61
Card Ideas and Art / Re: Slay/death
« on: September 23, 2010, 02:26:07 pm »The antidote for a card, being the card itself makes the card more valuable, thus more powerful. The more important and useful a card is for winning, whether to use on a opponent, or counter something a opponent does, or even more- both, the more POWERFUL it is. Useful and effective for winning = PowerfulWROOOOOONG. Valuable has never been synonym for powerful, and never will. Just because I can undo what the opponent has done with the same card doesn't mean it is more powerful. It is indeed more valuable than if negative attack couldn't be reversed, but only for counter reasons not for strategic reasons.
Creatures usually have a good ability, or lots of attack, not both.You are making my point just more clear. Slay/death would be a mix of antimatter + lobotomize, isn't that OP? If there is a card like Slay/death then why am I in other symbol than that of Slay/death? Useless creatures such as antimattered creatures, lobotomized creatures, or both could even be used for cremation, gravity pull, otyugh, scarab, mutation, butterfly effect, aflatoxin, reverse time, nightmare, fractal, and maybe for new developed cards. Also it would make chimera the worst card ever.
On a creature with no ability Antimatter basically kills the creature for the opponent, and gives it to you. Its damage is subtracted from them, and given to you.(ok, healing, not damage, but it amounts to the same) Antimatter on a card with no ability is TWICE as effective as simply killing the creature would be. And on a purple nymph can be used over and over for a affordable price.
On a creature with no attack, or very little attack, but a good ability, antimatter wouldn't be very effective, but that is what lobotomizing is for. Lobotomize on these creatures effectively kills it, and there is no way to fix it, other then to sabotage your drawing by putting in back on your deck and respending all that energy again. Lobotomize is more effective then slay would be because lobotomize is cheaper, and a ability on a number of cards that can be used multiple times. Another solution to such cards is direct damage spells to simply kill them because such cards do not usually have much HP.
There is already-Dude this is totally acceptable. This has nothing to do with creatures. Almost every time creatures win games, not spells and permanent. You cannot win a game without damage or deck out. Sure this could prevent creatures, but so what? They don't take out creatures as easily as slay/death. Doesn't this makes the game more interesting?
Explosion: Destroy any permanent (this Slay card, except for the non creatures) for extremely cheap (1),
Steal: Which is an explosion that also boosts you- the antimatter of explosion.
Earthquake: that will destroy up to three pillers/pendulums (card kill that hits 3),
Poseidon: Earth quake that can be used over and over for cheap.
@moomoose there is only 1 worst idea http://elementscommunity.org/forum/index.php/topic,12697.0.html (http://elementscommunity.org/forum/index.php/topic,12697.0.html)
Edit: added more comment