 12:55:27 pm »
Name: Iredia Irei
Element: :gravity
Backstory: Iredia is particularly curious and whimsical, a strange personality when compared to the usually disciplined and orderly minds of her peers. Despite, or perhaps because of her carelessness, she does have a way with the enourmous Gravity-controlling Amargios, and displays similar skills with manipulating gravity, often utilizing this for a form of flight. Compared to Air elementals, she's much slower, and somewhat less maneuverable, but it is much more difficult to disrupt her flying.
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Re: The 5 Minute CDRPG : A Card Design RPG [SIGNUP PHASE] https://elementscommunity.org/forum/index.php?topic=49220.msg1070552#msg1070552
« Reply #9 on: May 15, 2013, 08:04:30 pm »


Quote from: andretimpa
Name: andretimpa
Level/Elements:  1 :time
Stats : 1/1
Ability : :time :time - Stasis - Target creature can't attack this round. (That creature can still use abilities.) andretiempa can't attack or cast non - :time spells this round.
Experience: 3/20 EXP
Quanta : 9 :time
Electrum : 150 :electrum
Items : None
Current Goals: Hone your skills

Spoiler for old:
Would like to join (I'll be free next week).

Q: How will the time limit be controlled?
« Last Edit: May 20, 2013, 11:29:47 pm by andretimpa »
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

Offline ZephyrPhantomTopic starter

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Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN] https://elementscommunity.org/forum/index.php?topic=49220.msg1070561#msg1070561
« Reply #10 on: May 15, 2013, 08:47:49 pm »
Would like to join (I'll be free next week).

Q: How will the time limit be controlled?
Time limit will be controlled by a timer for each round, similar to the ones you see in Mafia games, Competitions, or PvP Events. Currently, each round lasts 3-5 days, but that may change depending on how active everyone is. If everyone in the RP posts before the round ends, I'll try to end the round early. If you don't post by the end of the round, you simply do nothing.

Added you to the list. Be sure to send in your profile info ASAP!

EmeraldTiger, ddevans96, Zaealix - Thanks for posting your profiles with your signup post! We now have 3 players ready to the start, so the journey begins!

ROUND 1 - First Steps
EmeraldTiger, Shaumasc Anatta (ddevans96), Iredia Irei (Zaealix), Thaez the Dark (Fippe94), Harvestasha (EvilDeathX) + everyone else

Welcome to the World of Ignia. Here are your player cards:

Spoiler for EmeraldTiger:
Quote from: EmeraldTiger
Name : EmeraldTiger
Level/Elements : 1 :aether
Stats : 1/1
Ability : :rainbow - Aether Invocation - Gain :aether . Use up to twice per round. (:rainbow can be paid with any quanta.)
Experience : 0/20 EXP
Quanta : 10 :aether
Electrum : 100 :electrum
Items : None
Current Goals: N/A

Spoiler for ddevans96:
Quote from: ddevans96
Name: Shaumasc "Shau" Anatta
Level/Elements: 1 :water :darkness
Stats : 1/1
Ability : :rainbow :darkness :water - Imitate - You may use target creature's activated ability. (:rainbow can be paid with any quanta.)
Experience: 0/20 EXP
Quanta : 5 :water , 5 :darkness
Electrum : 100 :electrum
Items : None
Current Goals: N/A

Spoiler for Zaealix:
Quote from: Zaealix
Name: Iredia Irei
Level/Elements:  1 :gravity
Stats : 1/1
Ability : :gravity :gravity - Llun Ytivarg - Target creature gains airborne and +1 | +0 until end of round.
Experience: 0/20 EXP
Quanta : 10 :gravity
Electrum : 100 :electrum
Items : None
Current Goals: N/A

Spoiler for Fippe94:
Quote from: Fippe94
Name: Thaez the Dark
Level/Elements:  1 :darkness
Stats : 1/1
Ability :  :darkness :darkness - Unholy Strike - Target creature takes 1 damage.
Experience: 0/20 EXP
Quanta : 10 :darkness
Electrum : 100 :electrum
Items : None
Current Goals: Looking for a new goal in life.

Spoiler for EvilDeathX:
Quote from: EvilDeathX
Name: Harvestasha
Level/Elements:  1 :aether :darkness
Stats : 1/1
Ability :  :darkness :aether - Spirit Double - Put a 1/1 token into play that's a copy of Harvestasha. (The token has summoning sickness and can't use its abilities this round.) Sacrifice that token at the end of the round.
Experience: 0/20 EXP
Quanta : 5 :aether , 5 :darkness
Electrum : 100 :electrum
Items : None
Current Goals: N/A

You exist! For being the first players to enter, you get a bonus challenge to start you off. This challenge is open to any players who join for the first 3 days of Round 1.

As you head towards the City of Towe, you can't help but notice that the road is uncomfortably silent... well, it was. Two figures near you seem to be nearby, but there are many other adventurers now approaching Towe on the horizon. (Basically, you see everyone else.)

Hm. Perhaps this isn't a usual route taken by merchants? As you walk around the road, you notice two shady figures mugging a caravan in the distance.

Quote
Name: Strongarm Mugger
Element: :earth
Cost: 4 :earth
Type: Creature
Atk|HP: 2 | 2
Text: Strongarm Mugger resists the first 2 damage done to it each round.
Copies in play : 2

You can either fight them or run away with no penalty. If you choose to fight them, you need to either beat them in direct combat or design a card with a minimum rating of 12/30 that will somehow stop the muggers. Each of you can attempt to design a card for this challenge.

Remember that you're not bound by game coding for this RPG, so mechanics that would theoretically work ingame like multitargeting, deck searching, etc... are also acceptable.

Should you choose to run away, you head on to The Honorable City of Towe.
Spoiler for MAP - Towe circled in red:

The port city is a bustling metropolis of adventure, characterized by all sorts of honorable and shady figures rushing through the roads. With luck, you've managed to arrive without any trouble.

You observe your surroundings - to the east is the Adventurer's Guild, where one may find quests and possibly other companions. To the south is the The Port, where a traveler can buy safe passage aboard a ship (or occasionally something more bizarre.). To the west is the Bazaar, which buys and sells all sorts of equipment and goods, with a blusterous Tavern nearby. To the north is the elaborate Church of Lumia, a sanctum for those of the faith.

So, what would you like to do?


Round Timer : Time's Up.

Remember the most important rule here : This is the last time I will post your avatar and other information. Be sure to remember to include all the info posted just above here in each post, but updated, obviously. Also repost your avatar each time.
« Last Edit: May 16, 2013, 06:00:47 am by Zblader »

Offline Zaealix

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Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN] https://elementscommunity.org/forum/index.php?topic=49220.msg1070577#msg1070577
« Reply #11 on: May 15, 2013, 09:19:11 pm »
Name: Iredia Irei
Level/Elements:  1 :gravity
Stats : 1/1
Ability : :gravity :gravity - Llun Ytivarg - Target creature gains airborne and +1 | +0 until end of round.
Experience: 0/20 EXP
Quanta : 10 :gravity
Electrum : 100 :electrum
Items : None
Current Goals: N/A

two ideas came to mind:
1. Use Llun Ytivarg on the caravan and fly them to safety!
2. Card creation:
Gravity pulse
spell
costs:4  :gravity
delays all opposing creatures by 1 turn.

Use Gravity pulse on the StrongArm Muggers to prevent them from moving while we escape.
*Water Guild*

 

anything
blarg: