I think this is a very nice idea, and the interface is suprisingly great.
Here are sme remarks/questions/feedback that came to mind after testing it a bit:
- The possibility to test our creations vs. a set of predefined decks ("Vanilla", "Stormy", "Pdial" etc.) is very nice. Also, I think that the code could be used to implement a customizable in-game deck library?
- The graphic representation of the NPC getting stronger is brilliant, I love it
- What is the meaning of the current score and the estimated level that is displayed after the games? How is the estimated level calculated?
- What is the meaning of the numbers on the back of the AI cards? I presume it stands for the individual cards (for example 300 being the gravity pillar), but what is the purpose of them?
- How would like to have the distribution of the various power level of the NPCs? Should it be linear (as in, a roughly equal amount of NPCs of every level) or according to
the Power law? (which would mean lots of weaker NPCs, and only a handful of really strong ones)
- The "mark multiplier" is buggy. If I choose a different mark than the element of the NPC (for example, I choose Chrysaora as my NPC, then choose a death mark for the deck) then the multiplier automatically sets for x5 instead of what I set previously.
- The HP increasing is tedious when it comes to high numbers. Please make it draggable or otherwise easier to input high numbers