| | | Spoiler for Trials/Brawl News: Trials: Highlights!- Defending Master of Entropy, Calindu, triumphed over the other masters as winner of the Master Tournament!
- Check out the Trials of Light! Trialist, Zso_Zso, is the only one left! If he beats the current master mesaprotector, he becomes master; if Zso_Zso doesn't win, there won't be a master!
Brawl #2 is over! - Congratulations Team Fire on it's stellar performance and victory in Brawl #2! Everyone put up an incredible fight, but they shined the brightest!
- Expensive Clocks came in 2nd, Entropy Cowboys 3rd, Surf Ninjas 4th, The Crusaderps 5th, AbSTRACT 6th.
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Spoiler for Guilds News: GuildsThere's been a lull in Guilds for a little bit. But have no fear! The Guildmasters are trying! "Sometimes life hits you in the head with a brick. Don't lose faith." -Steve Jobs
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Spoiler for Deck Idea of the Month: Deck Idea of the Month Integral Pain by CalinduThis deck review was written by Deck Helpers, Calindu and inthisroom.Hover over cards for details, click for permalink 77e 77e 77e 77e 77e 77e 786 786 786 786 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7ds 7ds 7ee 7ee 7ee 7ee 7ee 7ee 8po As the new patch 1.322 came, so did the new shards, people started to see the power of the new Shard of Bravery, easy to splash, versatile(can deck out your opponent if played right). As time went, a lot of immorushes using some Bravery were posted on the forum, but there was none that could fully use that power, there's where Integrity helps, you take your leftover Bravery to create a new, big creature. How to play it:- Play Gemfinder and immolate it
- Play Destroyers and Minor Phoenixes
- If opponent has over 2 or more cards free in hand, use Shard of Bravery, if not, play Shard of Integrity
- Continue like that, probably it won't take more than 4 turns.
Weaknesses:- Early Hard(damage based) CC, before your golems can grow
- Soft CC, that includes RT, BB, Freeze, AM and all that stuff.
- Shields and sundials: this problem can be easily solved with some PC, but that will just slow down the deck
Card Selection:- 6 Gnome Gemfinders: Your usual Immorush fodder, produces earth for abilities too.
- 4 SoI: Main inovation of the deck, uses leftover SoBras to create more damage.
- 6 Cremations: Fire quanta producer.
- 6 Lava Destroyers: Main source of damage, starts at 7 damage and grows too.
- 2 Minor Phoenix: Filler cards, not much damage but helps a lot with consistency as it goes great with Cremations.
- 6 SoBra: Speeds up the deck a lot, and if there are too many, you can always use them to make a golem.
The deck's speed was tested against Ai1 in 100 games, netting an average turn to win of 4,67, according to Turns to Win (1.32), and it's the second fastest deck tested. |
Spoiler for Card Idea of the Month: Time to put veteran card designer Hyroen back into the spotlight, who presents an alternative way of getting the cards you need from your deck aside from the excessive draw acceleration we have become familiar with. Whim is an ![Air :air](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/air18x18.png) creature that gives the controller the chance to change the fate of their hand. But as the name entails, it makes decisions on a passing fancy. The skill, Fickle, cannot choose what card will be used to replace the card in your hand. But neither can it choose what card to replace. A bit troublesome with some strategies that require precise combos, but in their case, Whim might help a lot more than it hinders them. That is assuming that you have the quanta to play a card but just lacking the card to set up the combo. Aside from the skill, Whim is a tad normal creature. Especially in ![Air :air](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/air18x18.png) . But despite it's subpar stats and relative inefficiency, it makes up for it with Fickle, which is explained above. Duo Possibilities [ ![Air :air](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/air18x18.png) | ![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png) ] - The real primary use for this isn't really in Duos, but in Rainbows. With the use of Whim, players can use it to pull out the Novas they need to start dumping their hand. And Supernovas in the case of upgraded decks. Aside from that, it could prove useful in Pseudo-OTK decks, allowing you to push back the combo if you draw the cards too early, which would possibly be fueled with Supernova. [ ![Air :air](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/air18x18.png) | ![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png) ] - Aside from thinning out your deck when used with Shard of Bravery, it helps cut through to pull out the Immolation you need or, better yet, the fodder for the Immolation you drew. This is probably the best as it isn't a strict combo and it doesn't hurt what you draw if you couldn't play the others. [ ![Air :air](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/air18x18.png) | ![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png) ] - Need to thin out your deck even more for the right card? With the use in conjunction with the excessive drawing of Precognition, Golden Hourglass, Sundial, and Golden Nymph, it really makes it easier to thin out your deck to get a combo running.
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