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Offline ddevans96

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg474509#msg474509
« Reply #336 on: March 26, 2012, 02:26:52 pm »
Same mechanics is still missing for Voodoo Doll: Purifying it won't add Purify counters / remove Poison from your opponent
No, because this:

(Also healing effects by Angel/Purify aren't Voodoo'ed either).
Voodoo doll only inflicts negative effects to it back to the opponent.
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Offline zhangvict

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg474751#msg474751
« Reply #337 on: March 27, 2012, 01:38:30 pm »
I like the target both players and creatures but I do not see the thematic sense in making purify remove sacrifice status. This seems like poor game design, rushed and an easy way out in dealing with sosac because you couldn't think of anything more clever. Sosac may need to be nerfed, but is purify the right way to go about doing it?

Perhaps a better way to deal with sosac is not to make up a random hard counter spell, but change the mechanic of sosac so that it has a wider range of counters as well as a wider range of strengths.

Offline waterzx

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg474753#msg474753
« Reply #338 on: March 27, 2012, 01:52:12 pm »
I like the target both players and creatures but I do not see the thematic sense in making purify remove sacrifice status. This seems like a rushed and easy way out in dealing with sosac. Sosac may need to be nerfed, but is purify the right way to go about doing it?

Perhaps a better way to deal with sosac is not to make up a random counter spell, but change the mechanic of sosac so that it has a wider range of counters as well as a wider range of strengths.
It's has been suggested for long that SoSac should become a permanent. I think that's a very nice nerf.

Offline zhangvict

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg474754#msg474754
« Reply #339 on: March 27, 2012, 01:55:09 pm »
I like the target both players and creatures but I do not see the thematic sense in making purify remove sacrifice status. This seems like a rushed and easy way out in dealing with sosac. Sosac may need to be nerfed, but is purify the right way to go about doing it?

Perhaps a better way to deal with sosac is not to make up a random counter spell, but change the mechanic of sosac so that it has a wider range of counters as well as a wider range of strengths.
It's has been suggested for long that SoSac should become a permanent. I think that's a very nice nerf.
I do not think SoSac should become a permanent. Then it just becomes a 2 turn dimensional shield, and that gets stale. The game need more varieties of defense than permanent based systems. The status-based spell defense of sosac was an innovation, and only really needs refinement, not a backwards transformation.

Offline waterzx

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg474757#msg474757
« Reply #340 on: March 27, 2012, 01:59:40 pm »

I do not think SoSac should become a permanent. Then it just becomes a 2 turn dimensional shield, and that gets stale. The game need more varieties of defense than permanent based systems. The status-based spell defense of sosac was an innovation, and only really needs refinement, not a backwards transformation.
How about adding a upper limit for damage /healing converted , say, up to 60 damage ?

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg474759#msg474759
« Reply #341 on: March 27, 2012, 02:27:16 pm »
Just randomly throwing in my thoughts ... ::)

I do not think SoSac should become a permanent. Then it just becomes a 2 turn dimensional shield, and that gets stale. The game need more varieties of defense than permanent based systems. The status-based spell defense of sosac was an innovation, and only really needs refinement, not a backwards transformation.
I totally agree with you, inflicting damage to oneself and one's quanta pool should yield greater advantages than just setting up a permanent for a defined quanta cost. SoSac does this nicely by guaranteeing near-immortality for the following turns (with some soft and an upcoming hard counter), and this will fortunately continue in 1.30, even after the Purify buff.

I like the target both players and creatures but I do not see the thematic sense in making purify remove sacrifice status.
I made up the following explanation for myself: The "sacrifice" you make is indeed an unholy one, instead of bringing glory to the world of elementals by growing stronger and stronger, you stab yourself and give up most of the life-saving resources. You start a gamble like "I bet that my opponent will damage me by more than 40/48 HP". All this is somehow against "nature", therefore the shard belongs to the :death element. Look at the optical effect, it reminds me of a somehow flawed soul (don't know how to express it in better terms). By purifying, this "suicidal/unholy/gambling" state is removed and you return to a normal existence again. Well, as long as your opponent doesn't defeat you immediately after that ...

How romantic ... 8)
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Offline zhangvict

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg474772#msg474772
« Reply #342 on: March 27, 2012, 03:12:15 pm »
I like the target both players and creatures but I do not see the thematic sense in making purify remove sacrifice status.
I made up the following explanation for myself: The "sacrifice" you make is indeed an unholy one, instead of bringing glory to the world of elementals by growing stronger and stronger, you stab yourself and give up most of the life-saving resources. You start a gamble like "I bet that my opponent will damage me by more than 40/48 HP". All this is somehow against "nature", therefore the shard belongs to the :death element. Look at the optical effect, it reminds me of a somehow flawed soul (don't know how to express it in better terms). By purifying, this "suicidal/unholy/gambling" state is removed and you return to a normal existence again. Well, as long as your opponent doesn't defeat you immediately after that ...

How romantic ... 8)
uhh, your romantic fantasy somewhat makes a bit of sense, but not enough for me to be convinced purify fits thematically with removal of sacrifice status. If indeed your theory of sosac causing a unholy state of soul, the exorcism of this state belong more to  :light than to  :water. Holy water perhaps, but not blue purify. Plus, I think the target should regain 20hp per 1 turn of sacrifice to fit better with the theme of restoring un-corrupted life, as well as for balancing the too hard counter of sosac. You need to draw 1 card to sosac and suicide 40hp, opoment needs to draw 1 card to de-sosac and heal you, both are balanced (except u lose all quanta except death and opoment needed to use 2 :water and you gain 2 regen counter).

Offline Vendanna

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg474841#msg474841
« Reply #343 on: March 27, 2012, 08:09:04 pm »
Its also possible to allow "Holy light" that is also an underused card to be able to heal the "disease" of sacrifice, and that way there exists other option that isn't on water quanta. (and has less uses than purify)

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg474865#msg474865
« Reply #344 on: March 27, 2012, 09:49:09 pm »
Its also possible to allow "Holy light" that is also an underused card to be able to heal the "disease" of sacrifice, and that way there exists other option that isn't on water quanta. (and has less uses than purify)
It already works like that in a way.  You can target the opponent with Holy Light, so you can deal 10 damage to them if they have SoSa active.  I'm tempted to try giving an arena deck six holy lights sometime and use the test option to see if the AI is smart enough to kill you with them if the opportunity arises.

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg474866#msg474866
« Reply #345 on: March 27, 2012, 09:50:00 pm »
Its also possible to allow "Holy light" that is also an underused card to be able to heal the "disease" of sacrifice, and that way there exists other option that isn't on water quanta. (and has less uses than purify)
It already works like that in a way.  You can target the opponent with Holy Light, so you can deal 10 damage to them if they have SoSa active.  I'm tempted to try giving an arena deck six holy lights sometime and use the test option to see if the AI is smart enough to kill you with them if the opportunity arises.
It will.

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg475121#msg475121
« Reply #346 on: March 28, 2012, 05:44:29 pm »
Sorry if this is already explained somewhere, this thread is very long.
Quote
Nova and Super Nova generate singularities when used multiple times per turn
What is a singularity?
And what is a black hole?

Offline TheManuz

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg475125#msg475125
« Reply #347 on: March 28, 2012, 06:17:36 pm »
Sorry if this is already explained somewhere, this thread is very long.
Quote
Nova and Super Nova generate singularities when used multiple times per turn
What is a singularity?
And what is a black hole?
This is a Singularity (http://elementscommunity.org/forum/index.php/topic,37225.0.html), and this is a Black Hole (http://elementscommunity.org/forum/index.php/topic,1894.0.html).

 

anything
blarg: