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Messages - Kirchj33 (974)

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397
Earth Trials Entry


Edit: Fix'd, thank you.  Also, made a slight change to description to better fit an :earth functionality.

398
Trial Archive / Re: 4th Trials - Phase 1 - Proving of Worthiness
« on: July 26, 2011, 05:03:18 pm »
Upon inspection of the Deck Help portion, I can only find three decks which would not need to be necro'd and qualify for :earth.  Can you comment on how to handle this problem?
I was definitely able to find six but I've extended the eligible threads to go back three months anyway.  I made note of the rule change in the Trials Announcements  (http://elementscommunity.org/forum/index.php/topic,29129.0.html) thread.
Thanks, I didn't realize at the time that this rule was expanded from posts made outside of the OP.  Meaning, I was under the impression that only decks posted within the past 2 months were eligible.

399
Trial Archive / Re: 4th Trials - Phase 1 - Proving of Worthiness
« on: July 26, 2011, 09:57:55 am »
Upon inspection of the Deck Help portion, I can only find three decks which would not need to be necro'd and qualify for :earth.  Can you comment on how to handle this problem?

400
Deck Help / Re: Unupgraded Voodoo Panic
« on: July 26, 2011, 09:56:07 am »
I didn't realize at the time, but you posted yours just a day before I posted this:

http://elementscommunity.org/forum/index.php/topic,27646.msg377008#msg377008

In comparison "All Dolled Down" is slightly more stable and works as a FG grinder as well.  I've had a lot of fun taking people by surprise with it in PvP1 as well.

401
Deck Help / Re: Help For A Deck Please
« on: July 26, 2011, 09:50:06 am »
To build a bit more on what Mith stated:

You will want to change your quanta production to something more of a pendulum/tower split.  This gives a deck more stability than simply running pillars of two types and hoping to draw each type.  By slimming down the deck and changing the complexion of it some, you can try something like this:

Hover over cards for details, click for permalink
Deck import code : [Select]
55k 55k 55k 55k 55k 55k 593 593 593 593 595 595 5aa 5aa 5aa 5aa 5aa 5aa 745 745 745 745 745 745 749 749 74b 74b 77f 77f 8pl


I dropped the black holes, because without knowing you will face a rainbow deck, their effectiveness is greatly reduced against monos and trios.  I left the amount of upped cards at 12, but switched them so they remain focused on your damage dealers and cards most important for achieving lockdown.  I added pulvy since you had no weapon previously, and its such a great card in many situations that I have a hard time leaving these out when an earth/gravity duo is present.  The biggest contradiction with gravity & pulverizer; however, is that many of gravity's cards ignore perms already, thus decreasing the need to remove them from the game. 

402
Deck Help / Re: The Lone Hero [rainbow][unupped][Bronze League]
« on: July 26, 2011, 09:22:11 am »
Instead of trying to tweak cards here and there, I made some changes that would attempt to build upon the "lone hero" concept since it seems quite effective in bronze.

Here are my alterations:

Hover over cards for details, click for permalink
Deck import code : [Select]
4vh 4vj 4vj 4vj 4vj 4vj 4vj 52o 52o 55q 590 590 590 590 596 596 5bu 5f6 5if 5lf 5lf 5lh 5lm 5mq 5mq 5mq 5mq 5mq 5og 61q 8pm


So now it is a PSNbow... it turns your permanent weapon into a more stable killing machine and adds sanc so that you don't lose the healing effect.  The major downfall is that you lose a couple of grabs, which are your heavy lifters damage-wise.  The bonus from losing damage is that your lone hero turns into..... dah dun duh daaaa..... twin heros!  This way they are more likely to become playable and buffed.

On a trial run through I won a spin first-try, although I would hardly doubt it is more effective now than before.  But hey, its not like I am only posting this for earth trials or anything...

If you are still in love with the vampire stiletto, an interesting change might be to add a crusader, which might add some extra healing or nova-based weapon utility, but would probably decrease the deck stability overall.

403
To make a deck fitting your criteria, you may want to try the following:

Hover over cards for details, click for permalink
Deck import code : [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 590 590 590 590 591 591 591 591 593 593 593 593 595 595 5aa 5aa 5rk 5rk 5rk 5rk 8ps


Its weaknesses are the following:

1.  Shriekers are at a disadvantage to graboids in the early game, primarily because their cost is much more to launch.
2.  The lack of PC means at times perms will be your biggest enemy, even having your opponent put one in place can mean your demise if it is something like wings, owl's eye, discord paired with black holes, etc.
3.  When not facing a deck with denial, you will definitely be overproducing :time in longer games, since this deck is played more as a rush than a stall, the idea is that games won't get to that point.
4.  Speaking of denial... if you face devourers, you may be seriously hurting for time quanta.

Here's a variant I once used to win a sunday tournament, and had some success with in Beginner's League this past season:

Hover over cards for details, click for permalink
Deck import code : [Select]
590 590 590 590 593 593 593 593 593 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rk 5ru 5ru 5ru 5ru 5t2 5t2 5t2 5t2 5t2 5t2 8pm


It's quite straightforward in the way it is played, and the earthquakes can easily be swapped out for basilisk blood or even iridium wardens in any combination.  Consider removing an RT for an extra ghost for more damage even. 

404
Trial of Earth / Re: 4th Trials - Phase 1 - Proving of Worthiness
« on: July 26, 2011, 08:01:46 am »
TASK I
Battle Prowess - The Arena


Hard Chargin' Partiers Getting Smashed (http://elementscommunity.org/forum/index.php/topic,29197.0.html)
Hover over cards for details, click for permalink
Deck import code : [Select]
745 745 745 745 778 778 778 778 778 77a 77a 77a 77a 77a 77c 77f 77f 77i 77i 77l 77l 77l 77m 78q 78q 78q 78q 78q 78q 78q 8pl
]
TASK II
Card Design - Shards


 Trials submission - Shard of Philomathy (http://elementscommunity.org/forum/index.php/topic,28846.msg397991#msg397991)

Critique -
 I think this is a great idea for a shard because it is just plain fun.  It adds an extra element and challenge to the pve environment, an area that is often ignored in trials/war.  It is a great fit for earth, since likely those decks with an earth mark, or at least a heavy focus on generating earth quanta will be able to utilize it's properties.  I am not sure the coding of the game would be able to implement the Shard, or at least I would think it would need to be recoded a bit. The only drawback, of course, is that the shard has literally no importance in a pvp environment, thus making it a non-competitive card.  It's non-competitive nature, in comparison to other elements, could actually further weaken the :earth element in terms of war because other elements would be able to utilize their shards to better their position (adding additional pressure in their decks/creating additional counters to consider while battling), while this shard does nothing for :earth. - 174 wordsThis is a good concept and works as a sort of less impressive version of nightfall/eclipse for burrowed creatures.  The fact that it refers to only burrowed creatures probably makes it more applicable to devourers in the upped environment than any earth creatures.  It allows grabbies to hit for 6 and antlions to hit for 3.  In the unupped environment, it allows grabbows to have an extra turn defensively before having to evolve vs. firestalls, but I don't really find the card that playable overall in a competitive environment.  I think the shard is fairly underpowered as currently stated, however, a reasonable change might be to change the verbage from "burrowed" to "burrowable".  I find the cost of 2/3 to be fair, even with a change to the verbage.  The shard is not quite as good as nightfall/eclipse, but doesn't have a restriction of being specific to :earth or any other element, the way that nightfall/eclipse has a restriction to :darkness.  This means that any duo, trio, or rainbow that wants to utilize this shard should be able to utilize this shard as well as just earth decks. - 188 wordsAt first, I read the description to this proposed shard and I became very excited!  Long had I dreamed of a way to protect more than one enchant without having to pack multiple card slots, thus wasting multiple card spaces in a created deck.  In light of my rage against arena, I had promised to myself to no longer attempt playing it (I subsequently continue to break this promise to myself).  The biggest frustration to me with platinum & gold is that any time I try to play a deck with any perms, I have to watch them blow up almost immediately.   This shard seems like a great solution to this problem.  Additionally, the unupped version might make playing an earth-based rush a viable option in arena.  Almost equally depressing is the parallel situation to seeing all of your perms blow up, is playing against a deck that packs ample CC.  This analogous situation has helped fuel my rage as well.  Then, I put further consideration into this card..... the double draw and excess quanta generation is what makes arena maddening to me.  People can take a balanced deck concept and add excess CC & enchant removal to go from a fair fight to a situation where only the luckiest situations will cause it to lose.  In short, people play strong decks and then pack cards to help make them more well-rounded in the end.  The answer (Shard of Stoicism) to this problem would only increase this frustration when opposing arena decks play them.  Timebows would make me want to punch babies when packing this shard.  Also, I am not sure it is a whole lot better than cloak so my entire discussion might be invalidated, but I am sure there are more specific ways to abuse Shard of Stoicism.  SoG spam with a timebow sounds aweful just thinking about it.  There is no way a pulverizer even could keep up.  Ultimately, I believe this shard does more harm to the arena meta than it helps. - 334 wordsI really like the way this shard concept fits in with the :earth theme.  The shard itself has a bit of a "grounded" or "stuck in the mud" theme to it and can really do a lot to favor monos or earth duos vs. speedbows or immo decks.  I kind of get a happy feeling inside when thinking of the synergy this card has with other lockdown cards such as earthquake, discord, reverse time, eternity, silence, etc.  That being said, I feel the quanta cost is much too high because the cost itself counteracts the very thing the shard sets out to do.  I would lower the cost to 2 for unupped and 1 for upped, this way, if drawn, it gives the opportunity to achieve its purpose.  If the cost is left at 4 or 5, the shard would almost require that some sort of grabbow be played in order for it to be useful.  I really like the idea of what this card could do to add some relief against false gods and against buffed drawing decks in the arena as well. - 180 wordsConceptually, this "shard" is one of the strongest entries I have seen thus far.  I mean the word "conceptually" in the sense that its name matches up well with the function of the card, and the shard itself really fits in great with the theme of earth.  willng3 definitely brings a sort of :life feeling into this shard, because for me, I see it as an empathic bond in spell form, specific to earth, with stone skin properties.  My obvious criticism is that it isn't a permanent shard, although, SoD & SoS are not either.  Perhaps there needs to be more of a movement to un-permanent-ize the shard revolution.  I really like the way this shard fits into AI3 rush/EM decks and was already daydreaming about golem-SoF-tosis.  PvE needs stronger alternatives to Improved Heal for EM decks as a final heal.  Not only does the shard fit many the other properties well conceptually, but willng3 himself :) - 156 wordsThe first thing that came to mind for me when looking at this shard is how ridiculously overpowered it is.  Its cost is on the mid-ranged side for perms, so playing it will not even put much of a strain on quanta.  I was thinking it was named Shard of Caution because if the shard only increased defense alone, this would be a buff to gravity shields as well, which is probably needed somehow, but adding momentum to earth creatures completely nullifies this buff.  There are several aspects to this card that make it scary and able to be abused in my opinion.  First off, from an opposing standpoint, you can pretty much forget about any of your CC being effective while it is in play.  Secondly, the thought of anything that can devour scares the living daylights out of me, particularly when considering scarabs, which are quite spammable.  Even if the defensive buff was changed to +1/+2, I would think the momentum buff would make it overpowered for grabbows. My personal recommendation would be that this shard should not be considered when adding new ones.  - 185 words
TASK III
Deckbuilding




405
Trial of Earth / Re: 4th Trials - Signing up
« on: July 24, 2011, 10:40:26 am »
Cautiously throwing my hat in the ring here if my schedule holds up.

kirchj33
445,580 score
<---some posts
Member since December 2010.

406
Metamorphosis - Battle Results / Re: Round 2 - Battle Results
« on: July 24, 2011, 04:26:06 am »
kirchj33 (3) VS. Vineroz (2)

 :earth --> :entropy

Starting deck:

Hover over cards for details, click for permalink
Deck import code : [Select]
596 596 596 596 596 596 5f6 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fb 5fb 5fb 5fc 5fc 5fc 5fc 5fc 5fc 5gi 5gi 5gi 5gi 5gi 5gi 8pm


Loss
Playing a time mark with a predetermined immo rush is kind of like walking into church with your pants down.

Loss
More of the pantless same... RT > birdies

Win
Finally some relief from RT, still, my deck wasn't great.  I won with 2 hp in a real gutwrencher.  With RT out of the picture and a lucky win under my belt, I felt like a kid in a candy store.  I decided to move ahead with my original plan.

Changes:
Phoenix --> Graboid
Immolation --> Nova

Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 590 590 596 596 596 596 596 596 5f6 5f6 5f6 5fb 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5gi 8pm


Win
Deck was more overpowering this time as I played several early graboids and had the quanta to evolve 2 of them.  He kept me at bay for a bit with a LS push, but I won with HP in the mid 30s in the end.

Changes:
Iridium Wardens --> Earthquakes
Deflags --> Lycanthrope
+1 Rage Potion

Hover over cards for details, click for permalink
Deck import code : [Select]
4vh 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 590 590 593 593 593 593 593 593 5fb 5fb 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5gi 8pm


Win
This one was a bit closer as I jumped out to a lead again with (assumingly unexpected) quanta control and grabbies taking over early on.  He eventually recovered late & was able to LS a GotP and pull close in the race.  I think I finished with HP in the low 20s.




Changes:
Rage Potions --> Discords
Fire Pendulum --> Earth Pendulum
-1 Earthquake

END Deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vh 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 4vl 590 590 590 590 590 590 593 593 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 8pj


Total Marks completed:
:fire :earth

407
  deck     Cover and Cry   
  players     kirchj33   
  version    1.27 
  win-rate     22.67%   
  $ track ?    enabled 
  win-rate (n)     25.09%   
  games    150 
  Score/h     4   
  win-loss-(EM)     34-116-(17)   
  Score/h (n)    47   
  time (h:m:s)     10:50:01   
  FGei[c]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html  1231   
  min/game     04:20   
  FGei[cn]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html  1335   
      Statmasta™4000                                                                *assumed card-spin/win: 35%      
      
"
  score/h  FGei(c)   Statmasta™4000    wins losses skips EM/Wins
   -99
   -731
   -1360
   0
   238
   -821
   -1437
   48
   -1507
   272
   -348
   275
   -1234
   0   
   -1262
   888
   -638
   -582
   717
   168
   499
   -842
   -1780
   -306
   578
   -218
   -633
   -1483
   459
   1236
   -731
   -1360
   1884
   1694
   -821
   -1437
   694
   -1507
   1527
   -348
   2425
   -1234
   1415   
   -1262
   3661
   -638
   -582
   3236
   1648
   2692
   -842
   -1780
   -306
   2702
   520
   -633
   -1483
   3196
Akebono
Chaos Lord
Dark Matter
Decay
Destiny
Divine Glory
Dream Catcher
Elidnis
Eternal Phoenix
Ferox
Fire Queen
Gemini
Graviton
Hecate
Hermes
Incarnate
Jezebel
Lionheart
Miracle
Morte
Neptune
Obliterator
Octane
Osiris
Paradox
Rainbow
Scorpio
Seism
Serket
   1
   
   
   1
   2 
   
   
   1
   
   4
   
   2
   
   1
   
   2
   
   
   5
   2
   5
   
   
   
   5
   1
   
   
   2
    5
    6
    7
    4
    1 
    5
    6
    3
    3
    1
    5
    2
    6
    4
    7
    1
    6
    3
   
    4
    2
    4
    3
    4
   
    8
    9
    4
    1
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   2
   
     1
     
     
     1
     
     
     
     1
     
     
     
     
     
     1
     
     2
     
     
     4
     1
     2
     
     
     
     3
     1
     
     
     
"      
      


http://www.mediafire.com/?tnhkzpjdu1abptc (http://www.mediafire.com/?tnhkzpjdu1abptc)

One of the worst experiences of my life.  However, my moments of glory were beating Decay and Rainbow.

408
  deck     Cover and Cry   
  players     kirchj33   
  version    1.27 
  win-rate     22.67%   
  $ track ?    enabled 
  win-rate (n)     25.09%   
  games    150 
  Score/h     4   
  win-loss-(EM)     34-116-(17)   
  Score/h (n)    47   
  time (h:m:s)     10:50:01   
  FGei[c]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html  1231   
  min/game     04:20   
  FGei[cn]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html  1335   
      Statmasta™4000                                                                *assumed card-spin/win: 35%      
      
"
  score/h  FGei(c)   Statmasta™4000    wins losses skips EM/Wins
   -99
   -731
   -1360
   0
   238
   -821
   -1437
   48
   -1507
   272
   -348
   275
   -1234
   0   
   -1262
   888
   -638
   -582
   717
   168
   499
   -842
   -1780
   -306
   578
   -218
   -633
   -1483
   459
   1236
   -731
   -1360
   1884
   1694
   -821
   -1437
   694
   -1507
   1527
   -348
   2425
   -1234
   1415   
   -1262
   3661
   -638
   -582
   3236
   1648
   2692
   -842
   -1780
   -306
   2702
   520
   -633
   -1483
   3196
Akebono
Chaos Lord
Dark Matter
Decay
Destiny
Divine Glory
Dream Catcher
Elidnis
Eternal Phoenix
Ferox
Fire Queen
Gemini
Graviton
Hecate
Hermes
Incarnate
Jezebel
Lionheart
Miracle
Morte
Neptune
Obliterator
Octane
Osiris
Paradox
Rainbow
Scorpio
Seism
Serket
   1
   
   
   1
   2 
   
   
   1
   
   4
   
   2
   
   1
   
   2
   
   
   5
   2
   5
   
   
   
   5
   1
   
   
   2
    5
    6
    7
    4
    1 
    5
    6
    3
    3
    1
    5
    2
    6
    4
    7
    1
    6
    3
   
    4
    2
    4
    3
    4
   
    8
    9
    4
    1
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   2
   
     1
     
     
     1
     
     
     
     1
     
     
     
     
     
     1
     
     2
     
     
     4
     1
     2
     
     
     
     3
     1
     
     
     
"      
      


http://www.mediafire.com/?tnhkzpjdu1abptc (http://www.mediafire.com/?tnhkzpjdu1abptc)

One of the worst experiences of my life.  However, my moments of glory were beating Decay and Rainbow.

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anything
blarg: kirchj33