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Offline bored_ninja777Topic starter

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bn777 portfolio https://elementscommunity.org/forum/index.php?topic=11784.msg144921#msg144921
« on: August 23, 2010, 05:07:47 pm »
Any art is welcome if you feel the urge to try to make one for my cards.

Crucible
Swap | Swap
NAME:
Swap
ELEMENT:
Entropy
COST:
5 :entropy
TYPE:
Spell
ATK|HP:
TEXT:
Redistributes all poison/neurotoxin and infections randomly.
NAME:
Swap
ELEMENT:
Entropy
COST:
4 :entropy
TYPE:
Spell
ATK|HP:
TEXT:
Redistributes all poison/neurotoxin and infections randomly.  Adds a random poison amount to players.
ART:
photoshop tutuorial/ bored_ninja777 edits (eventually something better)
IDEA:
bored_ninja777
NOTES:
Poison/neurotoxins are added up between both players and then divided into a random amount between the 2 players.
Upgraded Swap also adds a random poison amount from 0-10 to both players. This will be the same number to both players.

Infections on creatures will be randomly played on different creatures. programming wise it would add up to see how many infection there are and then randomly pick a creature slot with a creature in it and give it the new infection until all infection counters are gone.
SERIES:
Soul Steal | Soul Capture
NAME:
Soul Steal
ELEMENT:
Death
COST:
8 :death
TYPE:
Spell
ATK|HP:
ABILITY:
Steal a creature from your opponent. Adds 2 poison counters to the creature. Deals half the Atk to owner.
NAME:
Soul Capture
ELEMENT:
Death
COST:
7 :death
TYPE:
Spell
ATK|HP:
ABILITY:
Steal a creature from your opponent. Adds 1 poison counter to the creature. Deals half the Atk to owner.
ART:
http://www.dreamstime.com/royalty-free-stock-photo-poisonous-cigarette-smoke-image13475265
IDEA:
bored_ninja777
NOTES:
SERIES:
still needs diff art.

Entropic Field | Entropic Universe
NAME:
Entropic Field
ELEMENT:
Entropy
COST:
5 :entropy
TYPE:
Permanent
ATK|HP:
TEXT:
A random creature slot on the field becomes a hole.  Any creature to be placed there disappears. No death effects.
NAME:
Entropic Universe
ELEMENT:
Entropy
COST:
4 :entropy
TYPE:
Permanent
ATK|HP:
TEXT:
A random creature slot on the field becomes a hole.  Any creature to be placed there disappears. No death effects.
ART:
bored_ninja777  (needs something else.. works for now)
IDEA:
bored_ninja777
NOTES:
A random hole appears at the end of the owners turn. death effects are not triggered due to the monster "disappears" not dies.
SERIES:

Forge

In Armory
Healing Pod | Healing Pod

NAME:
Healing Pod
ELEMENT:
Life
COST:
5 :life
TYPE:
Spell
ATK|HP:
TEXT:
Removes Poison from all your creatures. Also add a +2 purify counter to your HP. Drains all life quanta.
NAME:
Healing Pod
ELEMENT:
Life
COST:
4 :life
TYPE:
Spell
ATK|HP:
TEXT:
Removes Poison from all your creatures. Also add a +3 purify counter to your HP. Drains all life quanta.
ART:
http://podcollective.com/posts/_mezzanine/phong/healing_pod_crystal_x.jpg
IDEA:
Bored_ninja777
NOTES:
SERIES:

Archived
Imbibing Abyss | Imbibing Abyss
NAME:
Imbibing Abyss
ELEMENT:
Gravity
COST:
5 :gravity
TYPE:
Spell
ATK|HP:
TEXT:
3 random creatures are returned to owner's deck. Each gains X HP. X = total HP/2 of their's returned.
NAME:
Imbibing Abyss
ELEMENT:
Gravity
COST:
4 :gravity
TYPE:
Spell
ATK|HP:
TEXT:
4 random creatures are returned to owner's deck. Each gains X HP. X = total HP/2 of their's returned.
ART:
bored_ninja777
IDEA:
bored_ninja777
NOTES:
I thought gravity could use a creature control.
SERIES:
Shard | Shard of Perserverance (shard contest)
NAME:
Shard
ELEMENT:
Other
COST:
1
TYPE:
Spell
ATK|HP:
TEXT:
It looks like a crystal shard. It seems to be useless, but it might be upgradable.
NAME:
Shard of Perserverance
ELEMENT:
Other
COST:
3
TYPE:
Spell
ATK|HP:
TEXT:
Removes all poison from all of your creatures. Also adds a +3 purify counter to your HP.
ART:
Zanz + SG
IDEA:
bored_ninja777
NOTES:
SERIES:
Veil of Smoke | Veil of Smoke
NAME:

Veil of Smoke
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Permanent
ATK|HP:
TEXT:

Prevents 1 damage from physical attacks. Attacking creatures gain ability Veil for 2 turns. Not stackable.
NAME:
Veil of Smoke
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Permanent
ATK|HP:
TEXT:

Prevents 2 damage from physical attacks. Attacking creatures gain ability Veil for 2 turns. Not stackable.
ART:

http://www.sxc.hu/photo/213819
IDEA:
bored_ninja777
NOTES:
I was looking at the post about what the game "needs" and went from ideas of there to make a card. This is a shield for :darkness. Veil will be an ability added to the card that lasts 2 turns. possibly a black counter with 2 on it. While the Veil counter is on the creature is has 50% of attacking its owner instead of the opponent. With adrenaline this would be the first 2 attacks each one having 50% of attacking the owner. After the 2 turns it returns to the normal attacking of the opponent.
SERIES:
Experimenter's Mistake | Master's Mistake
NAME:
Experimenter's Mistake
ELEMENT:
Entropy
COST:
8 :entropy
TYPE:
Permanent
ATK|HP:
TEXT:
Randomly mutates a creature on the field.
NAME:
Master's Mistake
ELEMENT:
Entropy
COST:
6 :entropy
TYPE:
Permanent
ATK|HP:
TEXT:
Randomly mutates a creature into an elite creature.
ART:
Needs art
IDEA:
bored_ninja777
NOTES:
Needs new art.
SERIES:
Galactic Shift | Universal Shift
NAME:
Galactic Shift
ELEMENT:
Entropy
COST:
4 :entropy
TYPE:
Permanent
ATK|HP:
CARD TEXT:
:entropy :entropy :entropy :entropy : All abilities on the field randomly switch to another creature.
NAME:
Universal Shift
ELEMENT:
Entropy
COST:
3 :entropy
TYPE:
Permanent
ATK|HP:
TEXT:
:entropy :entropy :entropy : All abilities on the field randomly switch to another creature.
ART:
http://www.sxc.hu/photo/1162482
IDEA:
bored_ninja777
NOTES:
new version
SERIES:
Gravity Overload Shield | Gravity Overload Shield
NAME:
Gravity Overload Shield
ELEMENT:
Gravity
COST:
5 :gravity
TYPE:
Permanent
ATK|HP:
TEXT:
Only creatures with an attack of <4 may attack each turn. Lasts 4 turns.
NAME:
Gravity Overload Shield
ELEMENT:
Gravity
COST:
4 :gravity
TYPE:
Permanent
ATK|HP:
TEXT:
Only creatures with an attack of <4 may attack each turn. Lasts 4 turns.
ART:
bored_ninja777 (would like something else if anyone has good ideas)
IDEA:
bored_ninja777
NOTES:
slows (some) down rush decks.
SERIES:
Time Bubble | Enhanced Time Bubble
NAME:
Time Bubble
ELEMENT:
Time
COST:
5 :time
TYPE:
Spell
ATK|HP:
TEXT:
The opponent does not draw their next card and ends their turn.
NAME:
Enhanced Time Bubble
ELEMENT:
Time
COST:
7 :time
TYPE:
Spell
ATK|HP:
TEXT:
The opponent does not draw their next card and ends their turn. Draw a card.
ART:
http://twilit.files.wordpress.com/2008/03/soap-bubble.jpg
IDEA:
bored_ninja777
NOTES:
SERIES:
Virus Inhalation | Virus Inhalation
NAME:
Virus Inhalation
ELEMENT:
Death
COST:
5 :death
TYPE:
Spell
ATK|HP:
TEXT:
Poisons both players X.
NAME:
Virus Inhalation
ELEMENT:
Death
COST:
4 :death
TYPE:
Spell
ATK|HP:
TEXT:
Poisons both players X.
ART:
bored_ninja777 (needs something better)
IDEA:
bored_ninja777
NOTES:
Goes with Infectious Mass: http://elementscommunity.org/forum/index.php/topic,12320.0.html
X = (A-B)/5. A= player with most HP. B= player with least HP. Min=5 (round up).
SERIES:
Infectious Blob | Infectious Mass
NAME:
Infectious Blob
ELEMENT:
Death
COST:
4 :death
TYPE:
Creature
ATK|HP:
3 | 3
TEXT:
:death :death : Ingest Poison
Removes up to 3 poison from you. It gains +1|+1 per 1 poison removed this way.
NAME:
Infectious Mass
ELEMENT:
Death
COST:
3 :death
TYPE:
Creature
ATK|HP:
3 | 3
TEXT:
:death :death : Ingest Poison
Removes up to 3 poison from you. It gains +1|+1 per 1 poison removed this way.
ART:
bored_ninja777
IDEA:
bored_ninja777
NOTES:
Goes with Virus Inhalation: http://elementscommunity.org/forum/index.php/topic,12323.0.html
SERIES:
Curse | Hex
NAME:
Curse
ELEMENT:
Darkness
COST:
3 :darkness
TYPE:
Spell
ATK|HP:
TEXT:
Fills both players hands up to 8 with a cursed pillar matching their mark.
NAME:
Hex
ELEMENT:
Darkness
COST:
2 :darkness
TYPE:
Spell
ATK|HP:
TEXT:
Fills both players hands up to 8 with a hexed tower matching their mark.
ART:
bored_ninja777
IDEA:
bored_ninja777
NOTES:
A cursed pillar looks the same as a regular pillar and a hexed tower looks the same as a regular tower.
The cursed pillar has the ability added
Curse
While this pillar is in play, the owner loses 1 life at the end of each turn.

the hexed pillar has the ability added
Hex
While this pillar is in play, the owner loses 2 life at the end of each turn.

The pillar/tower that is put into play will have a black star if possible put on it to show it is separate from regular pillars/towers.
SERIES:
Yin Yang Talisman | Yin Yang Talisman
NAME:
Yin Yang Talisman
ELEMENT:
Other
COST:
6
TYPE:
Permanent
ATK|HP:
TEXT:
:light : Target self and gain 3 life or :darkness : Target opponent to lose 3 life
NAME:
Yin Yang Talisman
ELEMENT:
Other
COST:
5
TYPE:
Permanent
ATK|HP:
TEXT:
:light : Target self and gain 6 life or :darkness : Target opponent to lose 6 life
ART:
http://www.arterimalaysia.com/wp-content/uploads/2009/04/yin-yang.jpg
IDEA:
bored_ninja777
NOTES:
SERIES:
Soul Release | Soul Release
NAME:
Soul Release
ELEMENT:
Light
COST:
6 :light
TYPE:
Spell
ATK|HP:
TEXT:
Does 3 damage to all creatures. For X creatures killed, creates a Soul for both players.
NAME:
Soul Release
ELEMENT:
Light
COST:
5 :light
TYPE:
Spell
ATK|HP:
TEXT:
Does 3 damage to all creatures. For X creatures killed, creates a Soul for both players.
ART:
http://www.sxc.hu/photo/989644
IDEA:
bored_ninja777
NOTES:
The soul created is dependent on whether soul release is upgraded or not. the upgraded makes the 1/3. the unupgraded makes the 0/2
SERIES:
Soul | Soul
NAME:
Soul
ELEMENT:
Light
COST:
2 :light
TYPE:
Creature
ATK|HP:
0/2
TEXT:
Each turn a :light is created.
NAME:
Soul
ELEMENT:
Light
COST:
2 :light
TYPE:
Creature
ATK|HP:
1/3
TEXT:
Each turn a :light is created
ART:
http://colorburned.com/imagesfreebies/light-burst-thumb-498x398.jpg
IDEA:
bored_ninja777
NOTES:
Goes with Soul Release.
SERIES:
Fast Forward | Eternal Fast Forward
NAME:
Fast Forward
ELEMENT:
Time
COST:
3 :time
TYPE:
Spell
ATK|HP:
TEXT:
Draw 2 cards and discard 1 of the 2. You must have 6 cards or less to play this.
NAME:
Eternal Fast Forward
ELEMENT:
Time
COST:
4 :time
TYPE:
Spell
ATK|HP:
TEXT:
Draw 3 cards and discard 1 of the 3. You must have 5 cards or less to play this.
ART:
http://www.sxc.hu/photo/15848
IDEA:
bored_ninja777
NOTES:
SERIES:
[/table


Needs more comments before putting up for review
Knights Series: http://elementscommunity.org/forum/index.php/topic,11810.msg156465#msg156465

Comments/suggestions please
Essences Series: http://elementscommunity.org/forum/index.php/topic,12435.new.html#new

Comments/suggestions please
Ogre Series: http://elementscommunity.org/forum/index.php/topic,12396.0.html  ( mid range attackers for all elements)
~McPasty was here~

SickPillow

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Re: bored_ninja777's card ideas thread. https://elementscommunity.org/forum/index.php?topic=11784.msg144928#msg144928
« Reply #1 on: August 23, 2010, 05:27:10 pm »
wormhole would make people cry.  for example!:
Jeff plays fractal! Jeff has a mob of little critters! Jeff plays chimera! Jeff has one awesome chimera.
Sarah plays wormhole.  Jeff loses chimera and gets hit for 33 dmg.  Jeff quits and never plays elements again.

actually the same thing could happen using soul steal.  but for some reason i really like Soul Steal.  Though i think the creature you get should get poisoned by aflatoxin instead of normal poison.  A bit of a steeper penalty... but one that could possibly even help you in the right situation.

Offline bored_ninja777Topic starter

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Re: bored_ninja777's card ideas thread. https://elementscommunity.org/forum/index.php?topic=11784.msg144931#msg144931
« Reply #2 on: August 23, 2010, 05:31:15 pm »
yea i see what u mean but that is the price they pay for making a big creature?
i also realized with healing pod and soul steal together.. i could take a creature and its poisoned.. and then follow with healing pod. so maybe the alfatoxin is a good idea. thanks :) ill add that in now.
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SickPillow

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Re: bored_ninja777's card ideas thread. https://elementscommunity.org/forum/index.php?topic=11784.msg144937#msg144937
« Reply #3 on: August 23, 2010, 05:41:58 pm »
oh, by the way, i like the art for soul steal and healing pod.  very nice.   ;D

Offline bored_ninja777Topic starter

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Re: bored_ninja777's card ideas thread. https://elementscommunity.org/forum/index.php?topic=11784.msg144938#msg144938
« Reply #4 on: August 23, 2010, 05:44:00 pm »
oh, by the way, i like the art for soul steal and healing pod.  very nice.   ;D
thanks, random things ive stumbled upon.
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BurnOne

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Re: bored_ninja777's card ideas thread. https://elementscommunity.org/forum/index.php?topic=11784.msg144962#msg144962
« Reply #5 on: August 23, 2010, 06:41:01 pm »
Healing pod is... not my taste, the rest is absolutly GREAT!
wow, stunning ideas...
+ Karma

Offline bored_ninja777Topic starter

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Re: bored_ninja777's card ideas thread. https://elementscommunity.org/forum/index.php?topic=11784.msg144967#msg144967
« Reply #6 on: August 23, 2010, 06:45:07 pm »
Healing pod is... not my taste, the rest is absolutly GREAT!
wow, stunning ideas...
+ Karma
thanks! i just liked the idea for my shard and thought maybe a spell could use it. its not my favorite though.
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Offline BluePriest

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Re: bored_ninja777's card ideas thread. https://elementscommunity.org/forum/index.php?topic=11784.msg145236#msg145236
« Reply #7 on: August 24, 2010, 01:17:11 am »
Code: [Select]
[url=http://elementscommunity.org/forum/index.php/topic,11786.msg155175#msg155175][img width=282 height=436]http://imageplay.net/img/m7Gbd81895/imbibingabyss.jpg[/img][/url]
Thats what you need to do.

so basically
Code: [Select]
[url=***Internet address to the topic***][img]***img code***[/img][/url]
This sig was interrupted by Joe Biden

Offline bored_ninja777Topic starter

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Re: bored_ninja777's card ideas thread. https://elementscommunity.org/forum/index.php?topic=11784.msg145248#msg145248
« Reply #8 on: August 24, 2010, 01:34:12 am »
thanks :D
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Offline jmizzle7

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Re: bored_ninja777's card ideas thread. https://elementscommunity.org/forum/index.php?topic=11784.msg146623#msg146623
« Reply #9 on: August 26, 2010, 01:49:10 am »
So... Healing Pod and your shard idea do the same thing.

Offline bored_ninja777Topic starter

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Re: bored_ninja777's card ideas thread. https://elementscommunity.org/forum/index.php?topic=11784.msg146632#msg146632
« Reply #10 on: August 26, 2010, 02:08:09 am »
So... Healing Pod and your shard idea do the same thing.
pretty much yea.. i had the idea for the healing pod first.. then saw the shard contest.. so figured well why not.
i doubt its going to win the shard thing at all.. but at least then i have a card similar but it is for :life instead of a shard.
its not my fav. idea but it was the first card i tried making. : \
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Offline manaboy100

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Re: bn777 portfolio https://elementscommunity.org/forum/index.php?topic=11784.msg153702#msg153702
« Reply #11 on: September 07, 2010, 03:20:08 am »
Fractal Soul + Hope!!
*staaaaaaaaaare*

 

blarg: