So, i got a Shard of Sacrifice in my hand:
I am not so stupid and won't play it if i have Ferial Bonds, Shards of Gratitudes, Sanctuaries, Vampires, Druidic Staff or if i have played antimatter on the oponent.
In 5 turns, my health will go at least to 80.
But wait, i can loose the game! Only if the oponent has Antimatter. But wait! i can still win if the oponent puts enough antimatter to his own creatures so he heals me more than what he damages me. Must be a joke...
And i can do this 6 times!!!
The game will break if this card comes in.
"Win unless the oponent has few creatures and negative damage." it's more or less that, considering it's a Miracle and a 5 turn Phase shield in one card. And it's not a shield, so not even Momentum breaks it.
Zanzarino: you have made a great joke or you are gonna do a big mistake if this card comes into the game.
Or maybe you have just failed to actually read or comprehend what everyone is saying about all the different ways to counter it.
1. They can destroy, steal, freeze, or otherwise deal with the shard itself so you lose the effect.
2. They can antimatter THEIR OWN creature(s) so they damage instead of healing
3. They can use holy flash to kill you directly
4. They can play sundial or find some other way to stop their creatures from attacking and healing you.
MORE THAN HALF of the elements have at least 1 way to counter this, so it is hardly a case of being an automatic win unless they have one specific counter like you make it seem
1. Of course, I forgot about PC.
2. If the oponent antimatters his own creatures, well, i won't play a SoS anymore and I win.
3. Holly flash, true. 1 the only card that automatically counters it at 100%.
4. Thay can play sundial 6 times, not 30 (in case i have 6 SoS).
"MORE THAN HALF of the elements have at least 1 way to counter this, so it is hardly a case of being an automatic win unless they have one specific counter like you make it seem"
Even if you could mention them, it would be a 6 - card - counter or win. It's totally overpowered.