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Messages - BloodAngel (129)

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1
Deck Help / Re: Probably outdated timebow
« on: December 11, 2011, 01:08:22 pm »
So reduced the deck by 10 cards, removed 2 pillars, upped the last 1, thinking that 13 pillars should be enough. Removed the crusader and the 3rd quint, since i dont use it anymore. Also removed my jade shield, since it was quite situational. Removed both explosions, relying on pulvy+steal. Switched 2 SoG for sanctuary's since i didnt use light quanta anymore
, removed some of the sundials, and a bone wall
Deck looks a bit faster since the narrowing, but also seems a tad less stable, will post some small test results soon (i.e. 25 matches vs. FG)

Hover over cards for details, click for permalink
Deck import code : [Select]
52n 5lm 5lm 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6u6 6u6 6u7 6u7 71b 74b 74b 77f 77i 7do 7do 7gp 7gq 7n3 7n8 7q4 7q5 7q5 7q5 7q5 7q8 7t9 7t9 80d 80h 80h 8ps

2
Deck Help / Re: Probably outdated timebow
« on: December 11, 2011, 12:19:26 pm »
I say just make a completely new deck like really just make a new deck and put it  at 30 cards. What I do for my deck ideas (Not saying do this) is sketch out my deck before I make it. Look at cards and see what they do, then try making the deck.
True, i used to do that aswell, but since i havent played a long time, (new cards i met were the scorpions) i need to get back in the game a bit. And since there are some gods i never played against, akabono? or something, hecate i believe etc.. New cards, card updates, takes some time to get back in routine.

The advice mesaprotector gave is a bit more im looking for, so now i can work a bit on an update :)

3
Deck Help / Probably outdated timebow
« on: December 10, 2011, 10:47:00 pm »
Hiya guys, i've been off for about half a year, maybe even longer. Got bored of playing FPS, RPG and stuff like that, need something to spend my college time :D, so here i am, back with a probably outdated (slow timebow) deck.
I just noticed that we've got some (hopefully) epic stuff like the arena and some card-updates, and the AI updates? anyways, im running this deck (before i quitted) sparing to an entropy supernova deck.. Any suggestions to improve or just completely make a new deck to farm for upgraded cards? Thanks in advance!
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 52n 5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 6u6 6u6 6u7 6u7 71b 71b 74b 74b 77f 77i 7ak 7dm 7dm 7do 7do 7gp 7gq 7k5 7n3 7n8 7q4 7q5 7q5 7q5 7q5 7q8 7t9 7t9 80d 80h 80h 80h 8ps

4
Crucible Archive / Re: Raptor | Velociraptor
« on: February 28, 2011, 02:03:06 pm »
perhaps 'consumes your weakest creature every turn.' ?

5
Buff This Card! / Re: Stone Dragon | Basalt Dragon
« on: February 24, 2011, 09:43:45 pm »
some motivation would be nice?

6
Anvil Archive / Re: Dark Kraken | Dark Kraken
« on: February 24, 2011, 09:43:24 pm »
true, i was aiming at the soft skin of an octopus/squid (which would mean quite low defence)
tho, it is known for vanishing ships and stuff (which would need some endurance)

Kraken vanishes ships with ease, which aims for high attack, and hp, not really needed.
It was hard to slay, back in the story, but that was due the lack of weapons the people had back then, we in EtG however, have bolts, huge weapons, creatures that swallow everything etc..

7
Anvil Archive / Re: Dark Kraken | Dark Kraken
« on: February 24, 2011, 11:29:44 am »
I support this idea, but +1 cost for both versions is needed IMO. You may also want to increase skill cost, but not really needed.
Now this i agree
Also, about the seven creatures... Mitosis anyone? Mitosis + Squid + Dark Kraken + Flooding = AWESOME.
True, but keep in mind the cost of that? + the effort to get that 4 card combo out?
Finally, you should check out Telekinesis (http://elementscommunity.org/forum/index.php/topic,21370.0.html), which, as SnoWeb has pointed out, incredibly synergizes with this.
And you do have somewhat of a point here, however, this would turn it from a 4 card duo (mentioned above) to a 3 card duo, which is way more strategy fixed and situational than the first, dunno if thats better...
Nah, I don't see it like that. Try to watch it from this viewpoint: you have a deck with Inundation, Kraken, Squid and SoR, maybe even the odd Steam Machine if it fits, that splashes life for Mitosis - some pends maybe, dunno, but I believe it can be balanced. Now, I see a strong synergy there. You can use Squid to lock the seven empty slots, while Inundation kills the rest of the creatures. You can play Krakens even not underwater - they are nice offensive creatures. You then play a Mitosis and possibly a SoR, you start to produce more squids if you need lockdown or more krakens to go offensive. If you play Mitosis + SoR on a Kraken, you'll soon have massive Permanent control, an awesome offense, and Permafrost, Inundation and Squids take care of defense. What's not to like in a deck like that? It could probably take on most FGs if properly tweaked...
But there are still enough counters (RoF, Lobo, etc.) to keep them from reaching those 7 places.
Tho, i see your point, and it is a strong card with a good synergy with cards like Inundation, Squid, SoR, Mitosis etc..
but we both agreed the fact that the cost should be higher, and maybe the hp should go down (thematically, it isn't that he has a hard skin or so ::))

8
Forge Archive / Re: Telekinesis | Psychokinesis
« on: February 23, 2011, 07:35:13 pm »
awesome idea! ^^

and a big yes to snoweb ::)

9
Anvil Archive / Re: Dark Kraken | Dark Kraken
« on: February 23, 2011, 07:33:03 pm »
I support this idea, but +1 cost for both versions is needed IMO. You may also want to increase skill cost, but not really needed.
Now this i agree
Also, about the seven creatures... Mitosis anyone? Mitosis + Squid + Dark Kraken + Flooding = AWESOME.
True, but keep in mind the cost of that? + the effort to get that 4 card combo out?
Finally, you should check out Telekinesis (http://elementscommunity.org/forum/index.php/topic,21370.0.html), which, as SnoWeb has pointed out, incredibly synergizes with this.
And you do have somewhat of a point here, however, this would turn it from a 4 card duo (mentioned above) to a 3 card duo, which is way more strategy fixed and situational than the first, dunno if thats better...

10
General Discussion / Re: Elements Community Nymph Totals
« on: February 21, 2011, 03:29:34 pm »
lets post here :D

i have a  :death, :water, :water, :light, :time, :darkness, :darkness

thanks to the oracle :]
 :death:water:water:light:light:time:darkness:darkness:darkness:aether

~BloodAngel.~

11
Anvil Archive / Re: Dark Kraken | Dark Kraken
« on: February 21, 2011, 12:28:22 pm »
Just want to have a positive word about the cost :P

I think that the ability is the cherry on the cream, but to play it, you must play 7 creatures and an inunduation to even use the ability.

Furthermore, i really like the idea! and i think its good the way it is now, and that it will get in the spotlights soon or late ^,^

12
Forum Game Archive / Re: Composite Deck
« on: February 13, 2011, 09:01:50 pm »
Code: [Select]
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blarg: BloodAngel