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Offline OdinVanguardTopic starter

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Chroniton / Tachyon (Lost Time) Series Development https://elementscommunity.org/forum/index.php?topic=47075.msg1044660#msg1044660
« on: February 20, 2013, 09:51:50 pm »
I am working on a time card series based around discard mechanics. Thematically discarding is equated to "lost time".

Discarding, here, is extended to include cards discarded from a players hand or deck.

The idea is to have a set of cards that
1) Have abilities that trigger when a card is discarded
2) Have abilities that require the owner to discard a card as part of their cost
or
3) Have abilities / effects that are activated by being discarded

The last point is where I need the most help since make abilities that function like that is the most challenging.

I.e.
-Its hard to keep a thematic link strong for an "discard to cast" spell since they effectively have cost of 0 (e.g. can be cast regardless of what quanta a player has available).
-They can become overpowered very easily (again, its as if their casting cost was 0)

I would like to get some feedback / suggestions on what kind of abilities would be good here.

For the most part I would like them to be mildly beneficial (as opposed to eternal spells where discard effects tended be detrimental for balance purposes).


For now I've just been using "Generate :time if discarded" because it is low key and won't break any thematic boundaries… but other than scavenger, more unique and card specific effects could be better.
« Last Edit: February 20, 2013, 10:06:05 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

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