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Offline HyroenTopic starter

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Whim | Whim [Legacy - Forge] https://elementscommunity.org/forum/index.php?topic=38403.msg478621#msg478621
« on: April 10, 2012, 02:06:02 am »
NAME:
Whim
ELEMENT:
Air
COST:
3 :air
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
:air : Fickle
Replace an unplayable card in your hand with a playable card from your deck.
NAME:
Whim
ELEMENT:
Air
COST:
2 :air
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
:air : Fickle
Replace an unplayable card in your hand with a playable card from your deck.

ART:
tzioum

SOURCE
IDEA:
Hyroen
NOTES:
Playability will for now refer to the ability to play a card according to quanta limitations. If Elements the Game expands to include cards that prevent the playing of creatures/permanents/spells, Fickle will also affect it.

Playability due to quanta limitations will use X as an equation to consider for all other elements besides :air Air, where X is your current quanta amount. For :air Air it will be considered as X-1 to take into account the cost of Fickle.

Fickle will not however, override Silence if it is the only reason for not being able to play cards.

Fickle may not target.

If affected by Silence or if no cards are playable within your deck, Fickle will do nothing.

Upon first glance, Whim may seem like a potent strategic card, and it is, however its use can be a little trickier than one might imagine. Proper timing of the use of Fickle and of gaining quanta will allow Whim to be used to its maximum efficacy.

This card does not step too far into :time Time's deck acceleration niche as cards are being replace from the hand with cards from the deck, and thus there is no deck progress.

If possible, the card replaced from your hand will return to the position from where the playable card came from, if not it could go to the bottom of the deck, if not well... wherever is possible. C:

In rainbows, Fickle may help pull out cards that can be played, but the player will have more difficulty fine-tuning its use in order to get relatively desired effects, as rainbows do not, for the most part, have control over which quanta pool increases.

Expect to see best results from Whim's inclusion in Mono and Duo :air Air decks.
SERIES:


Spoiler for oEtG Iteration:
NAME:
Whim
ELEMENT:
Air
COST:
2 :air
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
:air : Fickle
Swap target card with random affordable card from deck.
NAME:
Whim
ELEMENT:
Air
COST:
2 :air
TYPE:
Creature
ATK|HP:
3 | 3
TEXT:
:air : Fickle
Swap target card with random affordable card from deck.

ART:
kae

Art credits for oEtG found here
IDEA:
Hyroen
NOTES:
May target either player's hand.
SERIES:

« Last Edit: December 24, 2015, 07:26:28 am by Hyroen »
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Offline artimies7

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Re: Whim | Whim https://elementscommunity.org/forum/index.php?topic=38403.msg478627#msg478627
« Reply #1 on: April 10, 2012, 02:15:21 am »
This looks legit and useable.

Though it seems sort of fourth wall-y to have a creature reach into and modify the place that it was summoned from, but that's just me.
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Offline YawnChainHow

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Re: Whim | Whim https://elementscommunity.org/forum/index.php?topic=38403.msg478628#msg478628
« Reply #2 on: April 10, 2012, 02:20:42 am »
This'll be a fun card to pair with SoSe, that's for sure.

I'd prefer Fickle to be unusable with a deck full of unplayable cards, rather than stealing a :air and running off. It does fit the name of the ability thematically, but it seems counterintuitive.

Offline HyroenTopic starter

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Re: Whim | Whim https://elementscommunity.org/forum/index.php?topic=38403.msg478637#msg478637
« Reply #3 on: April 10, 2012, 02:34:51 am »
I have literally not made as many edits with any other card than I have with Whim. *pant* *catches breath* (yes, typing is exhausting, especially for someone who hates that edit mark T-T)

Anyway, I think that Air has a lot of soft versions of mechanics from other elements, and I do agree that in a literal sense, cards being "teleported" from hand to deck and back seems like it could be in another element, however I tried to incorporate a nature of :air Air into a possible creature, in another way.

Fickle is meant to invoke a characteristic of the :air Air elemental, freedom, at a cost: it can get out of hand. Too much freedom, and you lose control.

It was this fine balance which I attempted to translate into the card. I may change the cost of Fickle to :aether if it is requested, but I personally think the mechanics behind Fickle represent quite well what :air Air may represent.
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Offline Rutarete

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Re: Whim | Whim https://elementscommunity.org/forum/index.php?topic=38403.msg478646#msg478646
« Reply #4 on: April 10, 2012, 03:04:15 am »
I like this idea, and the theme.
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Re: Whim | Whim https://elementscommunity.org/forum/index.php?topic=38403.msg479284#msg479284
« Reply #5 on: April 11, 2012, 04:20:40 pm »
What would this do when you are silenced?
Technically, every card in your hand and your deck would be unplayable :P

EDIT: Ah, I see that part now.  NVM.
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
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Offline darkrobe

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Re: Whim | Whim https://elementscommunity.org/forum/index.php?topic=38403.msg479357#msg479357
« Reply #6 on: April 11, 2012, 07:08:50 pm »
I like. I might want to see it as a permanent though. I doesnt feel like a creature to me.

Offline OdinVanguard

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Re: Whim | Whim https://elementscommunity.org/forum/index.php?topic=38403.msg1141360#msg1141360
« Reply #7 on: June 21, 2014, 05:28:33 am »
Been playing around with this card's openEtG incarnation. Its quite fun, especially coupled with effects that help gain new cards, e.g. MindGate, SoSe and hourglass.
Definitely getting my vote once next cycle comes up.
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Re: Whim | Whim https://elementscommunity.org/forum/index.php?topic=38403.msg1141385#msg1141385
« Reply #8 on: June 21, 2014, 01:48:43 pm »
Been playing around with this card's openEtG incarnation. Its quite fun, especially coupled with effects that help gain new cards, e.g. MindGate, SoSe and hourglass.
Definitely getting my vote once next cycle comes up.
As well as mine. It's not op but still very good and can be used in many situations. Especially to draw pillar pends.
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Re: Whim | Whim https://elementscommunity.org/forum/index.php?topic=38403.msg1141539#msg1141539
« Reply #9 on: June 22, 2014, 04:27:27 am »
mono :air, replace expensive dragons with free dragonflies, and so you get even more quanta to wield.

Seems a bit OP to me with SoFree, but I can't say for sure.

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Re: Whim | Whim https://elementscommunity.org/forum/index.php?topic=38403.msg1143678#msg1143678
« Reply #10 on: July 03, 2014, 01:03:16 am »
mono :air, replace expensive dragons with free dragonflies, and so you get even more quanta to wield.

Seems a bit OP to me with SoFree, but I can't say for sure.
^Hard to say... Its one of the instances where oEtG won't quite work for balance since SoFree was mildly nerfed compared to standard EtG
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Offline HyroenTopic starter

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Re: Whim | Whim https://elementscommunity.org/forum/index.php?topic=38403.msg1143715#msg1143715
« Reply #11 on: July 03, 2014, 03:56:13 am »
It would definitely contribute to the freedom theme of :air Air. It might be mechanically odd to have an opposite of this mechanism in :earth Earth though. If anything, :earth Earth is something sturdy and reliable. I'd probably design something that could generate pillars to be played thus contributing to the theme of reliability.
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