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Offline Higurashi

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090817#msg1090817
« Reply #252 on: August 05, 2013, 06:55:19 am »
Nice. I especially like the design in the Fire and Aether palace. Aether's the only one with background effects, woo.
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Offline Dragoon

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090818#msg1090818
« Reply #253 on: August 05, 2013, 07:02:37 am »
If you want to take a look at a still very small and still very empty world of elements, click here:
http://www.elementsthegame.com/development.html

It's looking nice. I'm curious, how big will this map eventually be? How many NPCs will you want floating around the map? I ask because if you need a smaller number of NPCs, then I'd probably switch from making a bunch of decks (trying for 1 lower level NPC per non-rare card right now) and focus on fewer more interesting decks.

Offline Marsu

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090820#msg1090820
« Reply #254 on: August 05, 2013, 07:10:46 am »
Nice. I love the look of the elemental palaces - even though their quality really differs, some have a great background (Life) or great details (Fire), while others are rather plain. Great stuff though all in all.

Is the main map in its core going to stay that way? Gotta admit that when I first heared 'map', I was very excited to see something like this.

/e: Like Acsabi said, basically.

I'd like to see a more "natural" map, something like the WoE map, a bit more unsymmetrical and  with rivers mountains etc. I thought the map would be a look-down PoV.

I do like those 'platformes' though as areas that you'd enter when you chose to on the main map. For example you move to the Life palace on the main map, and then you have that platform like graphics posted by Zanz and can chose your opponent. I still hope for a natural/geographical look-down POV main map. The combination would be cool.

Offline Jyiber

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090821#msg1090821
« Reply #255 on: August 05, 2013, 07:11:13 am »
Nice.

The art in some areas with the blue sky and clouds background is repetitive. IMHO maybe add something along the lines of Skeletal arrangement like elephant graveyard for death, mountains for earth, and a desert for time. Not that I'm complaining. Just bouncing ideas.

What are in the areas beyond what we see? Higher levels?

<^> Curiosity killed the cat. Now what if I told you Curiosity was the name of my dog?
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Offline Acsabi44

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090832#msg1090832
« Reply #256 on: August 05, 2013, 09:14:07 am »
I'd like to see a more "natural" map, something like the WoE map, a bit more unsymmetrical and  with rivers mountains etc. I thought the map would be a look-down PoV.
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Offline Kakerlake

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090835#msg1090835
« Reply #257 on: August 05, 2013, 09:32:57 am »
If you want to take a look at a still very small and still very empty world of elements, click here:
http://www.elementsthegame.com/development.html
Looks awesome! I can imagine wasting loads of hours playing around with that!

Sidenote:
Two bugs jumped into my face while playing around a little:
 - When moving to the Life Realm, the minimap shows you're in the Time Realm.
 - When coming out of the Gravy Realm, you spawn at the wrong place.

Offline Submachine

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090848#msg1090848
« Reply #258 on: August 05, 2013, 12:42:50 pm »
New updates are always cheering me up :D

However, I don't get it why would we allow to search for specific FGs without the randomness. The randomness of Fgs were majestic, that's what made them heavy hitters.
And we keep driving into the night
It's a late goodbye, such a late goodbye...

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Offline Kakerlake

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090849#msg1090849
« Reply #259 on: August 05, 2013, 12:53:39 pm »
My guess is that you won't really be able to search for specific FG's. Makes much more sense that you can go look for strong opponents in the e.g. Earth Realm and then you'll either meet Obliterator, Hermes, some other custom made NPC or an angry Earth God, beating you to a pulp because you've farmed too much there.

Offline treebeard xiii

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090861#msg1090861
« Reply #260 on: August 05, 2013, 03:38:23 pm »
As a basic map that is decent however I also was expecting a more rpg style overworld maybe even with a avatar chosen by you for moving around the map, that being said that similar style map can easily be used for each game area can add an aspect of dungeon delving and the deeper you get in the dungeon the tougher decks you face, these however are suggestions coming from an avid rpg gamer so I'm a bit biased.
love makin my decks unusual if able. Chaos and luck are widely regarded as different i beg to differ just refer to :entropy but for those in the know also refer to :time and :death.

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Offline yee

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090884#msg1090884
« Reply #261 on: August 05, 2013, 05:00:09 pm »
I liked the lightnings at at :aether background.

Maybe :entropy should have something like Chaos Seed swirling in the background.
For :gravity some planets.
Etc.
« Last Edit: August 05, 2013, 05:06:21 pm by yee »

Offline zanzarinoTopic starter

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090885#msg1090885
« Reply #262 on: August 05, 2013, 05:38:17 pm »
I think that for those of you that expected a pov map (I still have to draw the map, what you see is just a random picture) a switch of view might help seeing the bigger picture: try a hard (ctrl+F5) refresh:

http://www.elementsthegame.com/development.html

As for all of the other details do not forget that this is a work in progress and thank you for the suggestions.

Offline Marsu

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090886#msg1090886
« Reply #263 on: August 05, 2013, 05:41:35 pm »
Yes Yes Yes Yes Yes Yes that's way more like it! Yesssssssssss!

/e: *cough* What I forgot to say is: Thanks so much Zanz, not only for developing all this, but also for staying in touch with us and listening to our concerns.

 

anything
blarg: