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Offline tyranimTopic starter

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card bases: what bases do you thing should be covered in elements? https://elementscommunity.org/forum/index.php?topic=29063.msg370970#msg370970
« on: July 25, 2011, 01:39:01 am »
 :death death :death
zombehs, WE NEEDZ ZOMBEHS!!! *clears throat*. its just not death if you dont have zombies in there.

 :air air :air
i would think that air deserves some bird-like creatures.
i also think that air needs some WIND based cards.

 :life life :life
something that revives, i know it sounds op, but there should be something that actually GRANTS life to things instead of healing

 :light light :light
lets face it, light (In real life) is the fastest thing we know of, and i dont see that representation in elements. idk how that would work out though. maybe add some cards that changes creatures' positions on the field?

 :water water :water
the only cards i have seen that legitimately seen that involves liquids are liquid shadow, nymphs tears, and flooding (that i can name off the top of my head)


post any card bases you can think of and make sure to involve the element it should belong to
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Offline Camoninja

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Re: card bases: what bases do you thing should be covered in elements? https://elementscommunity.org/forum/index.php?topic=29063.msg370983#msg370983
« Reply #1 on: July 25, 2011, 02:20:45 am »
:time
Needs something to bypass time related permanents, for instance run the pillars once before the turn ends, or cause summoning sickness again on skill permanents.

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Re: card bases: what bases do you thing should be covered in elements? https://elementscommunity.org/forum/index.php?topic=29063.msg371934#msg371934
« Reply #2 on: July 26, 2011, 10:06:30 pm »
This probably sounds extremely weird but I believe there should be a card that can deal damage to Immortal / Immaterial creatures , they annoy me so MUCH. I'm not saying like make it extremely weird, but I think it's missing something. Immortal creatures have plagued my existence since I began this game...

Offline Nepycros

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Re: card bases: what bases do you thing should be covered in elements? https://elementscommunity.org/forum/index.php?topic=29063.msg371935#msg371935
« Reply #3 on: July 26, 2011, 10:07:17 pm »
This probably sounds extremely weird but I believe there should be a card that can deal damage to Immortal / Immaterial creatures , they annoy me so MUCH. I'm not saying like make it extremely weird, but I think it's missing something. Immortal creatures have plagued my existence since I began this game...
Fire Shield. 8)
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Offline Aves

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Re: card bases: what bases do you thing should be covered in elements? https://elementscommunity.org/forum/index.php?topic=29063.msg372037#msg372037
« Reply #4 on: July 27, 2011, 02:02:02 am »
Also, thorn carapace, skull shield.
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Offline Higurashi

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Re: card bases: what bases do you thing should be covered in elements? https://elementscommunity.org/forum/index.php?topic=29063.msg372249#msg372249
« Reply #5 on: July 27, 2011, 03:56:10 pm »
I've often talked about Life getting a card (which type doesn't matter, but it would be cool to have a Forest Guardian) that can prevent damage done to creatures once. This would give Life's rushes a better chance against CC-heavy decks like Firestall. For instance, if Forest Guardian and 3 Giant Frogs are in play, a Firestorm doesn't kill anything, but a second one will kill the Frogs (Guardian should have decent HP).

Preventing things from happening is easier in this game since it doesn't keep a record of past events, and this would give Life more of that perseverance and grit theme that I think it lacks a bit right now.

Water is a bit too much about Ice right now. We could get a card that moves creatures to combo with Flooding, or Algae that produce :water, or something to do with concentrated jets of Water. Anything really. It could also totally get a slime creature. Those are adorably gross.

Aether has the least amount of cards in the game along with Fire. I understand if this is a result of the card advantage most Aether cards offer, but it's lacking one thing right now: something ancient from the stars. Something enormous and old that embodies the agelessness of the universe. Something like Rift Aeon (http://elementscommunity.org/forum/index.php/topic,6435) with a cooler, more ominous and mighty ability.
We can also add more electricity or plasma cards, such as Tesla Coil (http://elementscommunity.org/forum/index.php/topic,6877.0.html) or as seen here (http://elementscommunity.org/forum/index.php/topic,25519.0.html), here (http://elementscommunity.org/forum/index.php/topic,9406) and  here. (http://elementscommunity.org/forum/index.php/topic,5500)
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Offline TheManuz

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Re: card bases: what bases do you thing should be covered in elements? https://elementscommunity.org/forum/index.php?topic=29063.msg372260#msg372260
« Reply #6 on: July 27, 2011, 04:29:03 pm »
 :darkness darkness  :darkness
darness needs shadows! weakened versions of real creatures!

Offline artimies7

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Re: card bases: what bases do you thing should be covered in elements? https://elementscommunity.org/forum/index.php?topic=29063.msg372269#msg372269
« Reply #7 on: July 27, 2011, 04:47:38 pm »
I second Hig's idea for life. The rose needs thorns, or at least bark so it doesn't get chopped down so easy.
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