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Messages - Angelic_Dawn (65)

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37
Game Suggestions and Feedback / Re: Remove gold cost of matches
« on: August 10, 2011, 03:19:22 pm »
my last reply on this =)

How is that any diffrent from any other result of playing the game for ever and ever?
in the end the most likely result will be unlimited cash no matter if you play, with our without that tiny penalty.

Ps: From my dictionary =)
Money = a particular form or denomination of currency.   (in this case Electrum)
Currency = something that is used as a medium of exchange.
Cash = Payment for goods or services in currency or by check.
Coin = A flat circular piece or object felt to resemble money.   (as far as i can see from the pictures they are wel.. hm... flat and hm.. circular  =p )

=D

38
Game Suggestions and Feedback / Re: Remove gold cost of matches
« on: August 10, 2011, 03:01:16 pm »
in my humble oppion there is no other goal to this (or any other) game then to win, have fun, and or get a total set of all cards.

How would removing a losing penalty (cost) of 10 or so coins after a match give everyone unlimited cash.?
Losing still takes time, so does winning. 
if you win the penalty didnt matter in the first place.
if you lose you dont gain anything,  and lose an extra 10+ coins to boot. = no advance  (I do believe everyone wants to advance,  so as far as i can see, people still wouldnt want to lose)

So no losing Cost = Everyone with unlimited cash?  im confused here.
How is that any diffrent then,  Grinding AI1-3 For ever and ever with a deck with a 50%+ win rate = unlimited cash?

=)

39
+1   As its really anoying to get a loss in when your just trying to make something original then the same old firestall etc.  Test it, decides it needs a change, and when you get back it has a loss.

40
Game Suggestions and Feedback / Re: Arena Deck Testing- Visible Hands
« on: August 10, 2011, 02:50:45 pm »
Im in favour of idea's that make things overall better without a down side.   (Would make it a Toggle button tho,  with on/off)

That i had to figure out where to find chriskangs AI Script, read dozens of pages, play dozens of matches etc. 
to figure out how exactly 100% the AI prioritizes doesnt mean we should force others to do things the hard way.
(i personaly like reading, and tought it was a fun challange =) , but we shouldnt force people to do such things.)

Its like some (extremely =P) elderly people saying we shouldnt allow cars, because they had to walk everywhere,  then so should everyone else.

41
Game Suggestions and Feedback / Re: Remove gold cost of matches
« on: August 10, 2011, 02:33:50 pm »
actualy im in favour of removing it,

Not because i care a lot about 10-30 coins  Whoohoo 10 coins :/
as no veteran player really notices much diffrence if they got 16420 coins, or 16410  (i tend to keep a reserve for when i want to build a cool upgraded deck)

But it would really make the game more entertaining and easyer to play for people that are just starting out.
For them those 10-30 coins really do make a diffrence,   and i doubt its much fun beeing forced to grind because you have 0 other options. Except selling the cards you worked hard for (at start its a bit tough, unless you already know all the right moves to make and or have had lots of previous CCG experience )

So i vote for free games till Your level / arena hits Silver or such.
as i think new players are important to the game and would really benefit from it.

42
Platinum League Decks / Re: girlsgeneration in Platinum!
« on: August 10, 2011, 02:23:35 pm »
Like your current one,  (DimShield+Poison)

its nice to see diffrent things in the arena.

43
Gold League Decks / Re: What deck did you submit today? ( Gold )
« on: August 10, 2011, 02:17:48 pm »
Could make a "bite" farm tho.

a Farm that defends it self so it stays up longer.
But still is (semi-)rare only so if they do win, they have a big chance of winning rares

Example:  SoD + Miracle + "Morning Star (+ Flying Weapon) / Fahrenheit"   or some such variant.

44
The Arena / Re: Most annoying decks in the Arena
« on: July 28, 2011, 05:37:23 pm »
voting FireStall, for the most anoying Arena deck of the year Award =)

45
Decay / Re: Oracle : Decay
« on: July 28, 2011, 04:54:53 pm »
In fact this girl made me thought this : unupped vampire are better to kill him than upped, except if decay play eclipse; Just take a look :

Damage with adren + momentum :

upped : 5+4+2 = 11
unupped : 3+3+3+3=12

with eclipse :

upped : 7+5+3=15
unupped : 5+4+2=11.

Jup, and the eclipses i had planned to explode (And did twice)

So why get upped? its only more expensive for no gain.
As you dont want Decay to have eclipses in play anyway.  (at least i didnt)  =)

46
The Arena / Re: Fire decks seem to be pretty powerful in the Arena.
« on: July 28, 2011, 04:20:04 pm »
Seems fire and entropy dominate the top,

(top25 has besides fire/entr.)
1 Earthv   (which i think is also a cremate rush =p)

two darkness players
as CCCombobreaker just posted him with time.
& Me with Death.


Yay For Nova/Cremate rush & Firestall?

:/
could use some more variation in my humble oppinion.

47
The Arena / Re: Arena Decks Archive
« on: July 28, 2011, 03:58:11 pm »
there already is one,

to be found Somewhere around here..
So what did you just take down from the Arena? (http://elementscommunity.org/forum/index.php/topic,28144.0.html)
The original i believe.

 :D

And then people started wanting there own type, twist and/or self dedicated (ego stroking?) versions.

So also here
GOOD lasting decks that you took down from the arena.  (http://elementscommunity.org/forum/index.php/topic,28523.0.html)

and here
What deck did you submit today? ( Gold ) (http://elementscommunity.org/forum/index.php/topic,28474.0.html)

And some more here
http://elementscommunity.org/forum/index.php/topic,28803.0.html (http://elementscommunity.org/forum/index.php/topic,28803.0.html)
http://elementscommunity.org/forum/index.php/topic,28645.0.html (http://elementscommunity.org/forum/index.php/topic,28645.0.html)
http://elementscommunity.org/forum/index.php/topic,29205.0.html (http://elementscommunity.org/forum/index.php/topic,29205.0.html)
http://elementscommunity.org/forum/index.php/topic,28528.0.html (http://elementscommunity.org/forum/index.php/topic,28528.0.html)
http://elementscommunity.org/forum/index.php/topic,29150.0.html (http://elementscommunity.org/forum/index.php/topic,29150.0.html)
http://elementscommunity.org/forum/index.php/topic,28618.0.html (http://elementscommunity.org/forum/index.php/topic,28618.0.html)
http://elementscommunity.org/forum/index.php/topic,28858.0.html (http://elementscommunity.org/forum/index.php/topic,28858.0.html)
http://elementscommunity.org/forum/index.php/topic,28815.0.html (http://elementscommunity.org/forum/index.php/topic,28815.0.html)
http://elementscommunity.org/forum/index.php/topic,28801.0.html (http://elementscommunity.org/forum/index.php/topic,28801.0.html)
http://elementscommunity.org/forum/index.php/topic,28649.0.html (http://elementscommunity.org/forum/index.php/topic,28649.0.html)
Etc.

Wish we could go back to just the one.

48
Decay / Re: Oracle : Decay
« on: July 28, 2011, 01:38:36 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
5c4 5c4 5c4 5c4 5c7 5c7 5c7 5c7 5ut 5ut 5ut 5ut 621 621 621 621 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 74a 74a 74a 74a 7dm 7dm 8pn


Used this, 
Basic Vamps because their cheaper,
Basic Shields, because theyr cheaper to.  (The vamps will outheal the tiny bit of dmg you should get anyway.)
Quantum T. Vs S.Nova (Because they generate a lot more energy over time so the Pests have a much harder time draining you and it'll be easyer to get the energy you need)

(Adrenaline And quint unupped because i dont have em laying around upped =p )


-Easy win.-


EM'd & Won: 135Coins, 1 Imp Steal & 2 Pests,  Yay lucky.

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blarg: Angelic_Dawn