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Messages - NaTuraL (50)

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1
Introduce Yourself / Re: Hello! Looking for general advice.
« on: March 07, 2012, 09:18:10 pm »
Considering the decks you currently have I'm suprised noone has mentioned LA to you, the decks brilliant for farming FG for "upped" cards which you can easily sell to get your electrum count up for the deck you want, it was the advise given to me considering I'm new aswell.

I'm not going to take the credit for the advise given though so just check out my thread, the first page has all the links on from Ralouf that you need.

http://elementscommunity.org/forum/index.php/topic,37100.0.html

Hope this helps, enjoy your stay :)

2
Game Suggestions and Feedback / Re: "Fixing" the deck randomization
« on: March 06, 2012, 02:13:41 pm »
I think everyone appreciates what your saying, but your completely off the mark with how the game should be played.

Answer this, why should someone be rewarded as a priority a majority of the time (if you change the randomization) for making an unbalanced deck?

3
Game Suggestions and Feedback / Re: "Fixing" the deck randomization
« on: March 06, 2012, 12:51:50 pm »
You cannot know what cards will be in your deck in real life card games, so why should this be the case for elements? In games like MTG, there are rules concerning starting hand and mulligan, but since it is impossible for anyone to determine what cards will be beyond the first hand, anti-randomness only applies to the initial draw.
I see your point but I don't think comparing a digital game with real life game is fair

You can't have a Fog Shield in real life card game because it's about probability which requires a computer to calculate it.

But Fog Shield exists in Elements because Elements IS a digital game. A digital game should not be restricted to rules of the real life card game, shouldn't it ?
I don't want to answer for anyone else but I'm going to anyway  :P (sorry zhangvict)

You can have cards like every card in the game in (I'll use your comparison) MTG, the statement on the card would slightly differ to suit the game. so it may be based on the player making the decisions himself, or using a dice roll to determine the outcome for example, however it's difficult to compare 2 game, because although genre based they may be the same, the wway the games played is completely different. However the thing that remains the same between both, is the fact that they're both card games, which mean that a strong proportion of the game is based on luck.

4
Game Suggestions and Feedback / Re: "Fixing" the deck randomization
« on: March 06, 2012, 12:36:18 pm »
No deck can guarentee a perfect draw everytime, not on this, not in real life, you can only structure your deck to "minimise" a bad draw.
But at least Zanz can prevent EXTREME situation such as 10 pillars stacking together on deck.

Just reshuffle the deck when such awful deck appears

We already have a auto-mulligan, why can't we have a auto-deck-reshuffle ?
Don't get me wrong, I completely understand the frustration and everyone else will have similar opinions but..

Why should he when cards just don't work like that? So, someone who doesn't understand the mathmatics of cards can make a ridiculously unbalanced deck but never get a bad draw? Like I said, you only make your deck as mathmatically sound as possible to "minimise" the risk of a bad draw, not remove it completely.

If you take your own personal situations out of the equation then you'll see what you're asking for just really isn't viable, or needed. The better deck will win 9/10 times, but if you refer to the previous phrase, there's always the potential to have a bad draw, or a bad streak. That's just the law of luck :)

5
Game Suggestions and Feedback / Re: "Fixing" the deck randomization
« on: March 06, 2012, 12:24:28 pm »
How many times have you got all pillars but no creature at the start ?

How many times have you got all creatures and no pillar at the start ?

How many times have you got 10 cards you don't need in a row ?

How many times have you lost to a entirely imbalanced deck because you got insanely bad luck ?

Even though your deck is highly balanced.

Even though you took hours to perfect your deck.

Your deck seldom shows its true power because of the stupid probability

I'm not saying that the randomization of this game is broken. I believe that this game has a decent randomization system.

But the randomization is too random !

Shouldn't Zanz" fix the system so that it avoids cards of the same nature from stacking together in the deck ?

So you won't get 10 pillars in a row, you won't draw all creatures at the start

and you will have a fun game that doesn't completely depend on when you will get your key cards out of the deck.
If your deck is balanced, then you'll win more than you lose but cards is all based on luck, no matter how mathmatically sound your deck is, theres always a possibility of having 10 mana cards on your first draw, or 10 creature cards etc. That's how cards work unfortunatly.

Don't get me wrong, it's annoying as...I've just basically lost to a dissapation shield because of my draw lol but a good phrase to remember is:

Where there is a potential problem, the problem is enivitable.
No deck can guarentee a perfect draw everytime, not on this, not in real life, you can only structure your deck to "minimise" a bad draw.

6
General Discussion / Re: Ask a simple question, get a simple answer
« on: March 06, 2012, 05:40:10 am »
How do I get the:

Shard of Readline
and the:
Shard of Gratitude

I'm guessing it's arena but does anyone know which league?
All shards can be won from the special spins of any Arena League. You can also find them from regular spins if the deck you defeated had them.
Fair enough, cheers

7
General Discussion / Re: Ask a simple question, get a simple answer
« on: March 06, 2012, 05:35:38 am »
How do I get the:

Shard of Readline
and the:
Shard of Gratitude

I'm guessing it's arena but does anyone know which league?

8
Card Ideas and Art / Re: Cucco | Provoked Cucco
« on: March 05, 2012, 10:22:02 pm »
I can't see the pic :( but from the notes, it seems as though (through the unupped version) I can potentially get a 4/2 immaterial creaure that can duplicate itself every other turn, all for 4 :life is that not a bit too good?

9
Game Suggestions and Feedback / Re: Change surrender option
« on: March 05, 2012, 08:35:17 pm »
Please DO NOT change this option. It has made me a better player... If I had the option to "opt out" for a slap on the wrist, I'd just be another noob collecting cards.
I love playing this game and trying to find decks that can beat others. GotP is powerful but it can be beat very easily... every deck has its counter...
I say "man-up" and stop thinking that "it's not fair..."
Don't mean to sound harsh but if all you're after is the deck or the electrum, go hit the trainer...
I agree. I was gutted the first time I tried to back out and lost the Electrum, but weighing it up, you're basically entering into a knockout style tournament (ish) you shouldn't gain anything back from surrendering. The fact that you have to fight that specific deck that you know is going to beat you should motivate you to build a better deck...

Lets be honest, and don't get me wrong, I think it's awesome to see all the support from people but there's tutorials from ultra noob to FG farming, pre built decks for beating pretty much everything, AI3 - FGs. Arena from Bronze - Plat, I mean how can you possibly ask for more? lol, there's not many things that you have to do yourself around here if that's the way you wanted to play. Keep the button and be grateful  ::)

10
Game Suggestions and Feedback / Re: PVP farming [exploit]
« on: March 04, 2012, 04:36:33 pm »
So decks used to farm AI and arena should be banned aswell following this logic as everyone knows what types of decks are in arena and the spins should be changed so it's ridiculously difficult to get rares from these aswell? Especially as considering you know roughly what deck you're going up against it's alot easy to build a counter deck...these seems more of a problem than a completely random PVP game.

Just throwing my opinion in aswell as I don't see how anyone can have a problem, if everyone played PVP as often as it should be played the reward would be justified. Just because people don't play PVP doesn't make it a cheaters way to get cards...why dont you "rebel" against everyone in PVP and play it yourself so its harder for them to get cards? The reason is because it's alot faster to go into arena or farm the AI.

Although, they shouldn't be playing there own accounts, that's something I disagree with but that's easily managed by blocking mult accounts from the same IP, people have IPs that change, I understand that but something of to that extent is hard to manage.

11
General Discussion / Re: Ask a simple question, get a simple answer
« on: March 04, 2012, 09:53:19 am »
Cool, cheers peeps

12
General Discussion / Re: Ask a simple question, get a simple answer
« on: March 04, 2012, 09:43:17 am »
What am I suppose to do with this Relic I've just won? It looks useless but I'm maybe not seeing its potential  ???
It's written on it! (unless you're a collector whose aim is to gather everything, then keep it! i only have 46 :P)
So it's that simple? I'm guessing there's no value what so ever in collecting them? lol

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