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Messages - sinez (29)

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1
Duo-Decks / Death and Life (WiP) (death and entropy duo deck)
« on: December 29, 2010, 06:12:46 pm »
Well, i came back to elements after spending a long time playing other games like tf2 and kingdom hearts, and decided to use the new cards recently added in to build a deck based on schrodingers cat, and this is what i got:

(un-upgraded, i dont even KNOW what the cat does when up'd, so if you were using it upgraded you might need to tweak the counts... but in its current form the deck is less than effective in a good number of situations)

Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vq 4vq 4vq 4vq 4vq 4vq 52k 52k 52k 52k 52n 52n 52r 52r 52v 52v 52v 52v 52v 52v 8pj


Ive been playing around with it a tad, and it works rather well if you get a decent starting hand, in the first pvp match i tried i noticed that it was terrably weak to lobotomize, but the person i was up against imediatly lobo'd the vultures, and then ran out of aether, and took about half the match before he managed to take down the cats themselves, in the end i only lost by one round, mostly due to him freezing one of my remaining vultures and poisoning the other, neither actualy died due to the match ending too quickly.


the weaknesses i have found:

Lobotomize demolishes it.
Death element can take advantage on its over-relaince upon "on death" effects
a fire elment can mess you up a tad, but in one fight i ended up winning because the oponents firestorm killed everything BUT my two vultures, who eached ended up with around 17 attack and imediatly finished him off.

gravity can be annoying, but its vulnerable to the swarming effect of the boneyards, inversly, shields can wreck the swarming, but the vultures rising attack power bypasses the effect, and they cant have both on at the same time.

im realy not sure what i can do to change it without just bumping it to 40 cards and changing all the card counts to 6, but im not sure if that would realy help.

this has probably already been posted, but its a deck i built myself... so idk.

2
Rainbow Decks / Re: Fire Lance sudden killer (work with no ungrade)
« on: May 29, 2010, 09:10:30 pm »
i was able to build all but the weapon after getting a base fire deck, then i chalenged a halfblood (or maby an accidental false god, i think it gliched) and got him down to 2 hp on the last turn.

i didnt have the weapon, and it killed me. YOU NEED A SWORD. IF NOT FARENHITE THEN A DAGER!

3
Death / Re: 432 Electrum Deck for Poor people.
« on: May 29, 2010, 07:58:57 pm »
dude, if you take the basic death started deck and move the cards around you can get to this with 200 extra electrum, THATS FRIGIN GUD!'

(i was trying to find a deck to help me get the money to make a light mono, strangly i went to death, then looked for a good death deck, i found this)

4
Rainbow Decks / its mono time (fail)
« on: April 18, 2010, 06:36:46 pm »
im going to try and make a mono deck version of this deck, i FINALY found the trainer, so it shouldnt take too long

(EDIT): ok, i checked through all my thoughts on the idea, and finaly rage quit, its impossable to match this decks uberness with a mono deck.

5
Rainbow Decks / Re: MrSexington's "Rage Quit Deck"
« on: April 16, 2010, 01:30:33 am »



possably  as a replacement to an antimatter (you have a freakin 5!) but otherwise no, but im no pro at this (as you can see im still building the deck)s
Someone else suggested this earlier in the thread.  You can test it out.  It might work, but I'm still against it.  There are two problems:


sorry, that was me BEFORE i realy started using the deck, but i dont think the later draws of aflo are fail draws, they can still be used to kill a enemy creature and instantly fill the spot witha cell. i have done that many times (i have 50 of the cards currently)

6
Time / Re: Mono-Time
« on: April 15, 2010, 06:33:10 pm »
ya, all this needs in a aether mark to compliment the anubis, marks dont count against mono deckyness. (if thats what you call it) and with the ability to make ur dragons imune 2 anitmater (reverse time would stop that, but its still wasted quanta) as well as safe from poison, and thus safe from aflotoxin lockdown decks, besides that its perfect. just add the aether mark

(also, if you have a golden nymph, it would fit perfect, sadly no one realy has nymphs,

7
Rainbow Decks / Re: MrSexington's "Rage Quit Deck"
« on: April 13, 2010, 08:27:00 pm »
 i did my first pvp battle with this deck, i won a few minutes afterr class ended, but i STILL won (the oponent refused to rage quit until he had 2 cards left, i was one card up, at start had a three card advantage.) saddly, i was on a mac, now that im back on a pc ill start to work on the screen shot stuff. (sadly i had to sell a nymph to fund it, it was a nymph i had absolutly no use for however, and beleive me, it was worth it.)

8
Rainbow Decks / Re: MrSexington's "Rage Quit Deck"
« on: April 13, 2010, 10:27:24 am »
After some testing, I found that I never seem to get an Aflatoxin quick enough. Would it be wise to include a fourth one?
possably  as a replacement to an antimatter (you have a freakin 5!) but otherwise no, but im no pro at this (as you can see im still building the deck)s

9
General Discussion / Re: [Poll] How many nymphs do you have?
« on: April 13, 2010, 10:07:00 am »
i just woke up today, went to the oracle, clicked my fortune, it mived like AN INCH and i got a golden nymph (not like i need one) lolz

10
Duo-Decks / why this isnt fair against lvl 1ns
« on: April 02, 2010, 07:34:08 pm »
(http://www.screenshotdumpster.com/view/m7Gbd56689/denial_pwnage)
this is why its overkill to use this on lvl 1ns (yes that is a lvl 1 who had a vamp stiliento, it wasnt mine) yeh major over kill even un upraded, thnx for the deck idea dude!

11
Rainbow Decks / Re: MrSexington's "Rage Quit Deck"
« on: April 02, 2010, 03:21:47 pm »
i was sitting here watching and reading the posts on this deck while troll calling some nub who insulted mah aether deck i posted on utube and i though: wait, i could use this! i proceded to start and build this deck from trhe ground up, and i have to say, its not going to be eze, i dont have any uped cards, no rare weps, and i still need to get all the basic cards while defeating foes in pvp for cash to upgrade, this might take a few days, BUT I WILL DO IT!

12
SG, as promised in a thread, -karma
Thanks. It always warms my heart to see that my work of trying to make this whole forum experience more fun for everyone is highly appreciated and rewarded with negative karma.

Next year we'll just skip the whole April Fools thing, ok? This way people who take the internet seriously, don't become traumatized by a prank tradition that has been around before we were even born.
ya, good idea, I wouldnt be surprised if a lot of people have already left the game on the assumption that it had been bought out, you MIGHT want to think twice about doing this agains, in case more people fall for it, anyway that was a fantastic joke though, and it should go down in the april fools hall of fame, no exuse me while i got try to make a new deck that no one has thought of yet, this could take a while (goes to try and find out how to make a deck that uses such terrable cards in such a weird way that people would take notice)

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blarg: sinez