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Re: PVP farming [exploit] https://elementscommunity.org/forum/index.php?topic=32406.msg409597#msg409597
« Reply #12 on: October 14, 2011, 02:19:24 pm »
While this isn't an exploit doing this for many people over and over and not incurring a score or win-rate penalty IS an exploit, and something I'd like fixed.
It does induce a score & win rate penalty.
There is a way to avoid that, but I didn't think it would be wise to provide ways to exploit on a public forum.

Offline EvaRia

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Re: PVP farming [exploit] https://elementscommunity.org/forum/index.php?topic=32406.msg409731#msg409731
« Reply #13 on: October 14, 2011, 07:03:04 pm »
Hmm...

The problem is there really isn't much incentive to randomly PvP anymore.

I think it would be possible if the game adds a small seeding thing where either you can't play the same opponent twice in a row or you can't play the same thing twice in a certain amount of time.

This should limit it enough for people to not do it.

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Re: PVP farming [exploit] https://elementscommunity.org/forum/index.php?topic=32406.msg409746#msg409746
« Reply #14 on: October 14, 2011, 07:25:57 pm »
Except to get some unupped SoDs before 1.29 came in, I've never used this exploit, and haven't needed to.  I do like EvaRia's suggestions; that would slow pvp farming enough that people might decide to actually go out and earn their rares instead :p

I also agree with EvaRia's point that there isn't any incentive to randomly pvp.  99% of the players that I've seen there are newbies, and in pvp2, they usually still have no upgrades or very few.  Also, the long delay in both pvp1 and pvp2 waiting for someone else is quite discouraging, even if I knew for sure that a good player was on the other end.

Perhaps if score/electrum rewards for random pvp were increased, people might gain an incentive to play it more.  Right now, the rewards (from nonfarms) are absolutely pitiful, comparable to ai2/3, except with slower games due to human response times.

Probably the best solution for pvp is to remove the card spins altogether and just increase the score/electrum rewards for winning.

Offline furballdn

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Re: PVP farming [exploit] https://elementscommunity.org/forum/index.php?topic=32406.msg409949#msg409949
« Reply #15 on: October 14, 2011, 11:22:01 pm »
If you want to fix this problem, maybe remove spins, and replace them with a much bigger  :electrum reward. PVP1 and PVP2 don't give nearly enough money for the effort and time they cost.

Offline Essence

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Re: PVP farming [exploit] https://elementscommunity.org/forum/index.php?topic=32406.msg410007#msg410007
« Reply #16 on: October 15, 2011, 01:02:16 am »
If you want to fix this problem, maybe remove spins, and replace them with a much bigger  :electrum reward. PVP1 and PVP2 don't give nearly enough money for the effort and time they cost.
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Re: PVP farming [exploit] https://elementscommunity.org/forum/index.php?topic=32406.msg410350#msg410350
« Reply #17 on: October 15, 2011, 03:25:25 pm »
No, no, and no... How the hell i'm supposed to win a rare if there are no spins in pvp? It's hard enough now, don't make it more hard.

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Re: PVP farming [exploit] https://elementscommunity.org/forum/index.php?topic=32406.msg410355#msg410355
« Reply #18 on: October 15, 2011, 03:27:24 pm »
No, no, and no... How the hell i'm supposed to win a rare if there are no spins in pvp? It's hard enough now, don't make it more hard.
Play arena, I know you are lazy and want to win free rares but it became so easy.
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Re: PVP farming [exploit] https://elementscommunity.org/forum/index.php?topic=32406.msg410359#msg410359
« Reply #19 on: October 15, 2011, 03:39:35 pm »
personally, I like pvp just as it is. whenever I get frustrated due to a bad farming session, I like to get my AdrenaStaff deck together and bash some heads. Its a really good stress reliever :D
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Re: PVP farming [exploit] https://elementscommunity.org/forum/index.php?topic=32406.msg412732#msg412732
« Reply #20 on: October 19, 2011, 11:09:19 pm »
I've got an idea: let's makes rares only available by traveling to the home of Zanz, knocking on his door and, if he is home, he will roll a 20-sided die, giving us a rare if he hits 20 (5 Electrum if it's a 19).

I haven't exploited this, but I completely understand why others do. This game deserves to be exploited for rares considering how impossible they are to acquire, not to mention how little money is available to newer players.

Offline Phaser

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Re: PVP farming [exploit] https://elementscommunity.org/forum/index.php?topic=32406.msg412923#msg412923
« Reply #21 on: October 20, 2011, 03:44:11 am »
And how should this be solved? Is there any way to solve it?

The only solution I can think of is to have way more players in PvP. But that's somewhat hard to control.
I don't see any, non-constraining way to do it. The only viable solution i can see would be to make rares relics in pvp spins.
NO Don't! I never used this exploit but i do agree with replacing rares with relics but don't get rid of the   spins.
And we should get more  :electrum
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Re: PVP farming [exploit] https://elementscommunity.org/forum/index.php?topic=32406.msg412992#msg412992
« Reply #22 on: October 20, 2011, 07:12:32 am »
I haven't exploited this, but I completely understand why others do. This game deserves to be exploited for rares considering how impossible they are to acquire, not to mention how little money is available to newer players.
Therfore, in your opinion, rares should be common?
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Re: PVP farming [exploit] https://elementscommunity.org/forum/index.php?topic=32406.msg413812#msg413812
« Reply #23 on: October 21, 2011, 05:30:38 pm »
The Problem with that is then the people that don't exploit this are getting punished with crappy spins.

 

anything
blarg: