I am working on a time card series based around discard mechanics. Thematically discarding is equated to "lost time".
Discarding, here, is extended to include cards discarded from a players hand or deck.
The idea is to have a set of cards that
1) Have abilities that trigger when a card is discarded
2) Have abilities that require the owner to discard a card as part of their cost
or
3) Have abilities / effects that are activated by being discarded
The last point is where I need the most help since make abilities that function like that is the most challenging.
I.e.
-Its hard to keep a thematic link strong for an "discard to cast" spell since they effectively have cost of 0 (e.g. can be cast regardless of what quanta a player has available).
-They can become overpowered very easily (again, its as if their casting cost was 0)
I would like to get some feedback / suggestions on what kind of abilities would be good here.
For the most part I would like them to be mildly beneficial (as opposed to eternal spells where discard effects tended be detrimental for balance purposes).
For now I've just been using "Generate
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
if discarded" because it is low key and won't break any thematic boundaries… but other than scavenger, more unique and card specific effects could be better.