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Seravy

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Re: Acelink's God Killer https://elementscommunity.org/forum/index.php?topic=5228.msg69104#msg69104
« Reply #24 on: May 15, 2010, 03:38:49 pm »
This deck is horrible, even worse than I expected.

Out of 19 games, I have won zero, and there was only ONE where I was close to victory, in all other cases, I had no chance for winning whatsoever.

It even performed worse than my top 50 farmer lava golem deck, which I played out of pure curiosity.

A few cards were different than what was posted (rays instead of sparks, a blessing instead of chaos power, and vampiric dagger instead of liquid shadow), but nothing major that would have helped against the overwhelming damage received from the gods, or what could save my golems from reverse time, shockwave, and other removal spells. Nothing that would have helped against opponents left at 100+ life when I ran out of mine, either.

While I didn't play that many gods listed as "easy", the one I played didn't feel easy at all, I had no chance whatsoever against dreamcatcher, he killed all 3 of my golems with thunderbolts and shockwaves.

Overall, I'd say the number of gods where you have at least a good chance to win is very low, at most four of them, the rest are either risky, or outright impossible.
It's a waste of electrum and time to play this deck, and an even greater waste of score, sure it's fast, but win like 10% of games at best with it.

I'd suggest trying this instead, if you really want to use a golem rush, seemed a lot more stable and reliable for me :
Code: [Select]
6rl 6rn 6rn 6rn 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7ds 7ds 7ds 7ds 7ds 7ds

miniwally

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Re: Acelink's God Killer https://elementscommunity.org/forum/index.php?topic=5228.msg69106#msg69106
« Reply #25 on: May 15, 2010, 03:41:06 pm »
If you changed some cards then you can't complain about the deck as well as changing a 5 attack creature to a 1 attack creature, the main reason of the sparks is so that you can buff them so they survive.

Seravy

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Re: Acelink's God Killer https://elementscommunity.org/forum/index.php?topic=5228.msg69174#msg69174
« Reply #26 on: May 15, 2010, 07:00:58 pm »
An additional creature would have been enough for that one game where I was close to winning, but not for the other 18 games...wait, I already said this, why do I need to repeat myself. The problem wasn't with the damage...

Miracle, Maxwell's demon, Permafrost Shield, Arctic octopus, Firestorm, Reverse Time, large number of shockwaves/thunderstorms/fire lanes, or just the god killing me with huge dragons quickly, to name the things I've lost to. It's not like I could have won with an additional 6-7 damage per turn, when they still had more than half of the life left when I lost.

Anyway, god by god, with my thought about the matchups :

Ferox (0/1) :
This one is hopeless. He puts out tons of damage, and even has healing for backup, not that you can kill him before he kills you.

Gemini (0/1) :
He copies your Lava destroyers, plays dragons, and might lobotomize your lava destroyers. He also has tons of phase shields. I don't see a victory here without drawing that single copy of momentum and extreme luck.

Eternal Phoenix (0/1):
He puts damage out extremely fast in form of phoenixes and ruby dragons.

Neptune (0/3) :
I got him down to 25 life once, but only because he didn't draw enough pillars for a long time. Otherwise, tons of creature control, in form of shockwave, permafrost, and arctic octopus, so this one is completely hopeless.

Incarnate (0/1) :
Bone walls, which he plays tons of copies of, can stop golems for 3-4 turns each. Vampires, meanwhile, heal him back while kill you. Poison might also kill some golems, especially if he plays multiple retroviruses.

Dark Matter (0/1) :
Too many fast creatures (elite charger, and archangel). Otyugh also eats golems, and black hole can be a trouble too. This might be possible to win with some luck, but definitely not at a high %.

Rainbow (0/2) :
Tons of creature control. You don't stand a chance unless he has an extremely bad hand, meaning no hourglasses, and no creature control either.

Osiris (0/1) :
Eternity, Reverse time, devour. Enough said. If you can get him down to 100 life, you are already very lucky.

Miracle (0/2) :
Miracles, so he basically have infinite life. He also has huge dragons, and blessed diving creatures that kill you in a few turns, doing over 12 damage a turn.

Graviton (0/1) :
I don't remember much about this one, but I think he killed me with quick chargers and stuff. He can also kill golems with gravity pull and firestorm for additional trouble.
Probably one of the more possible to defeat opponents, but far from easy.
Oh wait, looking at his decklist, there are Otyugh here too, so get ready for your golems to be eaten, unless you manage to draw the single copy of mind flayer and are also lucky enough that it stays alive.

Dream Catcher (0/1) :
Shockwaves and Thunderbolts, Rage Elixirs, overall a lot of creature kill spells, that gets rid of your golems. While listed as "easy", I got all three of my golems killed quite fast, and had nothing left in play. Got him down to like 160 life.
Antimatter Nypmh is also an auto-loss if he plays one.

Elidnis (0/1) :
Congeals, healing, and he can lobotomize your golems too. Also plays tons of damage, in form of phase dragons, forest spirits, and copied golems, so you won't last too long here.

Paradox (0/1):
This is the game where I was close to winning. Might be possible to have a reasonable amount of wins here, but he can play lots of creatures fast, that multiply, and can even copy your golems, so definitely not the "easy" category either.

Chaos Lord (0/1):
He mutates your golems, and dissipation shield pretty much means a loss, as you can't destroy it. Maxwells demon is an auto loss if he gets one, too. Probably possible to win some games, because he doesn't play out damage that fast sometimes, but I would expect less than 50% of them. Dragons, and some mutated creatures can be huge, and fast damage.

Destiny (0/1) :
Maxwells demon in large amounts = hopeless. Also plays reverse times.

These were the gods I've played against.

The remaining ones are :

Decay - This one actually sounds reasonably beatable...as long as he doesn't play an early shield.
Divine Glory - Someone already posted a 2 of out 6 win rate, which is pretty bad. I wouldn't expect any better against a god that plays miracles, though.
Fire Queen - She can be very slow sometimes, but an early eagle eye can be trouble, and if she starts making fireflies quick, fire lances can kill your golems, or the healing from bonds can go out of control. I'd say this is an 50-50% one.
Hermes - Tons of creature control here, so your golems will die. He'll also do more damage with his own golems than you'll with yours.
Morte - Listed as "easy", but I doubt. He has a miracle, and he can poison your golems to death easily with 6 copies of retrovirus, and 3 of plague. Add some bone walls to hold your offense up to that...
Octane - Draw your single copy of mirror shield or lose, I think. Even then, won't the eagle eyes just kill the golems before you can kill him? Some wins are possible here, but I expect less than 50%.
Seism - Tons of reverse times, and many heavy hitters. This one is nearly hopeless. When I was playing my own deck, I had my golems reversed four times...while that deck had the quanta to replay them, this one doesn't. And even by replaying them, I still lost. Shiriekers and Dragons hit hard...

That's all.
If someone claims this deck is any good, post some statistics, something like at least 10 games from each of the gods where you are supposed to play the game, and a list of gods you are supposed to not play against.


dekskose

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Re: Acelink's God Killer https://elementscommunity.org/forum/index.php?topic=5228.msg69322#msg69322
« Reply #27 on: May 16, 2010, 12:26:44 am »
i tryed it out right now im at 2/9 wins vs
Octane who was really so easy
and destiny
and i got a ask are the chaos power for the balls or for golems i used them for golem as hp boost  and flayer was a really awesome card but im not sure if quintessence wouldnt been already better and same thing with liquid against steal flayer and liquid were awesome cards but sometimes those 2 cards would have saved my life especialy steal against this damn gravity shield of graviton

danieldubois

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Re: Acelink's God Killer https://elementscommunity.org/forum/index.php?topic=5228.msg69324#msg69324
« Reply #28 on: May 16, 2010, 12:28:36 am »
I'm with Seravy.  I've played about 10 games and came away with the feeling that this deck would never win a game.  I didn't get the double-golem wunder draw more than once or twice, but even if I had, some gods wouldn't have any trouble handling it.

(BTW, Decay, the one you said sounded beatable, triple siphons your first golem, then siphons every creature you play after that.  It was a blow out.)

miniwally

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Re: Acelink's God Killer https://elementscommunity.org/forum/index.php?topic=5228.msg69325#msg69325
« Reply #29 on: May 16, 2010, 12:30:30 am »
i tryed it out right now im at 2/9 wins vs
Octane who was really so easy
and destiny
and i got a ask are the chaos power for the balls or for golems i used them for golem as hp boost  and flayer was a really awesome card but im not sure if quintessence wouldnt been already better and same thing with liquid against steal flayer and liquid were awesome cards but sometimes those 2 cards would have saved my life especialy steal against this damn gravity shield of graviton
I think chaos power is for the ball lightnings to keep them alive which is a 5+N attack benefit where as if you use it on something else it's just an N benefit

dekskose

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Re: Acelink's God Killer https://elementscommunity.org/forum/index.php?topic=5228.msg69337#msg69337
« Reply #30 on: May 16, 2010, 01:29:56 am »
ok thx i wasnt sure about if its too keep alive the golems longer(so a thunderstorm or with a lil bit of luck a RoF dosnt kill them) or that you keep the balls alive

Scaredgirl

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Re: Acelink's God Killer https://elementscommunity.org/forum/index.php?topic=5228.msg69627#msg69627
« Reply #31 on: May 16, 2010, 04:04:29 pm »
Interesting deck, but won't come even close to 25-33% win rate that was promised in the first post.

smuglapse

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Re: Acelink's God Killer https://elementscommunity.org/forum/index.php?topic=5228.msg80827#msg80827
« Reply #32 on: June 03, 2010, 04:03:26 am »
I was skeptical of this build, but I tried it once I got all the cards.
And my first game was against Rainbow and I won!  I was so astonished.  However, it didn't keep up to that standard.
After 100 games, it was a nice diversion.

Stats:
Chaos Lord 1-0
Dark Matter 0-2
Decay 3-3;  1 Elemental Mastery
Destiny 0-7
Divine Glory 2-4
Dream Catcher 1-0
Elidnis 1-5
Eternal Phoenix 0-7
Ferox 0-5
Fire Queen 5-3
Gemini 0-7
Graviton 2-3
Hermes 1-1
Incarnate 0-3
Morte 1-4
Miracle 0-5
Obliterator 1-4
Octane 1-0
Osiris 0-1
Paradox 2-1
Rainbow 1-8
Scorpio 0-2
Seism 0-3

Total 22-78, 22%

The deck at the time I used it:
(http://imageplay.net/)

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Re: Acelink's God Killer https://elementscommunity.org/forum/index.php?topic=5228.msg102160#msg102160
« Reply #33 on: June 27, 2010, 02:10:36 pm »
Try -1 Cremation +1 Deflagration
There are things worse than eating tuna directly from the tin

lehomard2

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Re: Acelink's God Killer https://elementscommunity.org/forum/index.php?topic=5228.msg102254#msg102254
« Reply #34 on: June 27, 2010, 05:13:14 pm »
why not some gemfinders instead of sparks ? for more earth and the auto mulligan rule. I'll try this a bit. Or maybe a mix.

miniwally

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Re: Acelink's God Killer https://elementscommunity.org/forum/index.php?topic=5228.msg102293#msg102293
« Reply #35 on: June 27, 2010, 06:18:02 pm »
why not some gemfinders instead of sparks ? for more earth and the auto mulligan rule. I'll try this a bit. Or maybe a mix.
Less damage because you'll lose some 6 attack creatures.

 

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