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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg446793#msg446793
« Reply #288 on: January 07, 2012, 09:35:25 pm »
Today and the last two western tournaments had no TO on time.  It looks like one managed to come late today, as it started an hour late, but we should probably get some more TOs, or at least ones who will be there when they say they will.  I don't know who is to blame, and I don't want to know :p

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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg451766#msg451766
« Reply #289 on: January 23, 2012, 05:05:29 am »
Moved this discussion to a different topic since it's kinda off-topic otherwise.
What's the policy on waiting past the set Tournament start time for 16 players to join the tourney?  Just reviewing the rules makes it seem as if the tourney will be canceled if 16 players are not available when it is set to start or is there an unwritten rule that I'm not aware of here?
Right now, it's really up to the TO's discretion.

If enough additional willing participants can be pulled into the tournament room within 15-20 minutes, then I'm fine with that. Any longer, and people start getting restless and it would be wiser to cancel the tournament than to try to spend more time on finding enough people to hit 16.
I figured it was something like that.

I bring this up simply because I worry that people become restless far sooner than within 15-20 minutes of the tourney's start time.  If people are civilly asking for more participants then that's naturally fine, but it's not at all uncommon for a simple request to become harassment if the desired results are not met soon enough.  For obvious reasons, I have a problem with users harassing other members in chat.

Furthermore, it appears that when TOs are not present there is no limit to the amount of waiting time allowed before the tourney can begin.  For instance, this occasion (http://elementscommunity.org/forum/index.php/topic,35029.0.html) seems as if it should have been an unofficial tourney without rewards seeing as how the tournament didn't start until nearly 1.5 hours after it was set to begin.

I'm merely requesting that a reasonably set time limit is added for these circumstances, especially in light of the incident above.
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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg456648#msg456648
« Reply #290 on: February 04, 2012, 05:59:36 pm »
Interestingly enough, Western Tournaments appear to have large issues reaching the set ammount of 16 people lately. Although there is not much that could be done about this, talking to Zanz about implementing that link to the Tournies in the game page would help in general.

Also, having TO's come on time would be also pretty cool, even if there are no participants - that means 15 minutes before the tournament starts.
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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg456652#msg456652
« Reply #291 on: February 04, 2012, 06:11:07 pm »
We are considering merging both tourneys since Elements is usually inactive this time of the year, and since we get less participants with newer rules.

I was on time, which you would've noticed if you had checked the chat history before you posted in main. In fact, I had been hanging around for hours and started gathering people before you even noticed we needed more.
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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg456659#msg456659
« Reply #292 on: February 04, 2012, 06:21:27 pm »
Interestingly enough, Western Tournaments appear to have large issues reaching the set ammount of 16 people lately. Although there is not much that could be done about this, talking to Zanz about implementing that link to the Tournies in the game page would help in general.

Also, having TO's come on time would be also pretty cool, even if there are no participants - that means 15 minutes before the tournament starts.
We had a TO on time today, but Dec/Jan had issues with both reaching 16 players and having TOs being absent.

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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg469735#msg469735
« Reply #293 on: March 11, 2012, 04:22:04 pm »
As per pikachu's post on the pyramid tournament, here's my feedback:

-The time was rather early for western Canada where I'm from (9am) but I'm assuming this will rotate, and you can't possibly pick a time that will please everyone.  The time you did pick is probably about as good as it will get, though, given you're trying to set it up for everyone.

-The actual pyramid concept was a fun one, and I'd play in it or something similar again.

-The prizes were reasonable, given that the two tournaments were merged, and the chances for winning something are about the same.  Less people will win electrum (6 in this one vs 8 in the old system) but I think the total amount of electrum being paid out was similar, and people only really care about the mark prizes anyway, and that was the same.

-The turnout was, if I'm not mistaken, 27 players.  That's slightly less than we'd get with two separate tournaments, which probably represents those we lost from Asia/Australia, but it doesn't seem to have hurt the turnout too much.  It didn't really help much either for turnout, but it does make sure the tournament can actually happen by merging it.  It's also better with that sort of size, because with the 16-20 that I've been used to participating in recently, you could win prizes by winning only two rounds; now it takes 3 rounds, if this turnout is maintained.


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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg469933#msg469933
« Reply #294 on: March 12, 2012, 01:19:57 am »
i am speaking now from the asia site. my place is in kuala lumpur, GMT +8. so my time ended up at 12.00am. i think the merged tourny is a good idea. but i would seriously consider a rotate. i definitely cannot keep up staying so late that time as i have lectures the next day. other than that i think it is fine. but i think the reward can be given to more people  since there will be more participants now.
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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg473704#msg473704
« Reply #295 on: March 24, 2012, 02:44:47 pm »
I was disappointed to miss this week's tourney.  Could we expand the signup window for the next one?

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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg473707#msg473707
« Reply #296 on: March 24, 2012, 02:53:39 pm »
There is no signup. We're on a rotation schedule of 8 hours times 3. Next week will be the timeslot 8 hours after this one was held, i.e. 16 GMT.

Also, you need 30 posts.
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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg474263#msg474263
« Reply #297 on: March 25, 2012, 07:00:24 pm »
Regarding the new rotating schedule, I am not at all surprised at the excellent turnout on March 10, but poorer turnout for March 17 and 24.

Starting time at 1600 GMT (like March 10) allows pretty much all US (8-11am) and european (3-7pm) players to participate, which is where the majority of the community resides (sorry asia).

When starting times are at 0800 GMT (March 24), most US players are sleeping. And 0000 GMT (March 17) is when most euro players sleep AND it's friday night for US players.

I'm curious to see if another cycle of this schedule yields the same results. And if it does, I would suggest maybe switching every other week between hosting 1 or 2 tourneys. Where 1 week is single tourney around 1600 GMT, next week is eastern/western, then repeat. Also always have the upped tourneys at 1600 GMT to ensure good turnout. Otherwise, I would suggest maybe a 3-hr rotating schedule around 1600 GMT.

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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg476305#msg476305
« Reply #298 on: March 31, 2012, 04:28:53 pm »
Is the chat down? It's my first tournament and I don't wanna miss it.

/e: nvm.

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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg478236#msg478236
« Reply #299 on: April 09, 2012, 03:45:58 am »
With the current prize system, 5th and 6th place will get an amount of 2k and 1k electrum. Many veterans will just forfeit the extra games, but it could mean a lot to newbies. Not sure if it has been suggested before, but I think there should be a designated place that TOs can store the unwanted codes, and put them into next week's tourney. It could even work like lottery, with cumulative bonus to attract people to play out the games.
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