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Plasma | Plasma https://elementscommunity.org/forum/index.php?topic=25519.msg325466#msg325466
« on: May 03, 2011, 01:42:59 am »
NAME:
Plasma
ELEMENT:
Aether
COST:
4 :aether
TYPE:
Permanent
ATK|HP:
TEXT:
Whenever a creature uses an ability, it takes 1 damage.
NAME:
Plasma
ELEMENT:
Aether
COST:
3 :aether
TYPE:
Permanent
ATK|HP:
TEXT:
Whenever a creature uses an ability, it takes 1 damage.
ART:
migster99
IDEA:
johannhowitzer
NOTES:
These stack, causing anywhere from 1 to 6 damage to creatures that use abilities.
Only abilities that require activation are affected.  Things like Vampire, Luminescence, and Venom are not.
Friendly creatures are also affected, limiting creature choices for a deck that wishes to include this card.
Does not respect immortality.
The effect is triggered after the ability is executed, not when the creature is clicked - an Otyugh would be able to eat something with exactly 1 less HP than itself.
SERIES:
None

Offline Nepycros

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Re: Plasma | Plasma https://elementscommunity.org/forum/index.php?topic=25519.msg325468#msg325468
« Reply #1 on: May 03, 2011, 01:44:20 am »
A Vanilla deck you say? Why that sounds fantastic! Finally, a way to lower the standards of pesky growth creatures.
Perception is the source of misunderstanding.

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Re: Plasma | Plasma https://elementscommunity.org/forum/index.php?topic=25519.msg325470#msg325470
« Reply #2 on: May 03, 2011, 01:45:46 am »
And those terrible immortal Otyughs, since this hits past immortality (it's like a shield - reactive effect, not targeted).

For Otyughs alone I am considering allowing these to stack.  If I do, I'll probably need to raise the cost.

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Re: Plasma | Plasma https://elementscommunity.org/forum/index.php?topic=25519.msg325576#msg325576
« Reply #3 on: May 03, 2011, 04:06:01 am »
I would think this definitely needs to stack in order to be truly effective, and you would probably never want to put 6 in a deck if they did not.  Not sure what the cost should be since it's somewhat situational, but I'd use it at up to 4|5 :aether for sure provided they stack.  Nice mechanic, although similar to one recently mentioned where a creature that activates an ability is delayed for 1 turn.  I think this one is more powerful.

Offline SnoWeb

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Re: Plasma | Plasma https://elementscommunity.org/forum/index.php?topic=25519.msg325662#msg325662
« Reply #4 on: May 03, 2011, 08:00:28 am »
I like it. Very good idea indeed.

Offline manaboy100

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Re: Plasma | Plasma https://elementscommunity.org/forum/index.php?topic=25519.msg325694#msg325694
« Reply #5 on: May 03, 2011, 09:45:50 am »
Either make it stackable with higher cost or make it unstackable but cheaper :)

Not sure what the cost should be since it's somewhat situational
Not really situational, since almost every deck contains creature with active skills, even FGs (Don't mention DG please)
It could fit well in a rainbow, but upped should only aim for opponent's creatures with increased cost, IMO, or you could mistakenly kill your own creatures :D
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Offline Kuroaitou

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Re: Plasma | Plasma https://elementscommunity.org/forum/index.php?topic=25519.msg325704#msg325704
« Reply #6 on: May 03, 2011, 10:42:34 am »
In regards to Plasma triggering on the USE of the active skill, rather than just attempting to activate, how would this work on cards with auto-triggered abilities like Vampire, Bioluminesence, and Venom? Would they trigger when the active was successful? (i.e. - if they attack and the healing/poison/quanta generation activated) If so, I could see a very fun deck with this and Voodoo Doll spam; throw in a Luciferin, and watch all of the dolls take damage from Plasma while giving you :light quanta. :D

...I do feel bad that Leaf Dragon is destroyed by this card though. ):

Offline coinich

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Re: Plasma | Plasma https://elementscommunity.org/forum/index.php?topic=25519.msg325741#msg325741
« Reply #7 on: May 03, 2011, 12:44:46 pm »
Good card.  I like the idea of it stacking, but the cost still doesn't need to be that high.  This card doesn't win matches, it just keeps you from losing them sometimes.  Perhaps 3/3.

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Re: Plasma | Plasma https://elementscommunity.org/forum/index.php?topic=25519.msg325770#msg325770
« Reply #8 on: May 03, 2011, 01:20:41 pm »
If this card stacks, it kills ALL creatures using abilities... Lava golem and 3 of these on the field. Golem grows once and dies....
This card is okay if doesn't stack *though it's extremely powerful still*, but plain OP if it stacks. I really don't think it should....

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Re: Plasma | Plasma https://elementscommunity.org/forum/index.php?topic=25519.msg325771#msg325771
« Reply #9 on: May 03, 2011, 01:21:20 pm »
Awesome! though maybe increase cost to 3  :aether for unupped
since a fire spirit or firemaster could easily die from just a couple of those, seems too cheap for unnupped.
everything else is really good to me, hope it makes it into game!
full support! GO VANILLA CREATURES!!!  :P

Offline coinich

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Re: Plasma | Plasma https://elementscommunity.org/forum/index.php?topic=25519.msg325806#msg325806
« Reply #10 on: May 03, 2011, 02:18:01 pm »
Yall forget that this is a reactive ability; the player can choose not to grow and save his creature.

Offline Jenkar

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Re: Plasma | Plasma https://elementscommunity.org/forum/index.php?topic=25519.msg325810#msg325810
« Reply #11 on: May 03, 2011, 02:26:27 pm »
Yall forget that this is a reactive ability; the player can choose not to grow and save his creature.
Most creatures with a growth/Ablaze ability are near useless without their skill...
I like this card - Does it only target Activated active abilities? Otherwise, poor scorpions...
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