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Seism / Re: Oracle : Seism
« on: March 25, 2012, 03:25:42 pm »No Rare Cards (also works unupgraded)- I've never won a game with this deck. It's too slow to play against Seism's quick damage.
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No Rare Cards (also works unupgraded)- I've never won a game with this deck. It's too slow to play against Seism's quick damage.
I think you are referring to this topic: http://elementscommunity.org/forum/index.php?topic=10563.0 (http://elementscommunity.org/forum/index.php?topic=10563.0)- This study has 200 games per deck and top decks gain over 2000 electrum/hour.
Its 1.7k in 69 minutes according to one poster who did 50 games, not 2k an hour. First, this is a compleatly upped deck. Liquid antimatter is unupped. And also, LA has a fgei of 3k, which is 2 times the gains of the speed EM deck. Zaen himself won 6 games in 1 hour, which should lead to an expected amount of 3 upped cards, but he got bad luck and only won 2.
You're forgetting you're getting cards.- I know, but cards are worth about 1150, games take a long time and not every win is accompanied with card. Do you think the rewards would match that 2000 electrum/hour you get from farming AI3 with speed EM deck?
+ 1 for liquid antimatter. I don't know how you were using it, but it is much more effective than regular ai3 for cash, at least when I used it. With a normalized win rate of 20% for FG's, you shouldn't have too much problem. I suggest you give it another try, but this time red the thread carefully and learn the strategies, which gods to skip etc. Sometimes you need to skip 8 gods before you reach a playable one. I don't recommend you to farm ai4 - the rewards are too low for the time it takes to kill them.- That's what I find strange. With 20% win rate, your expected income is 0.8*(-30)+0.2*(60/2) = -18 electrum per game. That's negative.
- Works way better than looks. You've created a fun low-quanta rush.
Bronze Farmer.
I lost 1 match in 100-200. Try it.
Clarification Questions:- I was thinking this purely theoretically. The best possible deck that works against most possible combinations of opponent's element. For example, a life deck that has best chance of beating a death deck against death deck that has best chance to beat a life deck. Nymphs are allowed as they're under their respective elements, but no shards as they are 'other' cards.
There are a several variations of each mono deck available, some would work against some others differently? Do you mean all combinations of all cards? I think only an automated test solution can figure something like that out.