*Author

Offline Dragoon1140Topic starter

  • Hero Member
  • *****
  • Posts: 1984
  • Reputation Power: 23
  • Dragoon1140 is a Mummy waiting to discover the path to glory.Dragoon1140 is a Mummy waiting to discover the path to glory.Dragoon1140 is a Mummy waiting to discover the path to glory.Dragoon1140 is a Mummy waiting to discover the path to glory.
  • New to Elements
[Official] Dive skill https://elementscommunity.org/forum/index.php?topic=10250.msg125375#msg125375
« on: July 27, 2010, 04:00:07 am »
Wiki page





Now it is not necessarily the cards that needs to be nerfed, it is the skill.  For those of you who cannot see the picture, the skill states as follows:

 :air ( :air ) Dive
The damage dealt is doubled for 1 turn.

That would be okay with a three or four attack creature, that is balanced in itself.  However, the problem arises when the card with Dive is buffed.  ALL attack is doubled.  That means if you cast Blessing on Elite Wyrm, with Dive it becomes a 16/6 creature for 9 total quanta.  Not only that, but next turn you can cast another Blessing and it would become a 22/9 creature for 12 total quanta.  That is amazing.  While it can be countered, that isn't the primary point I am trying to make.

This makes card creation a pain!  While Fractal messes with creature creation, Dive works differently.  Any card that is suggested that improves attack or messes with skill use has to be immediately compared to Dive, regardless of creature, spell, or permanent type.  If you look at the original Shard of Readiness, it was actually on par with the other Shards in terms of power and introduced a surprise aspect into the game that allowed for many new deck strategies.  However, when the Dive + Shard of Readiness combo surfaced, it was nerfed to only reducing skill cost to 0.

My opinion?  Allow it to only add a set amount of attack per use.

What is your solution to this growing problem?
« Last Edit: May 06, 2015, 02:38:38 am by Treldon »
Else known as "JonTheBon"

I also make videos and stuff.

alf15

  • Guest
Re: Dive (Active Ability) https://elementscommunity.org/forum/index.php?topic=10250.msg125382#msg125382
« Reply #1 on: July 27, 2010, 04:32:58 am »
make it add base to current attac for turn, buffs are aplied after, so a 9/9 wyrm would become 12/9 after using dive

twinsbuster

  • Guest
Re: Dive (Active Ability) https://elementscommunity.org/forum/index.php?topic=10250.msg125461#msg125461
« Reply #2 on: July 27, 2010, 09:19:14 am »
I never think this card will appear in the nerf section...

how often do you see it in PvP, except supernova speed rainbow?

if Dive is even OP in your view, all cards have to be nerf then

Offline teffy

  • Hero Member
  • *****
  • Posts: 1689
  • Country: de
  • Reputation Power: 20
  • teffy is a Mummy waiting to discover the path to glory.teffy is a Mummy waiting to discover the path to glory.teffy is a Mummy waiting to discover the path to glory.teffy is a Mummy waiting to discover the path to glory.
  • May the oracle be with you
  • Awards: Slice of Elements 15th Birthday CakeSlice of Elements 14th Birthday CakeSlice of Elements 4th Birthday CakeSlice of Elements 3rd Birthday CakeWeekly Tournament WinnerSlice of Elements 2nd Birthday Cake
Re: Dive (Active Ability) https://elementscommunity.org/forum/index.php?topic=10250.msg125491#msg125491
« Reply #3 on: July 27, 2010, 11:38:56 am »
I don´t think Dive should be nerfed. Dive + Blessing (or PU) is one of the oldest card combos in the game.

The disadvantage of this Combo is, that you have little big creatures on the field. Bonewall, Gravity Shield and Creature Control (e.g. Mutations, Freeze, Owl´s Eye) ar good answers to it.
I`m teffy, here - and Ringat on Kongregate

Offline Daytripper

  • Sr. Member
  • ****
  • Posts: 508
  • Country: nl
  • Reputation Power: 6
  • Daytripper is a Spark waiting for a buff.
  • Transferred veteran
Re: Dive (Active Ability) https://elementscommunity.org/forum/index.php?topic=10250.msg125495#msg125495
« Reply #4 on: July 27, 2010, 11:51:15 am »
When I see a Pegasus, I cast a time reverse or basilisk skin on it. That usually does the trick. Also you can just eat or destroy them. Only immortals or creatures that immediately become immortal are really annoying. Those are expensive so I can live with that...
Shards aren't overpowered, as long as you have them yourself.

edunavas

  • Guest
Re: Dive (Active Ability) https://elementscommunity.org/forum/index.php?topic=10250.msg125523#msg125523
« Reply #5 on: July 27, 2010, 12:44:35 pm »
OMG

The cards are allowed to have sinergy and if you can do a deck with buffs and dive that works very well, congratulations to you. The intention is that, you do synergies.
Man, this section of nerfing cards should be deleted.
People are starting to get crazy.

lillit

  • Guest
Re: Dive (Active Ability) https://elementscommunity.org/forum/index.php?topic=10250.msg125572#msg125572
« Reply #6 on: July 27, 2010, 02:00:26 pm »
OMG

The cards are allowed to have sinergy and if you can do a deck with buffs and dive that works very well, congratulations to you. The intention is that, you do synergies.
Man, this section of nerfing cards should be deleted.
People are starting to get crazy.
100% agree

Malduk

  • Guest
Re: Dive (Active Ability) https://elementscommunity.org/forum/index.php?topic=10250.msg125590#msg125590
« Reply #7 on: July 27, 2010, 02:21:13 pm »
I have yet to see a good reliable deck that is built around buffing creature. Buffs in the game are not really strong, and are really only good in combos with abilities like Dive.
Combos in general are not really strong as they require multiple cards to be drawn in predetermined order.
When faced against Rewind, your whole strategy is destroyed, and if you want to counter it with Quint, you prevent further buffs on that creature.

If anything, I'd rather see combos buffed than nerfed (though Dive is in good spot IMO anyway).

kobisjeruk

  • Guest
Re: Dive (Active Ability) https://elementscommunity.org/forum/index.php?topic=10250.msg125712#msg125712
« Reply #8 on: July 27, 2010, 06:02:34 pm »
Quote
People are starting to get crazy.
QFT'd

Offline jmizzle7

  • Legendary Member
  • ******
  • Posts: 3058
  • Reputation Power: 34
  • jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.
  • I'm kind of a big deal. People know me.
  • Awards: Weekly Tournament WinnerSS Competition #1 1stCard Design Competition Winner
Re: Dive (Active Ability) https://elementscommunity.org/forum/index.php?topic=10250.msg125717#msg125717
« Reply #9 on: July 27, 2010, 06:05:21 pm »
I have yet to see a good reliable deck that is built around buffing creature. Buffs in the game are not really strong, and are really only good in combos with abilities like Dive.
Combos in general are not really strong as they require multiple cards to be drawn in predetermined order.
When faced against Rewind, your whole strategy is destroyed, and if you want to counter it with Quint, you prevent further buffs on that creature.

If anything, I'd rather see combos buffed than nerfed (though Dive is in good spot IMO anyway).
I agree that Dive has the best synergy with any buff. I would like to see another ability that benefits from buffs, or another buff that makes existing abilities better.

edunavas

  • Guest
Re: Dive (Active Ability) https://elementscommunity.org/forum/index.php?topic=10250.msg126464#msg126464
« Reply #10 on: July 28, 2010, 03:12:19 pm »
I have yet to see a good reliable deck that is built around buffing creature. Buffs in the game are not really strong, and are really only good in combos with abilities like Dive.
Combos in general are not really strong as they require multiple cards to be drawn in predetermined order.
When faced against Rewind, your whole strategy is destroyed, and if you want to counter it with Quint, you prevent further buffs on that creature.

If anything, I'd rather see combos buffed than nerfed (though Dive is in good spot IMO anyway).
Buffs are not really strong??? The game you play is the same as I play?



I agree that Dive has the best synergy with any buff. I would like to see another ability that benefits from buffs, or another buff that makes existing abilities better.
Buff a Deja Vu before using abilitie, PU a buffed creature, buff a creature that cause poison on attack, or creature that make quanta, buff oty to eat bigger creatures....i could write till tomorrow...


Offline jmizzle7

  • Legendary Member
  • ******
  • Posts: 3058
  • Reputation Power: 34
  • jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.
  • I'm kind of a big deal. People know me.
  • Awards: Weekly Tournament WinnerSS Competition #1 1stCard Design Competition Winner
Re: Dive (Active Ability) https://elementscommunity.org/forum/index.php?topic=10250.msg126533#msg126533
« Reply #11 on: July 28, 2010, 05:45:44 pm »
I wasn't saying that Dive was the only ability that had synergy with buffs. I was just saying that it had the best synergy, and that I would like to see more abilities that could benefit from buffs instead of being standalone. Buffs aren't popular because there are currently more counters to buffs than benefactors. I say we change that.

 

anything
blarg: