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Offline Absol

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg467601#msg467601
« Reply #180 on: March 05, 2012, 06:41:16 am »
I was actually thinking that SN could be nerfed by making it physically impossible to chain. Or drain all :entropy. But this one is nice too.
Though, this would make a few FGs become more stupid (hello Dream Catcher)
Shouldn't be hard to reprogram AI not to chain.
If mutation work for on it, then Chaos Lord would get a new fodder.
Mutaters gonna mutate.
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Offline glennfoo

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg467603#msg467603
« Reply #181 on: March 05, 2012, 06:43:00 am »
ya i agree.... FG will be too overpowered in this case.... they should be affected too..... when currency changes, not only the people suffer the country too.... just a metaphor..
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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg467672#msg467672
« Reply #182 on: March 05, 2012, 10:53:40 am »
Sevs puts up a good point.  Sanctuary is one of the few cards that can counter a wide range of cards.  We need more counters to cards like BH and Discord before adding more cards that only have Sanctuary as a counter.
Ugh i hate that Sanc is like the default counter to stuff, In every sort of denial it is always "blocked by sanctuary". can this be split up between other cards? as of now Sanc blocks silence, discord, BH, pests, nightmare. and potentially The aether shard and SoB.  i think that is all but 5 in game cards is a lot and then adding 2 more?
Thing is, Sanctuary's description is not "prevent the effect of Nigthmare, Discord, Pest and BH", but "prevent your hand and quanta base from being modified on the opponent's turn." this means that whenever a hand or quanta- altering card comes out, Sancturay will naturally protect from it. And I'm okay with that.
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Offline TheManuz

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg467683#msg467683
« Reply #183 on: March 05, 2012, 12:25:33 pm »
Thing is, Sanctuary's description is not "prevent the effect of Nigthmare, Discord, Pest and BH", but "prevent your hand and quanta base from being modified on the opponent's turn." this means that whenever a hand or quanta- altering card comes out, Sancturay will naturally protect from it. And I'm okay with that.
Me too. I know that Sanctuary can counter many things, but if we (for example) split it into two cards, one protecting hand and the other protecting quanta, they would be UP and too situational.
But maybe we need other cards that give protection. Maybe some creature or permanent (other than :light) that protect hand or quanta (only one of them, not both).

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg467685#msg467685
« Reply #184 on: March 05, 2012, 12:37:02 pm »
Thing is, Sanctuary's description is not "prevent the effect of Nigthmare, Discord, Pest and BH", but "prevent your hand and quanta base from being modified on the opponent's turn." this means that whenever a hand or quanta- altering card comes out, Sancturay will naturally protect from it. And I'm okay with that.
Me too. I know that Sanctuary can counter many things, but if we (for example) split it into two cards, one protecting hand and the other protecting quanta, they would be UP and too situational.
Not really, at least not in my opinion.
As is, Sanctuary is good enough a card if it countered nothing at all, 4 healing per turn is nothing to scoff at. In fact, I hate Sanctuary, a lot, yet I keep using it: it's too good not to use. I don't think Sanctuary getting more cards it counters is a bad thing, instead, it should give a little less healing to focus more on countering these cards and less on being a source of healing... maybe?

Or, indeed, split it up into two cards (both also giving healing), the hand protection maybe being a Time card (they'd surely benefit greatly from it).

Offline SnoWeb

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg467769#msg467769
« Reply #185 on: March 05, 2012, 04:07:03 pm »
As is, Sanctuary is good enough a card if it countered nothing at all, 4 healing per turn is nothing to scoff at. In fact, I hate Sanctuary, a lot, yet I keep using it: it's too good not to use. I don't think Sanctuary getting more cards it counters is a bad thing, instead, it should give a little less healing to focus more on countering these cards and less on being a source of healing... maybe?

Or, indeed, split it up into two cards (both also giving healing), the hand protection maybe being a Time card (they'd surely benefit greatly from it).
I agree with the last. Sanctuary should be turn into too cards: One protecting the hand (from nightmare, silence, SoB) and one protecting the quanta pools (from BH, discord, devourer). Each of these should have another effect to make it less situational. Sanctuary would heal and protect the hand (or the pools if the community/Zanz/you prefer(s)), the other card (time for example but water would work too) would protect the pools (or [...bla] prefer(s)) and do something else (like reflect poison or remove delays).

Offline majofa

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg467786#msg467786
« Reply #186 on: March 05, 2012, 04:53:02 pm »
What if the amount Sanctuary heals is reduced based on the number you have in play?
1 -- 4 hp = 4 hp
2 -- 4 hp, 3 hp = 7 hp
3 -- 4 hp, 3 hp, 2 hp = 9 hp
4 -- 4 hp, 3 hp, 2 hp, 2 hp = 11 hp
5 -- 4 hp, 3 hp, 2 hp, 2 hp, 1 hp = 12 hp
6 -- 4 hp, 3 hp, 2 hp, 2 hp, 1 hp, 1 hp = 13 hp

The coding would be simple and the text could be changed to: 'Heal up to 4 HP per turn.'

Offline glennfoo

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg467819#msg467819
« Reply #187 on: March 05, 2012, 07:19:16 pm »
i think i agree. sanctuary is too useful in the newer version. with this it will be more balanced.
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Offline daccoo

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg467825#msg467825
« Reply #188 on: March 05, 2012, 07:36:22 pm »
Just want to LoL this ... i have deck lvl 60 , about 600 upped cards and i still do not have all shards that you put up in last patch and you put more INPOSIBLE TO BEAT ones...

Offline omegareaper7

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg467831#msg467831
« Reply #189 on: March 05, 2012, 07:51:00 pm »
Just want to LoL this ... i have deck lvl 60 , about 600 upped cards and i still do not have all shards that you put up in last patch and you put more INPOSIBLE TO BEAT ones...
Hardly impossible if you take a little time to think
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Offline glennfoo

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg467876#msg467876
« Reply #190 on: March 05, 2012, 09:24:42 pm »
Just want to LoL this ... i have deck lvl 60 , about 600 upped cards and i still do not have all shards that you put up in last patch and you put more INPOSIBLE TO BEAT ones...
wow... where have u been farming? how come at level 60 you have no shards??
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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg467889#msg467889
« Reply #191 on: March 05, 2012, 09:57:13 pm »
Just want to LoL this ... i have deck lvl 60 , about 600 upped cards and i still do not have all shards that you put up in last patch and you put more INPOSIBLE TO BEAT ones...
wow... where have u been farming? how come at level 60 you have no shards??
Not what he said. He said he doesn't have ALL of them.
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