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Offline Rutarete

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024240#msg1024240
« Reply #204 on: December 21, 2012, 08:01:03 am »
SoR change - instosis is really gone
SoW change - doesn't really affect my 'mono' Aether, so I'm happy :)
Thunderstorm change - good for balancing
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Offline choongmyoung

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024243#msg1024243
« Reply #205 on: December 21, 2012, 08:18:06 am »
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 6s3 6s3 6s3 6s3 6s5 6s5 6s6 6s6 6s6 6s6 6u2 6u2 6u2 74a 74a 74a 7an 7jv 7jv 7q1 7q1 7q1 7q1 7q1 8ps

vs AI3, ~4.4 TTW?
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Offline The_Mormegil

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024247#msg1024247
« Reply #206 on: December 21, 2012, 08:55:46 am »
Shards are not "other" cards anymore and cost quanta of the appropriate element

<3
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Offline willng3

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024252#msg1024252
« Reply #207 on: December 21, 2012, 09:25:20 am »
Shard of Bravery is very scarily fast in Cremation rushes atm.  I'd expect a normal response to that to be, "So what?  Your opponent's drawing cards at the same rate as you are!", but the problem here is that SoBe takes away nearly all of a Cremation rush's former inconsistency thanks to increased drawing, and can produce quanta much more quickly than most decks unless they're using another similar quanta production accelerator.  I've been using a deck with Crimson Dragons and Seraphs with Minor Phoenixes and it's easily getting 4-5 TTWs consistently; not having enough quanta through Cremation alone rarely matters when you can expect your deck to win in 4-5 turns regardless.  No PC, though.  But if this is how fast it is in a Mono Fire based Cremation rush, I'd be terrified to think of what it's capable of in a Rainbow based Cremation rush.

I honestly think it needs to be bumped up to 3 :fire as 2 would likely still be too cheap.
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Offline The_Mormegil

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024254#msg1024254
« Reply #208 on: December 21, 2012, 09:52:28 am »
So, now that my love for the shard change is declared and my will to play this game restored, on to feedback!

Phase Salvager is bad. Really really bad. Dimensional Shield doesn't need more protection, it probably needs more answers. Listen to willng3.
I suggest moving it to Light or Life (activation cost in Earth is good) with a new flavor - maybe a salvaging spirit for :light, or a spirit that infuses life into objects for :life? (This gives me a random crazy idea of a Life card that brings back permanents as creatures, that'd be cool)

Shard of Sacrifice is still a pretty heavy swing. It's been shown that there are answers, but the synergy with Shard of Divinity was huge... and it still is. Upgrading the cost a little bit might be an idea, since that way you force people to run both :light and :death in meaningful amounts (still, Supernova... but it needs testing it could be unreliable).

I'm not saying anything on the other shards yet.

There's still no love for PC. And I don't mean uber-powerful PC cards such as Shard of Focus, which is still pretty strong, I mean a little more soft PC cards or a few answers to the most infamous permanents. I particularly like Rejuvenation and Touch of Midas, and they're some of the most loved card ideas too.

I'd love to see Quantum Locket come in to soften the strong push towards mono in this patch.
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Offline vrt

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024255#msg1024255
« Reply #209 on: December 21, 2012, 09:53:01 am »
Scavenger art coming in the next 2-3 days.
So long and thanks for all the fish!

Offline Captain Scibra

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024260#msg1024260
« Reply #210 on: December 21, 2012, 10:22:31 am »
Yay, a way to be reactive about PC instead of uselessly delaying (Silence) and selectively being proactive (PA).  Also, noted that Gravity will also have a 1-cost creature non-upgraded.

Note for the Shards:

Now that the loyalty is forced due to  :underworld costs, will the card effect change to cater?  Even if universalizing the effect is done, it still makes the mono much stronger since that was what it was designed to amplify, unless there are some tricky synergies I am not thinking of.
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Offline Pineapple

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024264#msg1024264
« Reply #211 on: December 21, 2012, 10:57:52 am »
I for one think the introduction of salvagers is good for the game. If we ever wish to make permanent control as prevalent as everyone seems to want, we need to make some counters against it. We already have one in the form of Protect Artifact, but that isn't quite enough. In addition, we can't give every element  Protect Artifact dopplegangers because 1. that would be redundant and 2. Protect Artifact is pretty powerful (in terms of speed and resilience), albeit costly (in permanents-protected-per-copy). Perhaps, in this regard, salvagers are too cheap (each can protect an infinite number of permanents), but this doesn't mean that the concept itself is not balanceable. If the card or ability cost is increased (not favorable), or if some limit is placed on the number of permanents that can be salvaged, for example:

Quote
Graviton Salvager

:gravity : Salvage (5 times)
Restore a permanent destroyed by your opponent



Phase Salvager

:earth : Salvage (2 times)
Restore a permanent destroyed by your opponent

Offline deidmann

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024285#msg1024285
« Reply #212 on: December 21, 2012, 01:01:16 pm »
Are the Salvagers actually implemented in the trainer? I found the water spell, but these two don't show up in bazaar, all cards button or "Other" section.
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Offline The_Mormegil

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024286#msg1024286
« Reply #213 on: December 21, 2012, 01:10:14 pm »
I for one think the introduction of salvagers is good for the game. If we ever wish to make permanent control as prevalent as everyone seems to want, we need to make some counters against it. We already have one in the form of Protect Artifact, but that isn't quite enough. In addition, we can't give every element  Protect Artifact dopplegangers because 1. that would be redundant and 2. Protect Artifact is pretty powerful (in terms of speed and resilience), albeit costly (in permanents-protected-per-copy). Perhaps, in this regard, salvagers are too cheap (each can protect an infinite number of permanents), but this doesn't mean that the concept itself is not balanceable. If the card or ability cost is increased (not favorable), or if some limit is placed on the number of permanents that can be salvaged, for example: *snip*

I like the salvagers in a void, but giving one to Aether is not a good idea in my opinion. Also, as you say, they can support some more PC, so I'd introduce some more PC alongside them.
As for putting a cap on them, I think the fact that they are creatures is vulnerability enough... as long as they stay clear of Aether's Quintessence.
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Offline EmeraldTiger

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024289#msg1024289
« Reply #214 on: December 21, 2012, 01:49:35 pm »
To deal with SoW issue give us a spell,like one suggested in CIA that can add a reflective coating to any shield.

Edit: this was the suggestion by Absol. http://elementscommunity.org/forum/index.php/topic,38970.0.html
« Last Edit: December 21, 2012, 02:51:17 pm by EmeraldTiger »
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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024291#msg1024291
« Reply #215 on: December 21, 2012, 02:07:47 pm »
Shard of readiness will let a :time creature use its skill twice in a turn - just like before - but no more than twice, cost reduced to 3/2
So Bye Bye Instosis. I think it's good, it will give less monotony to FG grinding (sorry Sevs)
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