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Offline Marsu

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090283#msg1090283
« Reply #204 on: August 01, 2013, 10:19:49 pm »
Rob is very right. If you always knew your exact opponent, that'd just destroy the game.

What I wouldn't mind is:

-Sometimes knowing your opponent exactly (Daily quests, Oracle)
-Regularly knowing your opponent roughly (Water area: Deck always includes some Water cards, might be a Water mono, duo, trio, rainbow with Water mark...)

Offline Jyiber

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090289#msg1090289
« Reply #205 on: August 01, 2013, 10:56:00 pm »
The way Zanz described the map suggests that you'll probably know the element of the deck you'll face. Doesn't help much for rainbows though...
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Offline Kamietsu

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090290#msg1090290
« Reply #206 on: August 01, 2013, 11:01:03 pm »
I was under the impression that you would see practically exactly what you see in the trainer right now but on the field in a sort of way. You'd see the card chosen to be the avatar for the deck, the element, and the description for the deck and the name. And the description would include a few hints as to what you would be dueling against. Not all X-amount of decks would be on the main screen but probably get updated and randomized every time you want to one of the various leveled areas. Then you would choose between a handful of decks on the screen to duel. or something similar to that.
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Offline Jyiber

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090291#msg1090291
« Reply #207 on: August 01, 2013, 11:10:56 pm »
The most thumbed up deck of the day are: Cedric, Squire and Gale with a 100% positive feedback.

Oh snap, I just noticed one of my decks made top 3.
 :D
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Offline Marsu

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090295#msg1090295
« Reply #208 on: August 01, 2013, 11:34:52 pm »
The most thumbed up deck of the day are: Cedric, Squire and Gale with a 100% positive feedback.

Oh snap, I just noticed one of my decks made top 3.
 :D

Is it Gale? Because iirc 'Cedric, Squire' is one name. (I know from testing in the trainer)

Offline rob77dp

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090296#msg1090296
« Reply #209 on: August 01, 2013, 11:35:10 pm »
Spoiler for Hidden:
...because probably new NPCs won't be that farmable.

Speaking of this. It would be cool if we could see what NPC we are to face, then by the name, mark, and description we can build a deck and attempt to beat it.
I've never been a huge fan of going into the Arena blind, so this would be a cool fix :x

I really do not want to see it work this way - at least not in the current form of it being a new 'twist' on AI2/3/4+FG with seeing which you are about to face.  Once per day for a FG prediction already generated threads (rightfully so) for "use this deck vs this opponent" watering down the trial and error and variation.  Imagine if you knew which AI4 you were about to face every time... check forum to find proper counter, use counter deck to win, and rinse-and-repeat over and over.

Perhaps NPC stuff will get implemented with enough "twist" to them that knowing which you face wouldn't become a massive deck-switching-to-counter bore but otherwise I hope they are more-or-less random (at least from a set of 3 or so you _could_ face next).

After reading this again with some time to ponder, I hope I did not come across harshly at you, Shrink.  I just know I feel strongly about that subject so I wanted to get that voiced on this aspect of possible-NPC-functionality.  I do understand the draw for such a function of them but it would undoubtedly be abused to a point where they would be one "Oracle prediction" after another instead of an adventure with the game.

TL;DR - No hard feelings, Shrink, it wasn't you personally but just your suggestion I was taking issue with in my reply.
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Offline Jyiber

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090298#msg1090298
« Reply #210 on: August 01, 2013, 11:45:39 pm »
The most thumbed up deck of the day are: Cedric, Squire and Gale with a 100% positive feedback.

Oh snap, I just noticed one of my decks made top 3.
 :D

Is it Gale? Because iirc 'Cedric, Squire' is one name. (I know from testing in the trainer)

Correction, top 2.

And yes, I'm the one who made the frustratingly annoying deck known as Gale. That reminds me, maybe we should rethink wanting to display the names of people who's decks made it in. If you do that everyone will know who they hate the most...
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Offline Shrink

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090310#msg1090310
« Reply #211 on: August 02, 2013, 01:13:30 am »
After reading this again with some time to ponder, I hope I did not come across harshly at you, Shrink.  I just know I feel strongly about that subject so I wanted to get that voiced on this aspect of possible-NPC-functionality.  I do understand the draw for such a function of them but it would undoubtedly be abused to a point where they would be one "Oracle prediction" after another instead of an adventure with the game.

TL;DR - No hard feelings, Shrink, it wasn't you personally but just your suggestion I was taking issue with in my reply.

Hah, no it's quite alright. I think my suggestion presented something that I wasn't intending. I literally meant the following:

I was under the impression that you would see practically exactly what you see in the trainer right now but on the field in a sort of way. You'd see the card chosen to be the avatar for the deck, the element, and the description for the deck and the name. And the description would include a few hints as to what you would be dueling against. Not all X-amount of decks would be on the main screen but probably get updated and randomized every time you want to one of the various leveled areas. Then you would choose between a handful of decks on the screen to duel. or something similar to that.

I forgot that after so many NPC's were chosen, we would know which ones are which, so countering them would be fairly easy.
At no point did I mean to suggest that you actually see the decks you are going to face, but the descriptions, etc. and then getting to choose the deck you want.
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Offline Raptor6789

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090326#msg1090326
« Reply #212 on: August 02, 2013, 03:19:14 am »
Is there any distinction between decks using unupgraded or upgraded cards and the effect that has on the deck's level?

Offline rob77dp

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090328#msg1090328
« Reply #213 on: August 02, 2013, 03:40:01 am »
Is there any distinction between decks using unupgraded or upgraded cards and the effect that has on the deck's level?

I am noticing that the higher summoning cost of the cards in the deck, the higher the level.  I first observed this building a 15-card SoI NPC - upgraded was a lower level than the SAME DECK (same cards) unupgraded.  This led me to believe that higher deck summon cost makes a higher level, ceteris paribus, than the same deck unupgraded.  To me, this is quite awkward and somewhat backwards so hopefully I just observed odd phenomenon from building such a small deck and the relative un-refined nature of the deck level assignment.
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Offline Keeps

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090334#msg1090334
« Reply #214 on: August 02, 2013, 04:19:23 am »
Zanz also said don't pay attention to level right now, that will come, right now the levels are totally off, as you can make a level 0 and have it show up as level 80 and i've fought some level 20s that were harder than some level 70s... 


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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090342#msg1090342
« Reply #215 on: August 02, 2013, 05:27:04 am »
I, too, have noticed that decks only have 1x draw.
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