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Offline Higurashi

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  • Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
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Re: Mass-Healing (FG-farmer) https://elementscommunity.org/forum/index.php?topic=23254.msg341516#msg341516
« Reply #12 on: May 27, 2011, 08:01:27 pm »
I'm definitely missing Antimatter in this after a couple games, and Gravity Shield and Firestorms aren't doing it for me. I'd focus the strategy if it was my deck. Hm.. Purple Nymph would fit perfectly with the slow speed of this deck.
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the_unknown

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Re: Mass-Healing (FG-farmer) https://elementscommunity.org/forum/index.php?topic=23254.msg344634#msg344634
« Reply #13 on: June 01, 2011, 10:04:57 pm »
aak this is used in t50 alot!  and i just realized what you use for damage ;D

twixy10

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Re: Mass-Healing (FG-farmer) https://elementscommunity.org/forum/index.php?topic=23254.msg344688#msg344688
« Reply #14 on: June 01, 2011, 10:58:12 pm »
I don't like the shards of divinity. the extra money (180 instead of 120 electrum with an EM) isn't that important. Furthermore, those shards only work in early game (when you have things in control you won't need them) so they are dead cards after a while. To my opinion they slow the deck down. So I would change them into other cards.

Changes I would like (without testing)
-6 shards of divinity
+3 antimatter (or +2 and +1 nymph)
+3 PA

The aspect I like most of this deck: Mass Healing XD.

Re: Mass-Healing (FG-farmer) https://elementscommunity.org/forum/index.php?topic=23254.msg344710#msg344710
« Reply #15 on: June 01, 2011, 11:47:46 pm »
A slow deck like this needs the slowest cards there are: nymphs!

This version has actually been working pretty well:

Hover over cards for details, click for permalink
Deck import code : [Select]
500 568 59c 5lm 5lm 5lm 5lm 5lm 5lm 5p0 5s4 5v8 62c 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 71b 77f 7aj 7gp 7h2 7n0 7q5 7q5 7q5 7q5 7q5 7q5 7q8 80h 80h 80h 8ps

twixy10

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Re: Mass-Healing (FG-farmer) https://elementscommunity.org/forum/index.php?topic=23254.msg344717#msg344717
« Reply #16 on: June 01, 2011, 11:55:28 pm »
A slow deck like this needs the slowest cards there are: nymphs!

This version has actually been working pretty well:

Hover over cards for details, click for permalink
Deck import code : [Select]
500 568 59c 5lm 5lm 5lm 5lm 5lm 5lm 5p0 5s4 5v8 62c 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 71b 77f 7aj 7gp 7h2 7n0 7q5 7q5 7q5 7q5 7q5 7q5 7q8 80h 80h 80h 8ps
Isn't the Golden nymph too expensive? I wouldn't use it.

Offline Getawu2Topic starter

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Re: Mass-Healing (FG-farmer) https://elementscommunity.org/forum/index.php?topic=23254.msg346578#msg346578
« Reply #17 on: June 05, 2011, 08:52:44 pm »
I don't like the shards of divinity. the extra money (180 instead of 120 electrum with an EM) isn't that important. Furthermore, those shards only work in early game (when you have things in control you won't need them) so they are dead cards after a while. To my opinion they slow the deck down. So I would change them into other cards.

Changes I would like (without testing)
-6 shards of divinity
+3 antimatter (or +2 and +1 nymph)
+3 PA

The aspect I like most of this deck: Mass Healing XD.
Well, additionaly to earning more money and points, the 20 HP-Healing they give saved me sometimes, so I'll stay with them (and as I said they help with TU-rushes). Adding some antimatters (or purple nymph as it was suggested) for 1 or 2 of them (or for sanctuaries) might nevertheless be worth a try - as is adding nymphs, but those change the deck of course to entirely different strategies so that it won't be the traditional Oty-FD-FFQ-combo anymore the original deck is relaying onto (which could of course nevertheless improve it - I just like that combo). And you still may get some helpful nymphs in late game through rewinding your nypmh-mutations.

Offline Minor Vampire

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Re: Mass-Healing (FG-farmer) https://elementscommunity.org/forum/index.php?topic=23254.msg350429#msg350429
« Reply #18 on: June 13, 2011, 09:01:21 am »
personally, im using Seravy's version while his includes SunDials and Phase Shields for stalling while your drawing through your deck, i noticed yours lacks that. Also, i would reduce the sanctuary ammount down to 2 and throw in 1 miracle since you already have 6 SoGs and remove fog shield and spine carapace and add in some Protect Artifacts vs gods with PC since it seems some of them have the audacity to steal/destroy your weapon/shield over hourglasses which makes it funky. but overall, this looks good but you really don't need that many SoDs, perhaps 2-3 is viable. Also, throw in a Graveyard so you can mutate the skeletons which will then increase your damage :D

Offline Rastafla

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Re: Mass-Healing (FG-farmer) https://elementscommunity.org/forum/index.php?topic=23254.msg350469#msg350469
« Reply #19 on: June 13, 2011, 12:34:43 pm »
Ive used this deck today, went 7/3 with it the tree losses were graviton and darkmatter and octane. I had 3 lightafter the first turn and the sanc but DM played 6 towers and dropped BH then on turn two nymph and on the other turns more BHs and yet another nymph. Octane was close, bad quanatstart and had to play sod lost 1 gravity who would have made all the difference.

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Offline Calindu

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  • Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.
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Re: Mass-Healing (FG-farmer) https://elementscommunity.org/forum/index.php?topic=23254.msg351746#msg351746
« Reply #20 on: June 15, 2011, 04:06:03 pm »
Looks funny,like other timebows,but since you don't use  :darkness quanta why not the dusk shield instead of fog?
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Offline Getawu2Topic starter

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Re: Mass-Healing (FG-farmer) https://elementscommunity.org/forum/index.php?topic=23254.msg352304#msg352304
« Reply #21 on: June 16, 2011, 04:28:14 pm »
I've been testing a variant with 3 SoD replaced by a Protect Artifact, Mindgate and Purple Nymph.
PA didn't help me often, but if so it might make the difference. Mindgate isn't needed but speeds up the games a lot (though I had to destroy my Hourglasses more often). The Nymph wasn't really helpful (too late or too much control / healing until I got it and so didn't need it anymore - only helped me EM once IIRC), so I'll try changing it with a Purify.

I've also tried to replace all the 6 SoDs with Purifies to strenghen the "mass healing"-theme, but that didn't seem to improve the deck, on the contrary I had the feeling I lost more often.

@ the idea of dusk shield: I prefer Fog Shield atm as it can be played faster and often helps in early game - but of course replacing it with Improved Dusk sounds like it's worth a try

 

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