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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg430050#msg430050
« Reply #96 on: November 24, 2011, 01:58:50 pm »
The AI is using the Adrenaline in my Arena deck on the Rustler (the quanta filter)  instead of the Ray of Light (quanta producer). This is...problematic.

Offline russianspy1234

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg430080#msg430080
« Reply #97 on: November 24, 2011, 03:53:37 pm »
The AI is using the Adrenaline in my Arena deck on the Rustler (the quanta filter)  instead of the Ray of Light (quanta producer). This is...problematic.
AI seems to have a major crush on rustler.  I've seen it use adrenaline on it instead of a frog or other better options.
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Offline Elite arbiter

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg430808#msg430808
« Reply #98 on: November 26, 2011, 01:14:52 am »
AI spams all of its SoP's (5 in the case I saw) when the opponent is under the effects of SoSa, rather than saving a SoP for each turn of SoSa the opponent has left. Granted normally spamming them to get out of the delay is good, but against SoSa if they were spaced correctly my SPlat would have lost rather than won.

Offline petersenk

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg431447#msg431447
« Reply #99 on: November 27, 2011, 05:39:46 pm »
AI should absolutely never quint it's own unbuffed dune scorpions or death stalkers.
And if possible, AI should only play dune scorpions or death stalkers, if it can buff them that very turn (or if the hand is full). That would be a simple, yet good rule too.

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg432177#msg432177
« Reply #100 on: November 29, 2011, 04:28:02 am »
 :darkness does the AI target player with a 'holy light' when they use SoSa, and does the the AI target fate egg with SoR prior to hatching.  and can you make it so the AI doesnt use SoSe untill it has 2-3 slots to fill, instead of just 1-2, or make it so they dont use em till second turn atleast.  thanks you for any replys to this.

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg434031#msg434031
« Reply #101 on: December 02, 2011, 09:53:24 pm »
AI played Overdrive then Acceleration on one Massive dragon, then played another massive dragon

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg435692#msg435692
« Reply #102 on: December 06, 2011, 07:19:47 pm »
Hello everybody (my first post ;))

I wanted to point out two things I think might result as improvements:

1) in Arena the AI  doesn't register the card SANCTUM as a main target for permanent control EVEN WITH DEVOURER/SILENCE DECK. I think this card is a total trump against the strategy of these two cards. Could it be lifted in the priority list for permanent control?
maybe when the AI has played at least 2 devourers and/or has two silence in hand... Just my two cents

2) airborne titan (especially with acceleration) is invincible and very good for a False god approach.
but I am thinking of what could stop it apart from rewind and mutation cards.
death, fire, darkness, air, gravity: all these creature controls all fall before this mighty combo. Water can slow it, just like sundials.
Isn't the case of lowering its hit points?

I hope I posted in the right section.
thank you everybody for this great game!

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Offline fbparis

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg437861#msg437861
« Reply #103 on: December 12, 2011, 08:45:29 am »
AI commit suicide with SoSa + Black Hole. R.I.P.
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Offline russianspy1234

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg437907#msg437907
« Reply #104 on: December 12, 2011, 03:08:09 pm »
AI played 5 plagues when all i had on the field was 2 fireflies, a quinted queen and a quinted otyugo.
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Offline Avenger

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg437951#msg437951
« Reply #105 on: December 12, 2011, 06:19:56 pm »
1. AI uses reverse time when opponent has no cards (would lose without reverse time)
2. AI uses parallel universe on unbuffed dune scorp vs. momentumed dune scorp               

Offline Jappert

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg438231#msg438231
« Reply #106 on: December 13, 2011, 04:46:58 pm »
I think I'm up to date with all AI Improvement suggestions now.
I'll be changing the lay out of this topic soon to make it more accessible and readable.

Please keep posting your suggestions on how to improve this game's AI and continue pointing out mistakes it makes when playing decks. Please supply screenshots whenever possible aswell!

Thanks alot in advance + hugs.

Offline fbparis

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg438607#msg438607
« Reply #107 on: December 14, 2011, 02:00:50 pm »
AI plays an Overdrive on my creature with 1 Life, OK. But immediately after AI removes the Overdrive with its electrocutor :) Thanks !

Regarding this thread, a dedicated board for AI bugs & improvement would be great, each bug a new topic for example.
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anything
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