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Offline TheAccuso

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090100#msg1090100
« Reply #168 on: August 01, 2013, 07:56:18 am »
...bu...am I the only one who didn't understand how to play against NPCs?
You prbably need to refresh the page, else it won't update.
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Offline Dragoon

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090101#msg1090101
« Reply #169 on: August 01, 2013, 08:05:14 am »
I think the level of the AI needs to affect how many upgraded cards you can use. Or conversely, how many upgraded cards you use need to affect the AI level. It doesn't make sense for a Level 27 deck to use all upgraded cards.


Offline Leodip

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090104#msg1090104
« Reply #170 on: August 01, 2013, 08:09:54 am »
...bu...am I the only one who didn't understand how to play against NPCs?
You prbably need to refresh the page, else it won't update.
"Capoccione"  :D
Did so, and with ctrl+F5, too.

EDIT: dang, the moment I finished writing this, it finally properly refreshed it.
"stupido" D:

Offline Kamietsu

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090108#msg1090108
« Reply #171 on: August 01, 2013, 08:27:55 am »
Are newly submitted NPCs automatically added to the trainer?

Yes they are. I just made some new ones, submitted them and found them in the trainer.
╔╦╦═╦══╦╗  ( ̄ー ̄) --Snorlax says:
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Offline Nox

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090113#msg1090113
« Reply #172 on: August 01, 2013, 08:58:04 am »
So I'm attempting to test a deck before submitting, and the mark increase doesn't seem to be working in bestiary...

Offline Atico

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090120#msg1090120
« Reply #173 on: August 01, 2013, 09:38:22 am »
This change is fantastic, but I think that we have one little problem... A lot of players has got all rares. What is more - some players has got all cards. What is the sense of winning 37th Fahrenheit or 25th Pulvy?

I think that we need something new in card system...

Offline TheonlyrealBeef

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090121#msg1090121
« Reply #174 on: August 01, 2013, 09:52:04 am »
- 'Elite pesky' had all kinds of :aether and went 12+ turns never using the Aether (was darkness too with devourers so Dev-tal that submitter forgot to add Fractal into?)
Just a bad draw, I assure you :p

And awesome stuff: being able to see these decks and their stats and all.

Oh: I'm having the problem that decks with triple draw I face never draw more than 1 card at a time while testing in trainer.
« Last Edit: August 01, 2013, 10:57:59 am by TheonlyrealBeef »

Offline dragtom

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090123#msg1090123
« Reply #175 on: August 01, 2013, 10:37:07 am »
perhaps this has been asked already, but it is 15 pages already:
what is going to happen to oracle's fg prediction?
be quick- time is quanta.

Offline Marsu

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090124#msg1090124
« Reply #176 on: August 01, 2013, 10:45:14 am »
One small thing that should be fixed asap:

If one surrenders the game, the win for the deck and thumbs up/down should not count. (And I don't mean when searching for a specific deck as was discussed here already, but when actually playing a random deck.) The problem is that, due to the rather low amount of decks, I fought against certain decks 2 or 3 times already. It's not representative if that counts as 3 wins and 3 thumbs up (or down).

On another note, the level system still is confusing and I would ask anyone rating decks not to include that into their rating. Imo, if a well built mono Life is level 30, then an unupped single mark single draw 20 HP deck can't be >level 10, but I see that quite alot.

Offline Blacksmith

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090125#msg1090125
« Reply #177 on: August 01, 2013, 10:49:42 am »
perhaps this has been asked already, but it is 15 pages already:
what is going to happen to oracle's fg prediction?
I think that the question been asked but never answered, among with many other questions. I guess that only time could tell since nothing is set in stone yet.

One small thing that should be fixed asap:

If one surrenders the game, the win for the deck and thumbs up/down should not count. (And I don't mean when searching for a specific deck as was discussed here already, but when actually playing a random deck.) The problem is that, due to the rather low amount of decks, I fought against certain decks 2 or 3 times already. It's not representative if that counts as 3 wins and 3 thumbs up (or down).

On another note, the level system still is confusing and I would ask anyone rating decks not to include that into their rating. Imo, if a well built mono Life is level 30, then an unupped single mark single draw 20 HP deck can't be >level 10, but I see that quite alot.
I think that every deck rise in lv when win and lose lv when lose. This means that is will be more balanced in time, I hope.
« Last Edit: August 01, 2013, 12:58:37 pm by Blacksmith »
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Offline Acsabi44

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090144#msg1090144
« Reply #178 on: August 01, 2013, 12:38:43 pm »
Just a bad draw, I assure you :p

And awesome stuff: being able to see these decks and their stats and all.

Oh: I'm having the problem that decks with triple draw I face never draw more than 1 card at a time while testing in trainer.
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Offline BeefSupreme

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090146#msg1090146
« Reply #179 on: August 01, 2013, 12:49:05 pm »
Just a bad draw, I assure you :p

And awesome stuff: being able to see these decks and their stats and all.

Oh: I'm having the problem that decks with triple draw I face never draw more than 1 card at a time while testing in trainer.
TORB!!! You're back!!
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