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Offline Marsu

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089994#msg1089994
« Reply #144 on: July 31, 2013, 08:01:41 pm »
Thanks for your answer Zanz! Being able to directly hear the developer's thoughts on own points is a huge, huge motivation. :)

When we're at wishes already though: To be honest, when I look at a lot of submissions from players here, they feel exactly like Arena decks and not like actual AI decks (Who have, in general, way more different cards per deck, for example, and use not too obvious combos often) - I sincerely hope the AI opponents don't turn into a second Arena with decks so cleansed from "UP" cards that not the slightest bit of atmosphere is left.

Offline Blacksmith

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090006#msg1090006
« Reply #145 on: July 31, 2013, 09:18:45 pm »
Thanks for your answer Zanz! Being able to directly hear the developer's thoughts on own points is a huge, huge motivation. :)

When we're at wishes already though: To be honest, when I look at a lot of submissions from players here, they feel exactly like Arena decks and not like actual AI decks (Who have, in general, way more different cards per deck, for example, and use not too obvious combos often) - I sincerely hope the AI opponents don't turn into a second Arena with decks so cleansed from "UP" cards that not the slightest bit of atmosphere is left.
SAme here, remember that these decks might be the ones you will fight over and over again, be creative and make grinding more fun.
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Offline teffy

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090012#msg1090012
« Reply #146 on: July 31, 2013, 09:40:52 pm »
Has anyone submitted the decks of the former AI3 ?

I do not think so but if someone wants to take the task that would be wonderful, if you do, please give them a new fitting name and add a L2, L3 or FG so that I know who they are.

E.g.
Akebono FG
or Witch Doctor L2

I have submitted all old AI3s from here
They are all named "Old AI3 FirstElement/SecondElement/ThirdElement" , or if the AI3 was created later, it is called
"Old AI3* FirstElement/SecondElement/ThirdElement" (not that asterisk). e.g "Old AI3 Water/Death" or "Old AI3* Water/Aether".
The elements related to the decks are the same as in the thread. If an element adds nothing to strategy it may be, that it was not mentioned.
As symbols, I have chosen the most significant cards.

I think, if the old AI3 should get names, the community should decide them.
I also haven't changed the description.

The decks submitted don't have that Hope card, which was added to AI3 later.

Ideas for descriptions:
Spoiler for Hidden:
An old Elder raises up from his grave (Older "Old AI3s)
A young Elder raises up from his grave
« Last Edit: July 31, 2013, 09:43:51 pm by teffy »
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Offline dracomageat

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090025#msg1090025
« Reply #147 on: July 31, 2013, 11:10:56 pm »
Hardcore mode could be something to experiment with: if you lose, you lose one of the cards in your deck. (Please refrain from freaking about about nypmhs yet; there are solutions and we will get there if this is something worth exploring. E.g. your card turns into a broken card if rare, and can be fixed by paying an adequate (read expensive) amount of  :electrum)
Perhaps any lost Shard becomes an old style useless unupped Shard which can be "upgraded" into the unupped original.
For Nymphs, I'd like to see relics reworked. Perhaps something like:

<element> Relic 1
Permanent
Generates 2<element> upon entering play.

For those that can turn into Nymphs and

Ancient Relic 1
Permanent
Generates 1 random quanta per turn passed upon entering play.

For those that can't.

They would have a niche use but still be way worse than pillars in most situations and would really only serve as a card to replace Nymphs.

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090029#msg1090029
« Reply #148 on: July 31, 2013, 11:31:02 pm »
OP updated.

You can now test the new NPC's in the trainer:
http://www.elementsthegame.com/trainer.html

The trainer does not look yet anywhere close to what 1.4 will look like, but we need to start giving this new NPC's a somewhat accurate level and some thumbs up (or down... be fair!) so that they can find a home in the new map. Have fun testing!

Offline Shrink

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090031#msg1090031
« Reply #149 on: July 31, 2013, 11:36:39 pm »
I suggest that everyone try fighting a bunch of NPC's before giving any a rating. It's kind of hard to gauge even what the level of the deck you're using against the NPC's would be. So, getting a feeling with the new layout and patch first will definitely get the NPC's in the right spot.

EDIT: Unless of course, it's something like this >.>
Spoiler for Hidden:

« Last Edit: July 31, 2013, 11:41:41 pm by Shrink »
Doctor Death

Offline majofa

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090032#msg1090032
« Reply #150 on: July 31, 2013, 11:42:22 pm »
Is it defaulting to 500hp and single draw?

Also, so far I'm seeing a lot of 'normal deck' just with 400+hp, triple draw, and 5x mark. ;p  (not so original)

Offline rob77dp

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090036#msg1090036
« Reply #151 on: July 31, 2013, 11:54:53 pm »
OP updated.

You can now test the new NPC's in the trainer:
http://www.elementsthegame.com/trainer.html

The trainer does not look yet anywhere close to what 1.4 will look like, but we need to start giving this new NPC's a somewhat accurate level and some thumbs up (or down... be fair!) so that they can find a home in the new map. Have fun testing!

- Typo on 'Antlion Farm' in the lore/story (Frarm should be Farm?)

- 'The raged warden' has all kinds of fail happening in the lore/story area... dekc -> deck; cloud -> could; pillar/pends -> pillars and pendulums; BB -> Basilisk Blood; all ready -> already

- 'Elite pesky' had all kinds of :aether and went 12+ turns never using the Aether (was darkness too with devourers so Dev-tal that submitter forgot to add Fractal into?)

- 'King Tutankhamun' needs might -> mighty and punctuation at the end of lore/story.

- 'Leech': 'I vile creature that thrives' -> 'Vile creatures that thrive'; resorces -> resources; it's -> its.  (Side note:  it is simply a fully upgraded Mono-dark.  *sigh*  Do we really need that as an NPC?)

- 'Azurea':  Aether-mark control-bow.  SO many of these in mid-level arena are more needed as NPC's?

- 'The Fool':  lore... impredictible -> unpredictable; perhaps 'to play with you' -> 'to play games with you'?

(I will be play-testing some more on NPC's later today and will update this post as I go.)

General comment:

- So far in my testing most of the submissions I have been randomly assigned to duel are just Arena submissions built as NPC's.  It is only in beta and I'm already bored with it in so much as it "feeling like a new feature".  Hopefully, the decks that make the final cut are scrutinized and not just more of what we already have.  /goes-off-to-test-more-to-try-to-encounter-some-of-the-variety

- The deck level setting system seems a tad flawed.  Just because a deck has multiple Marks or extra Dexterity or additional HP at the start does not make it harder to defeat.  If the rewards are directly tied to the "deck level" then the level setting system needs some real tuning (perhaps win-loss, EM's, game length, etc could factor into it after it performs a few times instead of basing on the less accurate metrics of Mark/Dexterity/HP?)

- The more I test this new feature the more I agree with Marsu (and others) that themed areas wherein each NPC is part of a group that relates the zone (refer to Marsu's series here).
« Last Edit: August 01, 2013, 04:45:34 am by rob77dp »
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Offline Leodip

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090041#msg1090041
« Reply #152 on: August 01, 2013, 12:01:56 am »
The reward is going to be based on the NPC level, I'll have to refine the number of spins etc. later.

The electrum reward is probably going to be
Reward = 1 + NPClevel*2
Triple the reward if elite, double if EM. Master an elite to get X6.
This is pretty much what the arena settled upon: level 10 will give 21  :electrum, level 50 101  :electrum

The money you lose if defeated should be reward/2 (lose to a level 10 = get poached for 10  :electrum)
Hardcore mode could be something to experiment with: if you lose, you lose one of the cards in your deck. (Please refrain from freaking about about nypmhs yet; there are solutions and we will get there if this is something worth exploring. E.g. your card turns into a broken card if rare, and can be fixed by paying an adequate (read expensive) amount of  :electrum)



The spin reward will probably be something like
level 0-10: 1 spin
level 10-20: 2 spins
level 20-30: 3 spins (as in current level 3)
level 30-40: 5 spins
level 40-50: 1 upped spin
level 50-60: 2 upped spins
level 60-70: 3 upped spins (as in current FG)
level 70-80: 4 upped spins
level 80-90: 5 upped spins
level 90 and above: 5 upped spins + 1 special spin for rares

All of the above to be reviewed, balanced, reviewed again, then fine tuned, polished and released in the game.
This means my crusader series is out of the question? Because they all are level 74 (4 upped spins), are strong, but not too much, while some of them are relatively weak (only have lot of damage on their side), are built on few card and 1/4th of them are rares.

Offline Onizuka

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090047#msg1090047
« Reply #153 on: August 01, 2013, 12:32:18 am »
The ingame qualification about did you have fun should be changed.

I won't have fun against a denial/silence deck, but that doesn't mean it isn't a good deck.


Also at this point 0-10 you actually lose score each time you win.

Another thing: Will you be filtering out decks that don't work out well with the AI? Like how nymph queens won't spawn more nymph queens from water quanta and if a deck basically only has queens and water quanta it would be gone?
« Last Edit: August 01, 2013, 01:27:02 am by Onizuka »
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Offline russianspy1234

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090055#msg1090055
« Reply #154 on: August 01, 2013, 01:37:27 am »
i cant seem to get mark of chroma to work, when i start the game, it gets overwritten with entropy

should i wait to submit, or will submitted npcs be fixed when the bug is?
« Last Edit: August 01, 2013, 01:40:22 am by russianspy1234 »
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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090059#msg1090059
« Reply #155 on: August 01, 2013, 01:57:40 am »
i cant seem to get mark of chroma to work, when i start the game, it gets overwritten with entropy

should i wait to submit, or will submitted npcs be fixed when the bug is?

You can submit it and Zanz will receive the deck as having the Mark of Chroma. The Mark itself isn't functional yet when you try to test it.
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