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Messages - March_Wizard (46)

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1
Forge Archive / Re: Graviton | Gravitational Wave
« on: December 28, 2010, 09:11:12 am »
Hurray! In the Forge already :D

At this point, for my other cards I planned to ask for art, but I  think Graviton's art is fine as is, unless anyone feels it can be improved.

2
Crucible Archive / Re: Ice Age | Glacial Age
« on: December 28, 2010, 09:05:19 am »
Because everything is faster on ice. ;D

3
Crucible Archive / Re: Zombie | Zombie
« on: December 25, 2010, 02:05:28 pm »
Nice card! :D

The picture is nice, but even though that website doesn't claim ownership, that is pretty clearly a zombie Wolverine, from the X-men. >_>

4
Card Ideas and Art / Re: Narwhal l Alpha Narwhal
« on: December 25, 2010, 11:59:27 am »
I am so jealous it hurts.  All of the jealousy is mine, all of it.  :D

But really, it never really made sense to me as a cheaper pheonix style card. Whales just dont make much sense as a low HP creature. I can't see how it could have gotten so far based on its ATT|HP stats alone. Water already has a decent hitting card in Abyss Crawler, so I am concluding that it's the kickass art moving it along.

5
Crucible Archive / Ice Age | Glacial Age
« on: December 24, 2010, 12:41:01 pm »
NAME:
Ice Age
ELEMENT:
Water
COST:
4 :water
TYPE:
Permanent
ATK|HP:
TEXT:
All creatures quanta cost is reduced by 2. Creatures entering play are frozen. Absorb  :water :water :water per turn.
NAME:
Glacial Age
ELEMENT:
Water
COST:
:water
TYPE:
Permanent
ATK|HP:
TEXT:
All creatures quanta cost is reduced by 3. Creatures entering play are congealed. Absorb  :water :water :water per turn.
ART:
March_Wizard
IDEA:
March_Wizard
NOTES:
Another stall card for Water. It doesn't need it, but I just like the idea a great deal. >.>

Creatures already in play are unaffected. Cost reduction and freeze/congeal for creatures affects both players. It's most expensive for the player holding the card, since he must maintain it. The ongoing cost is meant to trip up its use in a mono water deck just a tad, so it is harder to use with squids, freeze, and the Ice Shield.

It is simultaneously a synergy with Fractal and a counter. You can play creatures more efficiently, but they wont attack for 3 to 4 turns.

"Art" is a brick in my house with heavily edited colors, made slightly transparent and layered over a little doodles of mine.  :-[

Partially inspired by Oldtrees Slow | Delay (http://elementscommunity.org/forum/index.php/topic,16997.0.html) card idea
SERIES:
N/A

6
Card Ideas and Art / Re: Narwhal l Alpha Narwhal
« on: December 24, 2010, 12:26:22 am »
Wait, this is in the forge already? It's got nonsensical stats though!

I guess this just goes to show that artwork can be a bigger deciding factor than a mechanic if the art is good enough.

7
Anvil Archive / Re: Dragon Power | Dragon Power
« on: December 24, 2010, 12:21:23 am »
I think earth ought to be changed a bit. It is just a weaker version of Blessing as it is now.

How about, instead of that buff, it can "bury" a target creature. It would be as if the dragon dropped tons of earth on top of the target, to bury it completely, and changing it's skill to unburrow/burrow. So that dragon can basically "quint" and "lobo" a creature at the same time, while halving its damage.

8
Crucible Archive / Re: Time Travel | Time Travel
« on: December 19, 2010, 09:57:32 am »
You got it.

9
Crucible Archive / Re: Time Travel | Time Travel
« on: December 13, 2010, 10:27:47 pm »
Really? People feel it is upderpowered? Well, I guess I'll set up a poll on three ways to buff it. Decreasing the cost to 1/0, removing the delay, or letting it attack twice. I really feel the delay is necessary, but I'll follow the poll.

10
Crucible Archive / Re: Time Travel | Time Travel
« on: December 11, 2010, 10:19:10 pm »
Thanks you all for great feedback :D

I agree with Thalas. It's underpowered. I'd get rid of the delay effect.
The reason for the delay is that you are basically using a future use of the skill. It's not about giving you more, its about getting the most you can when you need it most. I decided to delay rather than just not allow the use of the skill next turn because some skills are related to damage, and this is a card is all about speeding up specialty skills (like devour, Dive, steal, destroy, lobotomize, Queen, mutate) rather than helping out the growing skills (like growth or ablaze). Not that I think they are overpowered, I just don't think they need the help.

It's broken when you combine it with Dive, since you can play more than 1 Time Travel on your diving creature per turn.

http://elementscommunity.org/forum/index.php/topic,10250.0.html
Sure, you can play multiple Time travels. That is the most efficient use, I think, since I don't think delay counters stack. I could make them stack, but I think that having a delay at all is already enough of a drawback.

Dive is the most powerful combination with this card, with 5 TimeTravel cards on 1 elite worm, you would deal 320 damage, and that's ignoring any buffs. I don't see how I can mitigate that though.

11
Crucible Archive / Time Travel | Time Travel
« on: December 11, 2010, 05:17:48 pm »
NAME:
Time Travel
ELEMENT:
Time
COST:
:time
TYPE:
Spell
ATK|HP:
TEXT:
Target creature can use its spent ability again. Target is delayed at beginning of next turn.
NAME:
Time Travel
ELEMENT:
Time
COST:
1 :time
TYPE:
Spell
ATK|HP:
TEXT:
Target creature can use its spent ability again. Target is delayed at beginning of next turn.
ART:
original picture here (http://www.sxc.hu/browse.phtml?f=view&id=1215599) modified by March_Wizard
IDEA:
March_Wizard
NOTES:
This card will target any creature with an ability that cant be used. This means that you can cast it on a creature you just played to use its ability right away, but the creature will be  unusable the following turn, since it will be delayed as if from Procrastination.

You can cast it on a creature that just used its special ability, to use its ability again the same turn. Again, creature will be delayed next turn.

I made it a cheap card, else it may be cheaper to just pack another creature rather than use this card.
SERIES:
N/A

12
Air / Re: Sky Blitz
« on: December 11, 2010, 04:39:24 pm »
I think it ought to function like Sundial. Its a permanent that works for 2 turns, but the first turn no creatures attack, sort of like the "calm before the storm". This will give opponents 1 turn to defend themselves at least. Then second turn all creatures attack as normal.

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