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Messages - Manipul8r (345)

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37
Card Ideas and Art / Re: Seed of Life | Genesis Kernel
« on: June 25, 2011, 01:19:16 am »
I think you might want to leave out Ray of Light.  It could be far too powerful with Hope since this breaks the "6 of" rule with next to no investment, especially relative to Fractal (I could be wrong though).  I think a low cost would be okay, since the creatures it spawns are very weak and take up the limited creature slots (speaking of which, this could buff Flooding!).  However, I think 0+0 is too low mainly because it would be too powerful with Immolation and in some Rainbows.

38
Forge Archive / Re: Forced Action / Forced Action
« on: June 24, 2011, 12:37:10 am »
I don't like it from a design stance. There would be no way for (the opponent) to ever be able to confirm if he actually played the card he drew or not other than the effect triggering. Keeping in mind that EtG is a card game it's probably a bad idea to design cards that do things you couldn't replicate in a real life card game.
First off, it would be easy to do this in a real card game.  It would just have the next card drawn be put into a different zone instead of into the hand (such as removed from game / exile in M:tG).  Second, it's perfectly fine for EtG to do things you can't do in real life card games, since being computer based is part of what makes it unique.  Exploring the possibilities of this medium should be encouraged in my opinion.  For example, you see relatively complex math with Catapult that wouldn't be done in cardboard card games.

That said, I don't think the card is good currently since it will do nothing a lot of the time, unless you play a Silence or rewind GotP first.

39
Anvil Archive / Re: Repulsor | Repulsor
« on: June 23, 2011, 04:26:13 pm »
I think currently the game treats them as different cards with separate stacks, as per pillars.  This would probably make it replace the previous shield as though it were a different one, but the code could probably be changed to accommodate this shield.  If so, I think the first one you played should decide how the stacks affect its DR.

I don't much like the upgraded formula.  The majority of games, it will not get past 2 stacks, especially with PC around, so it's just more costly.  I'd rather it start with 1 DR but increase by 2 each time, so the path goes 1, 3, 5, 7, 9, 11 instead, making it more useful than the unupped starting at the 2 stack point and justifying the cost without making it absurd past 4 stacks.

40
Card Ideas and Art / Re: Old Mirror | Ancient Mirror
« on: June 21, 2011, 02:23:42 pm »
Do creatures with 0 ATK not actually attack or could this copy unbuffed Voodoo Dolls?

41
Zblader, isn't Stopwatch (http://elementscommunity.org/forum/index.php/topic,27379.msg372354#msg372354)'s primary element :time and secondary element :aether?

42
Card Ideas and Art / Re: Trench Warfare | No Man's Land
« on: June 19, 2011, 01:31:20 pm »
So, all non-water creatures either a) have their attack halved, or b) die.
If you combined it with flood then yes, it could be an interesting field lock down method but would cost  :water  :earth :earth per turn.
Would that be too strong of a combo?
This card is already strong enough by itself without Flooding, since it hits any deck's creatures, rather than creature spam decks.  I like the card, but I think for balance purposes it's pretty OP, especially with Diamond Shield.  If it burrowed one creature per turn instead of all immediately, that might help.  Also, it's burrowed, not buried.

43
Card Ideas and Art / Re: Stone Protector | Ancient Protector
« on: June 19, 2011, 12:22:01 pm »
Thanks for feedback.

It is a bit similar to bonewall. Yes. But you can buff an heal this card what isn't possible with boneyard.
Healing and buffing make this card too powerful to inherently have Gravity Pull on it since it's easier to keep up charges than Bone Wall.  I'd recommend removing it so you have to Gravity Pull it separately and giving it some ATK so your opponent doesn't just point and laugh when you play it and they have a Lobotomy skill.  I think the 'Stone Armor' passive has been done before, but I'm not sure if it's currently in the Crucible or higher.

44
Lotus | Lotus (http://elementscommunity.org/forum/index.php/topic,26904)

Lotus has the potential to revolutionize the game even more than Immolation by creating new types of decks in all elements since the potential of Lotus is not limited by generating or costing one element.  When you get a Lotus out on turn 1, the pillars you play generate quanta that turn as though they were towers, and your towers generate twice instead of once.  Multiple Lotuses are even more powerful for initial generation, letting you rush multiple creatures out on early turns and powering free cards for quanta and card advantage.  Consider the normal use of Precognition, which normally reveals your opponent's hand for 1 :time.  With one Lotus it's a free peek, and with two or more it generates bonus :time for free.  This lets you setup a quick Pharaoh at the expense of combo investment, much like Immolation does.  Another example of a viable new deck is chaining low cost creatures like Devourers, Scorpions, Frogs, or Minor Phoenixes and then dropping a Fractal on them or using bonus quanta from Lotus to play a Dragon.

Code: [Select]
75m 75m 7q0 7q0 7q0 7q0 7q3 7q4 7q4 7q8 7qb 7qb 7qb 7qb 7qb 7qb 7qc 7qc 7qc 7qc ??? ??? ??? ??? ??? ??? 7ri 7ri 7ri 7ri
Refractor | Refractor (http://elementscommunity.org/forum/index.php/topic,27139)

Refractor's purpose is to allow Rainbow decks to be more heavily invested in certain quanta types.  It can even allow viable quartet and quintet decks based on Quantum Pillars, since it can convert any quanta to necessary elements as long as a creature of that element is on the field.  An example of a newly viable deck is Fallen Druids and Giant Frogs with RoLs, Phase Spiders, and Fractal.  The Refractor can target the Giant Frog for the :life quanta necessary to power the Druid and target the Phase Spiders for the :aether quanta to power Fractal, allowing the deck to run off of Quantum Pillars.  Refractor is also great for powering growth or any other reusable abilities.

Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4vd 4vj 4vj 4vj 4vj 4vj 4vj 4vm 4vn 55r 55r 55u 5bu 5c0 5f3 5lf 5rs 621 ??? ??? ??? ??? ??? ???
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6tt 6u1 6u3 6u3 6u3 6u3 6u3 6u3 6u8 6u8 6ug 74b 7ao 7ao 7ao 7b0 7gr 7gr 7mu ??? ??? ??? ??? ??? ???Time consuming! Didn't know this would be part of it.

46
Card Ideas and Art / Forge | Forge
« on: June 17, 2011, 07:51:33 pm »

NAME:
Furnace
ELEMENT:
Fire
COST:
2 :fire
TYPE:
Permanent
ATK|HP:
TEXT:
:earth :earth : Generate :fire :fire :fire.  Each time you use :fire quanta, Forge generates :earth.
NAME:
Forge
ELEMENT:
Fire
COST:
1 :fire
TYPE:
Permanent
ATK|HP:
TEXT:
:earth :earth : Generate :fire :fire :fire :fire.  Each time you use :fire quanta, Forge generates :earth.
ART:
DDauri
IDEA:
Manipul8r
NOTES:
Entry for Community Challenge : Duality's Legacy (http://elementscommunity.org/forum/index.php/topic,26964.0.html).
SERIES:

47
Mechanic is okay, sort of reminiscent of Fractal in intent.  The problem is that this card's quality degrades rapidly if your deck is over 30 cards and/or you have fewer than 6 copies in the deck.  I also see no point in the unupgraded card not having the Combo ability.  It would be better to have Combo on both and have different unupgraded and upgraded versions of the Divine Spirit.

Overall though, this mechanic would be better if it was based off of the number of any type of cards you played this turn and it only produced 2|2 Spirits.  You can see the Storm mechanic in M:tG for example, which copies the spell for each card played before it (excluding lands, or in EtG, pillars/pends).  Even if you wanted to make a series of Combo cards, EtG doesn't have the card base to support archetypes that are so exclusive.

48
Card Ideas and Art / Re: Zombify | Zombify
« on: June 16, 2011, 08:52:40 pm »
Nice, soft growth on a stick plus lobotomy with a drawback.

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anything
blarg: