OP updated.
You can now test the new NPC's in the trainer:
http://www.elementsthegame.com/trainer.html
The trainer does not look yet anywhere close to what 1.4 will look like, but we need to start giving this new NPC's a somewhat accurate level and some thumbs up (or down... be fair!) so that they can find a home in the new map. Have fun testing!
- Typo on 'Antlion Farm' in the lore/story (Frarm should be Farm?)
- 'The raged warden' has all kinds of fail happening in the lore/story area... dekc -> deck; cloud -> could; pillar/pends -> pillars and pendulums; BB -> Basilisk Blood; all ready -> already
- 'Elite pesky' had all kinds of
and went 12+ turns never using the Aether (was darkness too with devourers so Dev-tal that submitter forgot to add Fractal into?)
- 'King Tutankhamun' needs might -> mighty and punctuation at the end of lore/story.
- 'Leech': 'I vile creature that thrives' -> 'Vile creatures that thrive'; resorces -> resources; it's -> its. (Side note: it is simply a fully upgraded Mono-dark. *sigh* Do we really need that as an NPC?)
- 'Azurea': Aether-mark control-bow. SO many of these in mid-level arena are more needed as NPC's?
- 'The Fool': lore... impredictible -> unpredictable; perhaps 'to play with you' -> 'to play games with you'?
(I will be play-testing some more on NPC's later today and will update this post as I go.)
General comment:
- So far in my testing most of the submissions I have been randomly assigned to duel are just Arena submissions built as NPC's. It is only in beta and I'm already bored with it in so much as it "feeling like a new feature". Hopefully, the decks that make the final cut are scrutinized and not just more of what we already have. /goes-off-to-test-more-to-try-to-encounter-some-of-the-variety
- The deck level setting system seems a tad flawed. Just because a deck has multiple Marks or extra Dexterity or additional HP at the start does not make it harder to defeat. If the rewards are directly tied to the "deck level" then the level setting system needs some real tuning (perhaps win-loss, EM's, game length, etc could factor into it after it performs a few times instead of basing on the less accurate metrics of Mark/Dexterity/HP?)
- The more I test this new feature the more I agree with Marsu (and others) that themed areas wherein each NPC is part of a group that relates the zone (refer to Marsu's series
here).