An additional creature would have been enough for that one game where I was close to winning, but not for the other 18 games...wait, I already said this, why do I need to repeat myself. The problem wasn't with the damage...
Miracle, Maxwell's demon, Permafrost Shield, Arctic octopus, Firestorm, Reverse Time, large number of shockwaves/thunderstorms/fire lanes, or just the god killing me with huge dragons quickly, to name the things I've lost to. It's not like I could have won with an additional 6-7 damage per turn, when they still had more than half of the life left when I lost.
Anyway, god by god, with my thought about the matchups :
Ferox (0/1) :
This one is hopeless. He puts out tons of damage, and even has healing for backup, not that you can kill him before he kills you.
Gemini (0/1) :
He copies your Lava destroyers, plays dragons, and might lobotomize your lava destroyers. He also has tons of phase shields. I don't see a victory here without drawing that single copy of momentum and extreme luck.
Eternal Phoenix (0/1):
He puts damage out extremely fast in form of phoenixes and ruby dragons.
Neptune (0/3) :
I got him down to 25 life once, but only because he didn't draw enough pillars for a long time. Otherwise, tons of creature control, in form of shockwave, permafrost, and arctic octopus, so this one is completely hopeless.
Incarnate (0/1) :
Bone walls, which he plays tons of copies of, can stop golems for 3-4 turns each. Vampires, meanwhile, heal him back while kill you. Poison might also kill some golems, especially if he plays multiple retroviruses.
Dark Matter (0/1) :
Too many fast creatures (elite charger, and archangel). Otyugh also eats golems, and black hole can be a trouble too. This might be possible to win with some luck, but definitely not at a high %.
Rainbow (0/2) :
Tons of creature control. You don't stand a chance unless he has an extremely bad hand, meaning no hourglasses, and no creature control either.
Osiris (0/1) :
Eternity, Reverse time, devour. Enough said. If you can get him down to 100 life, you are already very lucky.
Miracle (0/2) :
Miracles, so he basically have infinite life. He also has huge dragons, and blessed diving creatures that kill you in a few turns, doing over 12 damage a turn.
Graviton (0/1) :
I don't remember much about this one, but I think he killed me with quick chargers and stuff. He can also kill golems with gravity pull and firestorm for additional trouble.
Probably one of the more possible to defeat opponents, but far from easy.
Oh wait, looking at his decklist, there are Otyugh here too, so get ready for your golems to be eaten, unless you manage to draw the single copy of mind flayer and are also lucky enough that it stays alive.
Dream Catcher (0/1) :
Shockwaves and Thunderbolts, Rage Elixirs, overall a lot of creature kill spells, that gets rid of your golems. While listed as "easy", I got all three of my golems killed quite fast, and had nothing left in play. Got him down to like 160 life.
Antimatter Nypmh is also an auto-loss if he plays one.
Elidnis (0/1) :
Congeals, healing, and he can lobotomize your golems too. Also plays tons of damage, in form of phase dragons, forest spirits, and copied golems, so you won't last too long here.
Paradox (0/1):
This is the game where I was close to winning. Might be possible to have a reasonable amount of wins here, but he can play lots of creatures fast, that multiply, and can even copy your golems, so definitely not the "easy" category either.
Chaos Lord (0/1):
He mutates your golems, and dissipation shield pretty much means a loss, as you can't destroy it. Maxwells demon is an auto loss if he gets one, too. Probably possible to win some games, because he doesn't play out damage that fast sometimes, but I would expect less than 50% of them. Dragons, and some mutated creatures can be huge, and fast damage.
Destiny (0/1) :
Maxwells demon in large amounts = hopeless. Also plays reverse times.
These were the gods I've played against.
The remaining ones are :
Decay - This one actually sounds reasonably beatable...as long as he doesn't play an early shield.
Divine Glory - Someone already posted a 2 of out 6 win rate, which is pretty bad. I wouldn't expect any better against a god that plays miracles, though.
Fire Queen - She can be very slow sometimes, but an early eagle eye can be trouble, and if she starts making fireflies quick, fire lances can kill your golems, or the healing from bonds can go out of control. I'd say this is an 50-50% one.
Hermes - Tons of creature control here, so your golems will die. He'll also do more damage with his own golems than you'll with yours.
Morte - Listed as "easy", but I doubt. He has a miracle, and he can poison your golems to death easily with 6 copies of retrovirus, and 3 of plague. Add some bone walls to hold your offense up to that...
Octane - Draw your single copy of mirror shield or lose, I think. Even then, won't the eagle eyes just kill the golems before you can kill him? Some wins are possible here, but I expect less than 50%.
Seism - Tons of reverse times, and many heavy hitters. This one is nearly hopeless. When I was playing my own deck, I had my golems reversed four times...while that deck had the quanta to replay them, this one doesn't. And even by replaying them, I still lost. Shiriekers and Dragons hit hard...
That's all.
If someone claims this deck is any good, post some statistics, something like at least 10 games from each of the gods where you are supposed to play the game, and a list of gods you are supposed to not play against.